Barbed wire fences can help wall off and defend an area, while still allowing you to see through them.
According to the LUA file Barbed Fence is supposed to have a chance to scratch, however, this is not implemented as of yet.
(tooltip2.description = "Slows movement and can inflict surface wounds " )
In addition to the barbed wire, you also will need a wooden stake to be placed in order to make the barbed fence.
Currently, each barbed wire will provide one tile of fencing, with or without the wooden stake.
||Slows movement and can inflict surface wounds.
||Carpentry Level 5
From ISBuildMenu.lua (media/lua/client/BuildingObjects/ISUI)
local barbedOption = subMenu:addOption(getText("ContextMenu_Barbed_Fence"), worldobjects, ISBuildMenu.onBarbedFence, square, player);
local tooltip2 = ISBuildMenu.canBuild(0,0,0,0,1,5,barbedOption, player);
-- we add that we need a Barbed wire too
if not getSpecificPlayer(player):getInventory():contains("BarbedWire") and not ISBuildMenu.cheat then
tooltip2.description = tooltip2.description .. " <RGB:1,0,0>" .. getItemText("Barbed wire") .. " 0/1 ";
barbedOption.onSelect = nil;
barbedOption.notAvailable = true;
tooltip2.description = tooltip2.description .. " <RGB:1,1,1>" .. getItemText("Barbed wire") .. " 1 ";
tooltip2.description = getText("Tooltip_craft_barbedFenceDesc") .. tooltip2.description;
ISBuildMenu.onBarbedFence = function(worldobjects, square, player)
-- sprite, northSprite, corner
local fence = ISWoodenWall:new("fencing_01_20", "fencing_01_21", nil);
-- we can place our fence every where
-- fence.canBeAlwaysPlaced = true;
fence.hoppable = true;
fence.canBarricade = false
fence.modData["xp:Woodwork"] = 5;
fence.modData["need:Base.BarbedWire"] = "1";
fence.player = player
fence.name = "Barbed Fence"
|IWBUMS Build 35.7
||Fixed wired fence wire check before building
||Increased the spawn rate