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Bass

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This page has been revised for the current stable version (41.78.16).
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PlushSpiffo.pngThis article is about the type of fish. For the musical instrument, see Electric Bass.
Bass
Bass Model.png
Bass Cooked Model.png
Bass (Rotten Uncooked)
Bass (Rotten Cooked)
Bass Burnt Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.7
Properties
Can boil water
True
Days fresh
4 days
Days until rotten
8 days
Nutrition
HungerUI Hunger.png
-26
CaloriesCalories
403
CarbohydratesCarbohydrates
1
ProteinsProteins
48
FatFat
24
Effect
UnhappinessUI Unhappy.png
20
Cooking
Time until cooked
20 minutes
Time until burned
60 minutes
Dangerous uncooked
True
Bad microwaved
True
Good hot
True
Bad cold
True
Technical
Item ID
Base.Bass

A bass is a perishable food item used in cooking.

Usage

Consumable properties

A bass can be eaten raw, which will provide the player with some positive effects, or improved by cooking. However, these will become negative the longer it's left to perish.

The weight of the bass will determine how much nutrition it has. For example, a bass with a weight of 1.1 will reduce 8 hunger, whereas a bass that weighs 5.3 will reduce 40 hunger. The values below are based on the minimum bass weight of 1.1, i.e., 8 hunger fresh uncooked.

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Uncooked Bass (Fresh Uncooked) -26 - +20 75%
Fresh Cooked Bass (Fresh Cooked) -34 - +20 -
Stale Uncooked Bass (Stale Uncooked) -20 +10 +30 75%
Stale Cooked Bass (Stale Cooked) -20 +10 +30 -
Rotten Bass (Rotten) -11 +20 +40 100%
Burned Bass (Burned) -8 +20 +40 100%

Crafting

A bass can be used in various cooking recipes.

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
FishFillet.png
Fish Fillet ×2
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
FishPanfish.png Sunfish ×1
FishTrout.png Trout ×1
none none none 10 Cooking
Bass (Cooked)
Bass (Cooked)
Bass (Uncooked) Bass (Uncooked) ×1 none none Heat source.gif
Heat source
2.5 Cooking

Location

The loot distributions can be found in the table(s) below.

Bass distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
butcher displaycasebutcher 23.67%
gigamart displaycasebutcher 23.67%
gigamartkitchen displaycasebutcher 23.67%
grocery displaycasebutcher 23.67%
Stories
Story ID Link
RZSFishingTrip Zone stories

Fishing

Main article: Fishing

Bass can be caught using a fishing rod.

Approximated weight probability for catching bass:

Weight Probability
1.1-1.5 60%
2.3-2.75 8%
4.1-5.45 32%

Vehicles

Bass can be found in the bed of a fisherman's truck.

Trivia

  • The Rotten Uncooked and Cooked models have no texture. When placed in-game they are shown as a checkered red-white model instead.

History

Base.Bass

Version Description
38.30 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Bass
	{
		DisplayName = Bass,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.7,
		Icon = FishBass,
		BadCold = true,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		GoodHot = true,
		IsCookable = true,
		OnCreate = Fishing.OnCreateFish,
		RemoveUnhappinessWhenCooked = true,
		MinutesToCook = 20,
		MinutesToBurn = 60,
		DaysFresh = 4,
		DaysTotallyRotten = 8,
		HungerChange = -26,
		UnhappyChange = 20,
		Calories = 403,
		Carbohydrates = 1,
		Lipids = 24,
		Proteins = 48,
		StaticModel = Bass,
		WorldStaticModel = Bass,
	}

See also