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Bleeding

From PZwiki
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This page has been updated to an unstable beta version (42.0.2).
There may be additional features that are not in the stable version (41.78.16).
This version is part of a public beta that must be opted into. For the build 41.78.16 article, please see the old revision.
Parts of this page may have been automatically updated to the latest unstable build (42.0.2).
Bleeding
Bleeding
General
Influenced by
Type
Negative

Bleeding is a moodle that indicates that the player is bleeding.

Overview

The player is losing blood from an open wound, either from a bite, scratch or other injury. The severity of the bleeding dictates how quickly the character loses health.

This moodle can be removed by bandaging the bleeding body parts.

Moodle levels

Minor Bleeding

Bandage required.

  • The player has at least one bleeding wound.
  • Slow health loss over time if left unchecked.
  • This stage of bleeding can be temporarily held in check by being fed.

Bleeding

Weak from blood loss.

  • The player has at least two bleeding wounds.
  • Moderate health loss over time.
  • Carrying capacity reduced by 1 point.

Severe Bleeding

Very weak from blood loss.

  • The player has at least three bleeding wounds.
  • Serious health loss over time.
  • Carrying capacity reduced by 1 point.

Massive Blood Loss

Death from blood loss imminent.

  • The player has four or more wounds.
  • Carrying capacity reduced by 1 point.
  • Despite not causing the severe or massive bleeding moodles on their own, neck wounds (scratches, lacerations, burns and deep wounds) drain health very rapidly.

Gallery

See also