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Bass
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English |
A bass is a perishable food item used in cooking.
Contents
Usage
Consumable properties
A bass can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.
The weight of the bass will determine how much nutrition it has. For example, a bass with a weight of 1.1 will reduce 8 hunger, whereas a bass that weighs 5.3 will reduce 40 hunger. The values below are based on the minimum bass weight of 1.1, i.e. 8 hunger fresh uncooked.
Fresh | Stale | Rotten | ||||||||||||||||
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Uncooked
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Cooked
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Burned
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![]() Hunger: -2 |
Crafting
A bass can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | XP Gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
![]() Fish Fillet x2 |
2.5 Cooking | none | (keep) |
(consumed) | |
![]() Bass (Cooked) |
2.5 Cooking | none | ![]() Heat Source (Cooked: 20min) |
![]() Bass (Uncooked) (consumed) |
Distribution
Fishing
- Main article: Fishing
Bass can be caught using a fishing rod.
Approximated weight probability for catching bass:
Weight | Probability |
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1.1-1.5 | 60% |
2.3-2.75 | 8% |
4.1-5.45 | 32% |
Vehicles
Bass can be found in the bed of a fisherman's truck.
Code
From items_food.txt (Project Zomboid directory/media/scripts/)
Retrieved | |
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Version 41.68 |
item Bass { DisplayCategory = Food, Type = Food, DisplayName = Bass, Icon = FishBass, Weight = 0.7, HungerChange = -26, DaysFresh = 4, DaysTotallyRotten = 8, IsCookable = true, MinutesToBurn = 60, MinutesToCook = 20, DangerousUncooked = TRUE, Carbohydrates = 1, Proteins = 48, Lipids = 24, Calories = 403, BadInMicrowave = true, GoodHot = true, BadCold = true, UnhappyChange = 20, RemoveUnhappinessWhenCooked = true, WorldStaticModel = Bass, StaticModel = Bass, OnCreate = Fishing.OnCreateFish, }