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Parts of this page may have been automatically updated to the latest unstable build (42.0.2).
Bleeding is a moodle that indicates that the player is bleeding.
Overview
The player is losing blood from an open wound, either from a bite, scratch or other injury. The severity of the bleeding dictates how quickly the character loses health.
This moodle can be removed by bandaging the bleeding body parts.
Moodle levels
Minor Bleeding
Bandage required.
- The player has at least one bleeding wound.
- Slow health loss over time if left unchecked.
- This stage of bleeding can be temporarily held in check by being fed.
Bleeding
Weak from blood loss.
- The player has at least two bleeding wounds.
- Moderate health loss over time.
- Carrying capacity reduced by 1 point.
Severe Bleeding
Very weak from blood loss.
- The player has at least three bleeding wounds.
- Serious health loss over time.
- Carrying capacity reduced by 1 point.
Massive Blood Loss
Death from blood loss imminent.
- The player has four or more wounds.
- Carrying capacity reduced by 1 point.
- Despite not causing the severe or massive bleeding moodles on their own, neck wounds (scratches, lacerations, burns and deep wounds) drain health very rapidly.