A berries are a perishable food item which can come in 8 different variations.
Usage
Nutrition
Berry | Hunger | Calories | Carbohydrates | Proteins |
---|---|---|---|---|
-10 | 23 | 5 | 4 | |
-5 | 12 | 3 | 2 | |
-10 | 23 | 5 | 4 | |
-5 | 8 | 3 | 2 | |
-10 | 23 | 5 | 4 | |
-10 | 23 | 5 | 4 | |
-5 | 23 | 5 | 4 | |
-10 | 23 | 5 | 4 |
Consumable properties
A berry can be eaten, providing the player with some positive effects, however these will become more negative the longer it's left to perish.
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh | -5 | - | - | - | |
Stale | -4 | +10 | +10 | - | |
Rotten | -2 | +20 | +20 | 100% |
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh | -10 | - | - | - | |
Stale | -8 | +10 | +10 | - | |
Rotten | -4 | +20 | +20 | 100% |
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh | -5 | - | - | - | |
Stale | -4 | +10 | +10 | - | |
Rotten | -2 | +20 | +20 | 100% |
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh | -10 | - | - | - | |
Stale | -8 | +10 | +10 | - | |
Rotten | -4 | +20 | +20 | 100% |
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh | -10 | - | - | - | |
Stale | -8 | +10 | +10 | - | |
Rotten | -4 | +20 | +20 | 100% |
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh | -10 | - | - | - | |
Stale | -8 | +10 | +10 | - | |
Rotten | -4 | +20 | +20 | 100% |
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh | -5 | - | - | - | |
Stale | -4 | +10 | +10 | - | |
Rotten | -2 | +20 | +20 | 100% |
Crafting
Evolved recipes
Adding a "Poisonous Berry" as an ingredient, will make the product poisonous, even if the player can't determine if a berry is poisonous or not.
|
|
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Amount | Skill Level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | all with 15 chance | - | - | - | - | all | - | - |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Amount | Skill Level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | all with 15 chance | - | - | - | - | all | - | - |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Amount | Skill Level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | all with 15 chance | - | - | - | - | all | - | - |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Amount | Skill Level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | all with 15 chance | - | - | - | - | all | - | - |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Amount | Skill Level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | all with 15 chance | - | - | - | - | all | - | - |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Amount | Skill Level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | all with 10 chance | - | - | - | - | all | - | - |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Amount | Skill Level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | all with 10 chance | - | - | - | - | all | - | - |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Amount | Skill Level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | all with 15 chance | - | - | - | - | all | - | - |
Berries will only spawn naturally inside fruit bushes, which spawn randomly throughout the world over time.
Foraging
- Main article: Foraging
Poor hunger-reducing berries can be found at any level of foraging, while the superior berries will become available at level 2. When foraged, each variation of berry will stack under the same display name of "Berry". However, each variation of berry will count as a new and separate ingredient for bonuses in cakes.
Poison
Most foraged berries have a chance of being poisonous. The only way to determine if an unknown berry is poisonous in a given run is to have picked up the herbalist trait during character creation, or have read The Herbalist. This will change the display name to "Poisonous Berry" with a poisonous icon .
However, there are some exceptions. Blueberries and blackberries are never poisonous, though they must be visually identified by the player through the sprite, as they are otherwise identical to other "generic" berries. All seasonally exclusive berries are also predetermined: winter berry and beautyberry will never be poisonous, holly berry will always be poisonous.
Variants
Trivia
- Despite the name in code and looks, the "posion ivy" berries are not always poisonous.
- There's no rotten model for the Poison Ivy variant.
History
Base.BerryBlack
Version | Description |
---|---|
0.2.0r_RC2.5 | Released on or before this version. |
Help PZwiki by adding to this history.
Base.BerryBlue
Version | Description |
---|---|
0.2.0r_RC2.5 | Released on or before this version. |
Help PZwiki by adding to this history.
Base.BerryGeneric1
Version | Description |
---|---|
0.2.0r_RC2.5 | Released on or before this version. |
Help PZwiki by adding to this history.
Base.BerryGeneric2
Version | Description |
---|---|
0.2.0r_RC2.5 | Released on or before this version. |
Help PZwiki by adding to this history.
Base.BerryGeneric3
Version | Description |
---|---|
0.2.0r_RC2.5 | Released on or before this version. |
Help PZwiki by adding to this history.
Base.BerryGeneric4
Version | Description |
---|---|
0.2.0r_RC2.5 | Released on or before this version. |
Help PZwiki by adding to this history.
Base.BerryGeneric5
Version | Description |
---|---|
0.2.0r_RC2.5 | Released on or before this version. |
Help PZwiki by adding to this history.
Base.BerryPoisonIvy
Version | Description |
---|---|
0.2.0r_RC2.5 | Released on or before this version. |
Help PZwiki by adding to this history.
Code
Base.BerryBlack
Source: ProjectZomboid\media\scripts\items_food.txt
item BerryBlack
{
DisplayName = Berries,
DisplayCategory = Food,
Type = Food,
Weight = 0.1,
Icon = BerryBlack,
EvolvedRecipe = Cake:10;FruitSalad:10;Pancakes:10;Waffles:10;Muffin:10;ConeIcecream:5;PieSweet:10;Oatmeal:5,
FoodType = Berry,
HerbalistType = Berry,
DaysFresh = 6,
DaysTotallyRotten = 10,
HungerChange = -10,
ThirstChange = -1,
Calories = 23,
Carbohydrates = 5,
Lipids = 0,
Proteins = 4,
CustomEatSound = EatingFruit,
WorldStaticModel = BerryBlack,
EvolvedRecipeName = Berry,
}
Base.BerryBlue
Source: ProjectZomboid\media\scripts\items_food.txt
item BerryBlue
{
DisplayName = Berries,
DisplayCategory = Food,
Type = Food,
Weight = 0.1,
Icon = BerryBlue,
EvolvedRecipe = Cake:10;FruitSalad:10;Pancakes:10;Waffles:10;Muffin:10;ConeIcecream:5;PieSweet:10;Oatmeal:5,
FoodType = Berry,
HerbalistType = Berry,
DaysFresh = 6,
DaysTotallyRotten = 10,
HungerChange = -10,
ThirstChange = -1,
Calories = 23,
Carbohydrates = 5,
Lipids = 0,
Proteins = 4,
CustomEatSound = EatingFruit,
WorldStaticModel = BerryBlue,
EvolvedRecipeName = Berry,
}
Base.BerryGeneric1
Source: ProjectZomboid\media\scripts\items_food.txt
item BerryGeneric1
{
DisplayName = Berries,
DisplayCategory = Food,
Type = Food,
Weight = 0.1,
Icon = BerryGeneric1,
EvolvedRecipe = Cake:5;FruitSalad:5;Pancakes:5;Waffles:5;Muffin:5;ConeIcecream:5;PieSweet:5;Oatmeal:5,
FoodType = Berry,
HerbalistType = Berry,
OnEat = OnEat_WildFoodGeneric,
DaysFresh = 6,
DaysTotallyRotten = 10,
HungerChange = -5,
ThirstChange = -1,
Calories = 12,
Carbohydrates = 3,
Lipids = 0,
Proteins = 2,
CustomEatSound = EatingFruit,
WorldStaticModel = BerryGeneric1,
EvolvedRecipeName = Berry,
}
Base.BerryGeneric2
Source: ProjectZomboid\media\scripts\items_food.txt
item BerryGeneric2
{
DisplayName = Berries,
DisplayCategory = Food,
Type = Food,
Weight = 0.1,
Icon = BerryGeneric2,
EvolvedRecipe = Cake:10;FruitSalad:10;Pancakes:10;Waffles:10;Muffin:10;ConeIcecream:5;PieSweet:10;Oatmeal:5,
FoodType = Berry,
HerbalistType = Berry,
OnEat = OnEat_WildFoodGeneric,
DaysFresh = 6,
DaysTotallyRotten = 10,
HungerChange = -10,
ThirstChange = -1,
Calories = 23,
Carbohydrates = 5,
Lipids = 0,
Proteins = 4,
CustomEatSound = EatingFruit,
WorldStaticModel = BerryGeneric2,
EvolvedRecipeName = Berry,
}
Base.BerryGeneric3
Source: ProjectZomboid\media\scripts\items_food.txt
item BerryGeneric3
{
DisplayName = Berries,
DisplayCategory = Food,
Type = Food,
Weight = 0.1,
Icon = BerryGeneric3,
EvolvedRecipe = Cake:5;FruitSalad:5;Pancakes:5;Waffles:5;Muffin:5;ConeIcecream:5;PieSweet:5;Oatmeal:5,
FoodType = Berry,
HerbalistType = Berry,
OnEat = OnEat_WildFoodGeneric,
DaysFresh = 6,
DaysTotallyRotten = 10,
HungerChange = -5,
ThirstChange = -1,
Calories = 8,
Carbohydrates = 3,
Lipids = 0,
Proteins = 2,
CustomEatSound = EatingFruit,
WorldStaticModel = BerryGeneric3,
EvolvedRecipeName = Berry,
}
Base.BerryGeneric4
Source: ProjectZomboid\media\scripts\items_food.txt
item BerryGeneric4
{
DisplayName = Berries,
DisplayCategory = Food,
Type = Food,
Weight = 0.1,
Icon = BerryGeneric4,
EvolvedRecipe = Cake:10;FruitSalad:10;Pancakes:10;Waffles:10;Muffin:10;ConeIcecream:5;PieSweet:10;Oatmeal:5,
FoodType = Berry,
HerbalistType = Berry,
OnEat = OnEat_WildFoodGeneric,
DaysFresh = 6,
DaysTotallyRotten = 10,
HungerChange = -10,
ThirstChange = -1,
Calories = 23,
Carbohydrates = 5,
Lipids = 0,
Proteins = 4,
CustomEatSound = EatingFruit,
WorldStaticModel = BerryGeneric4,
EvolvedRecipeName = Berry,
}
Base.BerryGeneric5
Source: ProjectZomboid\media\scripts\items_food.txt
item BerryGeneric5
{
DisplayName = Berries,
DisplayCategory = Food,
Type = Food,
Weight = 0.1,
Icon = BerryGeneric5,
EvolvedRecipe = Cake:10;FruitSalad:10;Pancakes:10;Waffles:10;Muffin:10;ConeIcecream:5;PieSweet:10;Oatmeal:5,
FoodType = Berry,
HerbalistType = Berry,
OnEat = OnEat_WildFoodGeneric,
DaysFresh = 6,
DaysTotallyRotten = 10,
HungerChange = -10,
ThirstChange = -1,
Calories = 23,
Carbohydrates = 5,
Lipids = 0,
Proteins = 4,
CustomEatSound = EatingFruit,
WorldStaticModel = BerryGeneric5,
EvolvedRecipeName = Berry,
}
Base.BerryPoisonIvy
Source: ProjectZomboid\media\scripts\items_food.txt
item BerryPoisonIvy
{
DisplayName = Berries,
DisplayCategory = Food,
Type = Food,
Weight = 0.1,
Icon = BerryPoisonIvy,
EvolvedRecipe = Cake:5;FruitSalad:5;Pancakes:5;Waffles:5;Muffin:5;ConeIcecream:5;PieSweet:5;Oatmeal:5,
FoodType = Berry,
HerbalistType = Berry,
OnEat = OnEat_WildFoodGeneric,
DaysFresh = 6,
DaysTotallyRotten = 10,
HungerChange = -5,
ThirstChange = -1,
Calories = 23,
Carbohydrates = 5,
Lipids = 0,
Proteins = 4,
CustomEatSound = EatingFruit,
WorldStaticModel = BerryWhite,
EvolvedRecipeName = Berry,
}