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Bass

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Parts of this page may have been automatically updated to the latest build (42.0.2).
For the build 41.78.16 article, please see the old revision.
PlushSpiffo.pngThis article is about the type of fish. For the musical instrument, see Electric Bass.
Bass
Bass Model.png
Bass Cooked Model.png
Bass (Rotten Uncooked)
Bass (Rotten Cooked)
Bass Burnt Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.7
Properties
Can boil water
True
Days fresh
4 days
Days until rotten
8 days
Nutrition
HungerUI Hunger.png
-26
CaloriesCalories
403
CarbohydratesCarbohydrates
1
ProteinsProteins
48
FatFat
24
Effect
UnhappinessUI Unhappy.png
20
Cooking
Time until cooked
20 minutes
Time until burned
60 minutes
Dangerous uncooked
True
Bad microwaved
True
Good hot
True
Bad cold
True
Technical
Item ID
Base.Bass

A bass is a perishable food item used in cooking.

Usage

Consumable properties

A bass can be eaten raw, which will provide the player with some positive effects, or improved by cooking. However, these will become negative the longer it's left to perish.

The weight of the bass will determine how much nutrition it has. For example, a bass with a weight of 1.1 will reduce 8 hunger, whereas a bass that weighs 5.3 will reduce 40 hunger. The values below are based on the minimum bass weight of 1.1, i.e., 8 hunger fresh uncooked.

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Uncooked Bass (Fresh Uncooked) -26 - +20 75%
Fresh Cooked Bass (Fresh Cooked) -34 - +20 -
Stale Uncooked Bass (Stale Uncooked) -20 +10 +30 75%
Stale Cooked Bass (Stale Cooked) -20 +10 +30 -
Rotten Bass (Rotten) -11 +20 +40 100%
Burned Bass (Burned) -8 +20 +40 100%

Crafting

A bass can be used in various cooking recipes.

Cooking

Main article: Cooking
LightBulbBlue.png
Recipes are still based on build 41, and are planned to be revamped to build 42 at a later date, depending on the game's crafting system improvement.
Product Ingredients Tools Requirements Workstation XP
FishFillet.png
Fish Fillet ×2
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
FishPanfish.png Sunfish ×1
FishTrout.png Trout ×1
none none none 10 Cooking
Bass (Cooked)
Bass (Cooked)
Bass (Uncooked) Bass (Uncooked) ×1 none none Heat source.gif
Heat source
2.5 Cooking

Location

The loot distributions can be found in the table(s) below.

Bass distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Stories
Story ID Link
RZSFishingTrip Zone stories

Fishing

Main article: Fishing

Bass can be caught using a fishing rod.

Approximated weight probability for catching bass:

Weight Probability
1.1-1.5 60%
2.3-2.75 8%
4.1-5.45 32%

Vehicles

Bass can be found in the bed of a fisherman's truck.

Trivia

  • The Rotten Uncooked and Cooked models have no texture. When placed in-game they are shown as a checkered red-white model instead.

History

Base.Bass

Version Description
Build 41.78.16 Removed on this version.
Build 41.66 DangerousUncooked added with value TRUE.
OnCreate added with value Fishing.OnCreateFish.
Build 41.65 DisplayCategory added with value Food.
Build 41.54 StaticModel added with value Bass.
Build 41.51 RemoveUnhappinessWhenCooked added with value true.
UnhappyChange added with value 20.
WorldStaticModel added with value Bass.
Build 41.32 Calories changed from 184 to 403.
Nutrition changed from 5 to 1.
HungerChange changed from -15 to -26.
Nutrition changed from 4.2 to 24.
Proteins changed from 30 to 48.
Weight changed from 1.1 to 0.7.
Build 38.2 Calories changed from 174 to 184.
Nutrition changed from 0 to 5.
Nutrition changed from 3.7 to 4.2.
Proteins changed from 28.19 to 30.
Build 37.2 BadCold added with value true.
BadInMicrowave added with value true.
GoodHot added with value true.
Build 34.23 Calories added with value 174.
Nutrition added with value 0.
Nutrition added with value 3.7.
Proteins added with value 28.19.
Weight changed from 0.4 to 1.1.
Build 26 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Bass
	{
		DisplayName = Bass,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.7,
		Icon = FishBass,
		BadCold = true,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		GoodHot = true,
		IsCookable = true,
		OnCreate = Fishing.OnCreateFish,
		RemoveUnhappinessWhenCooked = true,
		MinutesToCook = 20,
		MinutesToBurn = 60,
		DaysFresh = 4,
		DaysTotallyRotten = 8,
		HungerChange = -26,
		UnhappyChange = 20,
		Calories = 403,
		Carbohydrates = 1,
		Lipids = 24,
		Proteins = 48,
		StaticModel = Bass,
		WorldStaticModel = Bass,
	}

See also