Base.Hat_BaseballCap_Reverse
Base.Hat_BaseballCapKY
Base.Hat_BaseballCapKY_Reverse
Base.Hat_BaseballCapKY_Red
Base.Hat_BaseballCapBlue
Base.Hat_BaseballCapBlue_Reverse
Base.Hat_BaseballCapRed
Base.Hat_BaseballCapRed_Reverse
Base.Hat_BaseballCapGreen
The baseball cap is a hat with three different color variations: Blue, Green and Red. The baseball cap can be equipped in the character creation menu.
Usage
Baseball caps are best suited to be worn during warm temperatures due to it providing a very minor amount of insulation. Baseball caps have a very high chance of knocked off of the wearer's head when they're attacked.
Baseball caps can alternatively be worn as a backwards cap if the wearer selects the Visor Backward option in their inventory.
Location
Baseball caps can be found inside of bedroom wardrobes, corpses and on zombies.
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Bag_DuffelBag | Duffel Bag | 1.01% |
Bag_DuffelBagTINT | Duffel Bag | 1.01% |
all | locker | 1.87% |
all | wardrobe | 1.87% |
baseballstore | shelves | 23.28% |
bathroom | locker | 1.87% |
bedroom | wardrobe | 1.87% |
changeroom | locker | 1.87% |
closet | metal_shelves | 1.87% |
clothingstorage | crate | 19.27% |
clothingstorage | metal_shelves | 19.27% |
clothingstore | counter | 23.28% |
clothingstore | crate | 19.27% |
clothingstore | metal_shelves | 19.27% |
daycare | wardrobe | 1.87% |
departmentstorage | crate | 19.27% |
departmentstorage | metal_shelves | 19.27% |
hall | locker | 1.87% |
livingroom | wardrobe | 1.87% |
shoestore | counter | 23.28% |
sportstorage | counter | 23.28% |
sportstore | counter | 23.28% |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | locker | 1.87% |
all | wardrobe | 1.87% |
baseballstore | shelves | 23.28% |
bathroom | locker | 1.87% |
bedroom | wardrobe | 1.87% |
changeroom | locker | 1.87% |
closet | metal_shelves | 1.87% |
clothingstorage | crate | 19.27% |
clothingstorage | metal_shelves | 19.27% |
clothingstore | counter | 23.28% |
clothingstore | crate | 19.27% |
clothingstore | metal_shelves | 19.27% |
daycare | wardrobe | 1.87% |
departmentstorage | crate | 19.27% |
departmentstorage | metal_shelves | 19.27% |
hall | locker | 1.87% |
livingroom | wardrobe | 1.87% |
shoestore | counter | 23.28% |
sportstorage | counter | 23.28% |
sportstore | counter | 23.28% |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | locker | 1.87% |
all | wardrobe | 1.87% |
baseballstore | shelves | 23.28% |
bathroom | locker | 1.87% |
bedroom | wardrobe | 1.87% |
changeroom | locker | 1.87% |
closet | metal_shelves | 1.87% |
clothingstorage | crate | 19.27% |
clothingstorage | metal_shelves | 19.27% |
clothingstore | counter | 23.28% |
clothingstore | crate | 19.27% |
clothingstore | metal_shelves | 19.27% |
daycare | wardrobe | 1.87% |
departmentstorage | crate | 19.27% |
departmentstorage | metal_shelves | 19.27% |
hall | locker | 1.87% |
livingroom | wardrobe | 1.87% |
shoestore | counter | 23.28% |
sportstorage | counter | 23.28% |
sportstore | counter | 23.28% |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | locker | 1.87% |
all | wardrobe | 1.87% |
baseballstore | shelves | 23.28% |
bathroom | locker | 1.87% |
bedroom | wardrobe | 1.87% |
changeroom | locker | 1.87% |
closet | metal_shelves | 1.87% |
clothingstorage | crate | 19.27% |
clothingstorage | metal_shelves | 19.27% |
clothingstore | counter | 23.28% |
clothingstore | crate | 19.27% |
clothingstore | metal_shelves | 19.27% |
daycare | wardrobe | 1.87% |
departmentstorage | crate | 19.27% |
departmentstorage | metal_shelves | 19.27% |
hall | locker | 1.87% |
livingroom | wardrobe | 1.87% |
shoestore | counter | 23.28% |
sportstorage | counter | 23.28% |
sportstore | counter | 23.28% |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | locker | 1.87% |
all | wardrobe | 1.87% |
baseballstore | shelves | 23.28% |
bathroom | locker | 1.87% |
bedroom | wardrobe | 1.87% |
changeroom | locker | 1.87% |
closet | metal_shelves | 1.87% |
clothingstorage | crate | 19.27% |
clothingstorage | metal_shelves | 19.27% |
clothingstore | counter | 23.28% |
clothingstore | crate | 19.27% |
clothingstore | metal_shelves | 19.27% |
daycare | wardrobe | 1.87% |
departmentstorage | crate | 19.27% |
departmentstorage | metal_shelves | 19.27% |
hall | locker | 1.87% |
livingroom | wardrobe | 1.87% |
shoestore | counter | 23.28% |
sportstorage | counter | 23.28% |
sportstore | counter | 23.28% |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | locker | 1.87% |
all | wardrobe | 1.87% |
baseballstore | shelves | 23.28% |
bathroom | locker | 1.87% |
bedroom | wardrobe | 1.87% |
changeroom | locker | 1.87% |
closet | metal_shelves | 1.87% |
clothingstorage | crate | 19.27% |
clothingstorage | metal_shelves | 19.27% |
clothingstore | counter | 23.28% |
clothingstore | crate | 19.27% |
clothingstore | metal_shelves | 19.27% |
daycare | wardrobe | 1.87% |
departmentstorage | crate | 19.27% |
departmentstorage | metal_shelves | 19.27% |
hall | locker | 1.87% |
livingroom | wardrobe | 1.87% |
shoestore | counter | 23.28% |
sportstorage | counter | 23.28% |
sportstore | counter | 23.28% |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | locker | 19.27% |
all | militarycrate | 23.28% |
all | militarylocker | 23.28% |
armystorage | locker | 23.28% |
armysurplus | counter | 23.28% |
bedroom | locker | 19.27% |
pawnshop | counter | 23.28% |
pawnshop | metal_shelves | 23.28% |
pawnshop | shelves | 23.28% |
pawnshopoffice | crate | 23.28% |
pawnshopoffice | locker | 23.28% |
pawnshopoffice | metal_shelves | 23.28% |
pawnshopstorage | crate | 23.28% |
pawnshopstorage | locker | 23.28% |
pawnshopstorage | metal_shelves | 23.28% |
Body location
|
History
Base.Hat_BaseballCap
Version | Description |
---|---|
41.78.16 | Released on or before this version. |
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Base.Hat_BaseballCap_Reverse
Version | Description |
---|---|
41.78.16 | Released on or before this version. |
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Base.Hat_BaseballCapBlue
Version | Description |
---|---|
41.78.16 | Released on or before this version. |
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Base.Hat_BaseballCapBlue_Reverse
Version | Description |
---|---|
41.78.16 | Released on or before this version. |
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Base.Hat_BaseballCapRed
Version | Description |
---|---|
41.78.16 | Released on or before this version. |
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Base.Hat_BaseballCapRed_Reverse
Version | Description |
---|---|
41.78.16 | Released on or before this version. |
Help PZwiki by adding to this history.
Base.Hat_BaseballCapGreen
Version | Description |
---|---|
41.78.16 | Released on or before this version. |
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Base.Hat_BaseballCapGreen_Reverse
Version | Description |
---|---|
41.78.16 | Released on or before this version. |
Help PZwiki by adding to this history.
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BaseballCap
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Baseball Cap,
ClothingItem = Hat_BaseballCap,
ClothingItemExtra = Hat_BaseballCap_Reverse,
ClothingItemExtraOption = ReverseCap,
clothingExtraSubmenu = ForwardCap,
BodyLocation = Hat,
IconsForTexture = BaseballCapRed;BaseballCapGreen;BaseballCapBlue,
CanHaveHoles = false,
ChanceToFall = 60,
Insulation = 0.10,
Weight = 0.5,
}
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BaseballCapKY
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = KY Baseball Cap,
ClothingItem = Hat_BaseballCapKY,
ClothingItemExtra = Hat_BaseballCapKY_Reverse,
ClothingItemExtraOption = ReverseCap,
clothingExtraSubmenu = ForwardCap,
BodyLocation = Hat,
IconsForTexture = BaseballCapRed;BaseballCapGreen;BaseballCapBlue,
CanHaveHoles = false,
ChanceToFall = 60,
Insulation = 0.10,
Weight = 0.5,
}
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BaseballCapKY_Reverse
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = KY Baseball Cap,
ClothingItem = Hat_BaseballCapKY_Reverse,
ClothingItemExtra = Hat_BaseballCapKY,
ClothingItemExtraOption = ForwardCap,
clothingExtraSubmenu = ReverseCap,
BodyLocation = Hat,
IconsForTexture = BaseballCapRed;BaseballCapGreen;BaseballCapBlue,
CanHaveHoles = false,
ChanceToFall = 60,
Insulation = 0.10,
Weight = 0.5,
}
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BaseballCapKY_Red
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = KY Baseball Cap,
ClothingItem = Hat_BaseballCapKY_Red,
ClothingItemExtra = Hat_BaseballCapKY_Reverse,
ClothingItemExtraOption = ReverseCap,
clothingExtraSubmenu = ForwardCap,
BodyLocation = Hat,
Icon = BaseballCapRed,
CanHaveHoles = false,
ChanceToFall = 60,
Insulation = 0.15,
Weight = 0.5,
}
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BaseballCapBlue
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Baseball Cap,
ClothingItem = Hat_BaseballCapBlue,
ClothingItemExtra = Hat_BaseballCapBlue_Reverse,
ClothingItemExtraOption = ReverseCap,
clothingExtraSubmenu = ForwardCap,
BodyLocation = Hat,
Icon = BaseballCapBlue,
CanHaveHoles = false,
ChanceToFall = 60,
Insulation = 0.10,
Weight = 0.5,
}
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BaseballCapBlue_Reverse
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Baseball Cap,
ClothingItem = Hat_BaseballCapBlue_Reverse,
ClothingItemExtra = Hat_BaseballCapBlue,
ClothingItemExtraOption = ForwardCap,
clothingExtraSubmenu = ReverseCap,
BodyLocation = Hat,
Icon = BaseballCapBlue,
CanHaveHoles = false,
ChanceToFall = 60,
Insulation = 0.10,
Weight = 0.5,
}
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BaseballCapRed
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Baseball Cap,
ClothingItem = Hat_BaseballCapRed,
ClothingItemExtra = Hat_BaseballCapRed_Reverse,
ClothingItemExtraOption = ReverseCap,
clothingExtraSubmenu = ForwardCap,
BodyLocation = Hat,
Icon = BaseballCapRed,
CanHaveHoles = false,
ChanceToFall = 80,
Insulation = 0.10,
Weight = 0.5,
}
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BaseballCapRed_Reverse
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Baseball Cap,
ClothingItem = Hat_BaseballCapRed_Reverse,
ClothingItemExtra = Hat_BaseballCapRed,
ClothingItemExtraOption = ForwardCap,
clothingExtraSubmenu = ReverseCap,
BodyLocation = Hat,
Icon = BaseballCapRed,
CanHaveHoles = false,
ChanceToFall = 60,
Insulation = 0.10,
Weight = 0.5,
}
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BaseballCapGreen
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Baseball Cap,
ClothingItem = Hat_BaseballCapGreen,
ClothingItemExtra = Hat_BaseballCapGreen_Reverse,
ClothingItemExtraOption = ReverseCap,
clothingExtraSubmenu = ForwardCap,
BodyLocation = Hat,
Icon = BaseballCapGreen,
CanHaveHoles = false,
ChanceToFall = 60,
Insulation = 0.10,
Weight = 0.5,
}
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BaseballCapGreen_Reverse
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Baseball Cap,
ClothingItem = Hat_BaseballCapGreen_Reverse,
ClothingItemExtra = Hat_BaseballCapGreen,
ClothingItemExtraOption = ForwardCap,
clothingExtraSubmenu = ReverseCap,
BodyLocation = Hat,
Icon = BaseballCapGreen,
CanHaveHoles = false,
ChanceToFall = 60,
Insulation = 0.10,
Weight = 0.5,
}
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BaseballCapArmy
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Army Baseball Cap,
ClothingItem = Hat_BaseballCapArmy,
ClothingItemExtra = Hat_BaseballCapArmy_Reverse,
ClothingItemExtraOption = ReverseCap,
clothingExtraSubmenu = ForwardCap,
BodyLocation = Hat,
Icon = BaseballHat_CamoGreen,
CanHaveHoles = false,
ChanceToFall = 60,
Insulation = 0.10,
Weight = 0.5,
}
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt
item Hat_BaseballCapArmy_Reverse
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Army Baseball Cap,
ClothingItem = Hat_BaseballCapArmy_Reverse,
ClothingItemExtra = Hat_BaseballCapArmy,
ClothingItemExtraOption = ForwardCap,
clothingExtraSubmenu = ReverseCap,
BodyLocation = Hat,
Icon = BaseballHat_CamoGreen,
CanHaveHoles = false,
ChanceToFall = 60,
Insulation = 0.10,
Weight = 0.5,
}