Big Hiking Bag
A big hiking bag is a container item. It can be worn on the player’s back to allow the player to carry more items while reducing their encumbrance on the player. The big hiking bag has blue, green and red color variants. It’s the larger version of the Hiking Bag.
Usage
The Big Hiking Bag an upper tier bag, and can hold 22 encumbrance while having a weight reduction of 80% (An item that has 2 encumbrance would only have 0.4 encumbrance when in the bag. Note that this does not change how much space it takes up in the backpack itself). This encumbrance and weight reduction level makes it one of the best bags in the game, only behind the Large Backpack and the Military Backpack.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | locker | 4 | 0.05 |
locker | 4 | 0.1 | |
locker | 4 | 0.05 | |
wardrobe | 4 | 0.05 | |
wardrobe | 4 | 0.05 | |
wardrobe | 4 | 0.05 | |
wardrobe | 4 | 0.05 | |
wardrobe | 4 | 0.05 | |
armysurplus | metal_shelves | 4 | 2 |
metal_shelves | 4 | 2 | |
bedroom | crate | 1 | 0.05 |
locker | 4 | 0.05 | |
camping | counter | 4 | 2 |
counter | 4 | 2 | |
changeroom | locker | 4 | 0.05 |
closet | crate | 4 | 0.5 |
crate | 4 | 2 | |
crate | 4 | 2 | |
crate | 4 | 0.05 | |
metal_shelves | 4 | 0.05 |
It can be found in residential areas in closets and dressers, and also in camping and hardware stores.
Gallery
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt
item Bag_BigHikingBag
{
DisplayCategory = Bag,
WeightReduction = 80,
Weight = 1.5,
Type = Container,
Capacity = 22,
DisplayName = Big Hiking Bag,
IconsForTexture = BigHiking_Blue;BigHiking_Green;BigHiking_Red,
CanBeEquipped = Back,
OpenSound = OpenBag,
CloseSound = CloseBag,
PutInSound = PutItemInBag,
ClothingItem = Bag_BigHikingBag,
BloodLocation = Bag,
RunSpeedModifier = 0.95,
AttachmentReplacement = Bag,
ReplaceInSecondHand = Bag_BigHikingBag_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_BigHikingBag_RHand holdingbagright,
WorldStaticModel = BigHikingBag_Ground,
SoundParameter = EquippedBaggageContainer HikingBag,
}