More actions
Base.BandageDirty
Base.AlcoholBandage
A bandage is an item used in first aid.
Usage
- Main article: First Aid
Basic usage
A bandage is primarily used to stop the player from bleeding, by applying it to the wound. It can be used on various injuries, including wounds and burns. After some time, depending on the wound and player's First Aid skill, the bandage will become a dirty bandage, which once removed will grant the player some first aid experience.
Wound infection
If a bleeding wound is left untreated, the player will continue to lose health until they eventually die. Leaving a wound untreated can also lead to it becoming infected depending on the player's clothing, the type of wound and whether a dirty bandage is left on. A dirty bandage can be left on a wound to stop the bleeding, however this will give the wound the highest possible chance of becoming infected. Wound infections do not affect the recovery time, threfore, since not having any bandage applied stops healing, it is reccomended to not remove badages, even if they get dirty.
An infected wound can be treated by applying a sterilized bandage to the wound. Sterilized bandages have the same rate of becoming dirty as regular bandages, but they improve the healing rate when used.
Types of wounds
In most cases, applying a bandage, whether it be sterilized or not, increases the rate of healing. The only exception to this rule are stitches. Applying a bandage to a stitch will actually decrease the healing rate, therefore taking longer to heal.
Type of wound | Healing rate (unbandaged) |
Healing rate (bandaged) |
Bandage life | Other |
---|---|---|---|---|
Scratch | 100 | 15 | 800 | N/A |
Bite | 500 | 10 | 10 | N/A |
Bleeding | 200 | 20 | 30 5 (deep wound) |
3x105 Glass |
Deep wound | 5000 | 500 | 10 | 3x105 Glass,Bullet |
Burn | 500 | 10 | 10 | N/A |
Infected | N/A | N/A | 20 | 60 Sterilized Bandage |
Stitch | 20 | +40 | 10 | N/A |
Note: the values in this table are arbitrary and are used purely as an example for comparing the different variables. The actual game values/mechanics are much more complicated than what is displayed here.
Crafting
Cleaning bandages
Dirty bandages can be cleaned with water, returning them to a regular bandage.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Bandage |
Dirty Bandage ×1 Water ×1 unit(s) |
none | none | none | none |
Ripped Sheets |
Dirty Rag ×1 Water ×1 unit(s) |
none | none | none | none |
Disinfecting bandages
A bandage can be disinfected by either soaking it in bourbon or disinfectant, or boiling a pot of water and adding a bandage to it, which will also clean a dirty bandage.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Sterilized Bandage |
One of: Bottle of Disinfectant ×3 unit(s) Bourbon ×10 unit(s) Cooking Pot with Water ×1 Saucepan ×1 Each of: Bandage ×1 |
none | none | none | none |
Sterilized Rag |
One of: Bottle of Disinfectant ×3 unit(s) Bourbon ×10 unit(s) Cooking Pot with Water ×1 Saucepan ×1 Each of: Ripped Sheets ×1 |
none | none | none | none |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Bag_ALICEpack | Large Backpack | 1.01% |
Bag_ALICEpack_Army | Military Backpack | 1.01% |
Bag_BigHikingBag | Big Hiking Bag | 1.01% |
Bag_DoctorBag | Bag_DoctorBag | 6.41% |
Bag_DoctorBag | Bag_DoctorBag | 12.41% |
Bag_DoctorBag | Bag_DoctorBag | 30.41% |
Bag_MedicalBag | Trauma Bag | 12.41% |
Bag_MedicalBag | Trauma Bag | 23.28% |
Bag_MedicalBag | Trauma Bag | 51.57% |
Bag_Military | Duffel Bag | 1.01% |
Bag_NormalHikingBag | Hiking Bag | 1.01% |
Bag_SurvivorBag | Large Backpack | 12.41% |
FirstAidKit | First Aid Kit | 6.41% |
FirstAidKit | First Aid Kit | 12.41% |
FirstAidKit | First Aid Kit | 30.41% |
MedicalCache1 | MedicalBox | 23.28% |
Nurse | crate | 23.28% |
Nurse | metal_shelves | 23.28% |
SafehouseLoot | counter | 23.28% |
SafehouseLoot | medicine | 23.28% |
all | medicine | 15.1% |
all | militarycrate | 23.28% |
bathroom | counter | 15.1% |
bathroom | medicine | 15.1% |
bathroom | shelves | 15.1% |
dentiststorage | metal_shelves | 23.28% |
dentiststorage | metal_shelves | 41.14% |
hospitalstorage | metal_shelves | 23.28% |
hospitalstorage | metal_shelves | 41.14% |
kennels | counter | 23.28% |
kennels | metal_shelves | 23.28% |
kennels | metal_shelves | 41.14% |
laboratory | crate | 23.28% |
laboratory | desk | 23.28% |
laboratory | metal_shelves | 23.28% |
medical | counter | 23.28% |
medical | metal_shelves | 23.28% |
medical | metal_shelves | 41.14% |
medical | wardrobe | 23.28% |
medicalstorage | counter | 23.28% |
medicalstorage | metal_shelves | 23.28% |
medicalstorage | metal_shelves | 41.14% |
pharmacy | counter | 23.28% |
pharmacy | metal_shelves | 23.28% |
pharmacy | metal_shelves | 41.14% |
pharmacystorage | counter | 23.28% |
pharmacystorage | metal_shelves | 23.28% |
pharmacystorage | metal_shelves | 41.14% |
pharmacystorage | shelves | 23.28% |
pharmacystorage | shelves | 41.14% |
prisoncells | wardrobe | 2.1% |
Type | Container | Effective chance |
---|---|---|
Ambulance | Glove Box | 23.28% |
Ambulance | Glove Box | 41.14% |
Ambulance | Trunk | 23.28% |
Carpenter | Glove Box | 10.78% |
Construction Worker | Glove Box | 10.78% |
Distillery | Glove Box | 10.78% |
Doctor | Glove Box | 23.28% |
Doctor | Trunk | 23.28% |
Electrician | Glove Box | 10.78% |
Farmer | Glove Box | 10.78% |
Fire | Glove Box | 10.78% |
Fire | Trunk | 23.28% |
Fisherman | Glove Box | 10.78% |
Fossoil | Glove Box | 10.78% |
All | Glove Box | 10.78% |
Golf | Glove Box | 10.78% |
Heralds | Glove Box | 10.78% |
Hunter | Glove Box | 10.78% |
Mass Gen Fac | Glove Box | 10.78% |
McCoy | Glove Box | 10.78% |
Metal Welder | Glove Box | 10.78% |
Painter | Glove Box | 10.78% |
Police | Glove Box | 10.78% |
Postal | Glove Box | 10.78% |
Radio | Glove Box | 10.78% |
Ranger | Glove Box | 10.78% |
Spiffo | Glove Box | 10.78% |
Survivalist | Glove Box | 10.78% |
Transit | Glove Box | 10.78% |
Bandages can be found in medical buildings and first aid kits. Dirty bandages can be found in trash bins. Sterilized bandages cannot be found in the world.
History
Base.Bandage
Version | Description |
---|---|
0.2.0r_RC2.5 | Released on or before this version. |
Help PZwiki by adding to this history.
Code
Bandage
Source: ProjectZomboid\media\scripts\newitems.txt
item Bandage
{
DisplayCategory = FirstAid,
Count = 1,
Weight = 0.1,
AlwaysWelcomeGift = true,
Type = Normal,
DisplayName = Bandage,
ReplaceOnUse = BandageDirty,
Icon = Bandage,
CanBandage = true,
BandagePower = 4,
Tooltip = Tooltip_UseOnHealthPanel,
Medical = TRUE,
WorldStaticModel = Bandage,
}
Dirty Bandage
Source: ProjectZomboid\media\scripts\newitems.txt
item BandageDirty
{
DisplayCategory = FirstAid,
Count = 1,
Weight = 0.1,
AlwaysWelcomeGift = true,
Type = Normal,
DisplayName = Dirty Bandage,
Icon = BandageDirty,
CanBandage = true,
BandagePower = 0.5,
Medical = TRUE,
WorldStaticModel = BandageDirty,
}
Sterilized Bandage
Source: ProjectZomboid\media\scripts\newitems.txt
item AlcoholBandage
{
DisplayCategory = FirstAid,
Count = 1,
Weight = 0.1,
AlwaysWelcomeGift = true,
Type = Normal,
DisplayName = Sterilized Bandage,
ReplaceOnUse = BandageDirty,
Alcoholic = TRUE,
Icon = Bandage,
CanBandage = true,
BandagePower = 4,
Tooltip = Tooltip_AlcoholBandage,
Medical = TRUE,
WorldStaticModel = Bandage,
}