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Brake

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Brake
BrakeDisk Model.png
General
Category
Vehicle Maintenance
Encumbrance
Moodle Icon HeavyLoad.png
3
Properties
Brake force
17, 20, 20 (Old)
20, 23, 23 (Average)
25, 28, 27 (Performance)
Install/Uninstall
Tool(s)
Recommended level
Mechanics 3, 6, 7
Technical
Item ID
OldBrake1
OldBrake2
OldBrake3
NormalBrake1
NormalBrake2
NormalBrake3
ModernBrake1
ModernBrake2
ModernBrake3

[See all]
Low condition brakes reduce a vehicle's stopping power.
— In-game description

A brake is an item forming an integral part of a vehicle, and can be found in three different tiers, old, regular and performance.

Usage

Braking

Brakes are used to stop the vehicle, with the tier of brake affecting the time it takes to stop the vehicle. From worst to best, they are: old, regular and performance.

Tier Vehicle type Brake force
Old Standard 17
Heavy-Duty 20
Sport 20
Regular Standard 20
Heavy-Duty 23
Sport 23
Performance Standard 25
Heavy-Duty 28
Sport 27

Installing/uninstalling

A brake is fitted onto the vehicle under the tire with a jack and wrench. Therefore, the tire must first be removed to access the brake. Each level of mechanics will decrease the chance of causing damage and increase the chance of success. Each vehicle type has a different recommended level, which will result in no damage and a 100% chance of success. The recommended mechanics level for each vehicle type is listed below.

  • Standard: 3
  • Heavy-Duty: 6
  • Sport: 7

It is not possible to mix classes of car parts. For example, a standard class brake cannot be fitted onto a sport class vehicle. It is possible, however, to mix types of brakes, as long as they are the same class. For example, a standard class vehicle can have performance brakes in the front and old brakes in the back, so long as they are all standard class parts. This is not recommended, however, as it can cause skidding, sliding, and loss of control while braking.

Condition

The condition of the brake will affect the vehicle's ability to stop quickly with reduced skid/slide. Different types of brake affect the braking force.

Brake condition will gradually decrease as the brakes are continually used, and damaged brakes cannot be repaired. They cannot be repaired, meaning a new brake must be salvaged from other vehicles or found in the world.

The tier of the vehicle will also affect the chance of finding it already damaged.
Modifier used for finding a part damaged (higher is more likely):

  • Old: 70
  • Regular: 50
  • Performance: 30

Location

The loot distributions can be found in the table(s) below.

ModernBrake1 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
carsupply metal_shelves 19.27%
closet crate 6.29%
garagestorage crate 6.29%
mechanic crate 6.29%
mechanic crate 23.28%
mechanic crate 41.14%
mechanic metal_shelves 6.29%
mechanic metal_shelves 19.27%
mechanic wardrobe 6.29%
storageunit crate 6.29%
ModernBrake2 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
carsupply metal_shelves 15.1%
closet crate 3.98%
garagestorage crate 3.98%
mechanic crate 3.98%
mechanic crate 23.28%
mechanic crate 41.14%
mechanic metal_shelves 3.98%
mechanic metal_shelves 15.1%
mechanic wardrobe 3.98%
storageunit crate 3.98%
ModernBrake3 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
carsupply metal_shelves 10.78%
closet crate 2.81%
garagestorage crate 2.81%
mechanic crate 2.81%
mechanic crate 23.28%
mechanic crate 41.14%
mechanic metal_shelves 2.81%
mechanic metal_shelves 10.78%
mechanic wardrobe 2.81%
storageunit crate 2.81%
NormalBrake1 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
carsupply metal_shelves 23.28%
mechanic crate 23.28%
mechanic crate 41.14%
mechanic metal_shelves 23.28%
NormalBrake2 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
carsupply metal_shelves 19.27%
mechanic crate 23.28%
mechanic crate 41.14%
mechanic metal_shelves 19.27%
NormalBrake3 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
carsupply metal_shelves 15.1%
mechanic crate 23.28%
mechanic crate 41.14%
mechanic metal_shelves 15.1%
OldBrake1 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all toolcabinet 15.1%
closet crate 15.1%
garagestorage crate 15.1%
storageunit crate 15.1%
storageunit metal_shelves 15.1%

Item IDs

Item Vehicle type Item ID
Old Brake Standard Base.OldBrake1
Heavy-Duty Base.OldBrake2
Sport Base.OldBrake3
Regular Brake Standard Base.NormalBrake1
Heavy-Duty Base.NormalBrake2
Sport Base.NormalBrake3
Performance Brake Standard Base.ModernBrake1
Heavy-Duty Base.ModernBrake2
Sport Base.ModernBrake3

See also