Build 19

From PZwiki
Build 19
Latest release
December 7, 2013
Stable release
December 7, 2013

Build 19 (2.9.9.17) was released December 7, 2013.[1]

Additions

Items

  • You can now find sand bag, gravel bag and empty gravel bag, you can click click on them to spill sand/gravel on the ground, adding a sand/gravel tile where you want. These bags can be used 4 times before giving you an empty bag, which, with a shovel can be filled with sand, gravel or soil by clicking on the right tile on the ground.
  • Empty gravel bag and garbage bags are container (you can equip them), they are big but with a really small weight reduction.
  • Some new items : threads, garbage bags, gravel bag, watch, wooden glue... Not all of this item have a purpose right now, but they will really soon, that's why they are already in game. (think about people who already explored a lot of things, when this new items will have an utility, they'll have hard time to find them..).
  • Fertilizer for farming (this was not really "new", but bugged and the fertilizer weren't spawned) : Use it up to 4 times on your plant (no more ! or it'll die...) to reduce by 20hours the next growing phase.

Crafting

Construction

  • Added gravel bags walls in the carpentry menu (under "Fence sub menu).

User-Interface

  • New message added to demo to underline to players that you start off infected.

Player

  • 2 new traits : Lucky and Unlucky, they will influence thing as loot rate, chance of break your weapon, chance of success in fixing it...

Modding

  • Added a setCustomColor(ColorInfo) for IsoObject.

Changes

World

  • Crops in farm areas now have a chance to spawn corn.
  • Lowered the potential for alarms to sound once the electricity has shut itself off.
  • Campfire will now look like it’s alight when fired up.

Construction

  • Rain collector change : You now need to be carpentry lvl 2 to build a small rain collector, and then lvl 4 to build the big one (the current one). You also need garbage bags to build them now.
  • Changed crate crafting: level 2 carpentry allows for rough/crap crates, level 4 lets you build proper ones.
  • Player-created floors, like walls, now have three different textures to match your carpentry skill level.

Items

  • Name of a rotten food will now be displayed in red.
  • Berries will now rot.
  • Some containers (school bag, plastic bag ...) will now have items spawned inside. A purse might contain lipstick etc.
  • Added a tiny icon (like the little orange round for the equipped item) for broken weapon.
  • The container tooltip (for plastic bags, school bags..) will now display the icons of the 3 last items added inside it.

Loot spawn

  • Up the loot rate of the hand shovel (required for farming).
  • Up a bit the loot rate of sand bags.
  • Increased the likelihood of discovering tent pegs

Translation

  • Updated French, Polish, Italian and Russian translation.

Bug fixes

World

General

  • Some world convert fixes (still have some crash on certain save :( Will do more).
  • You can now destroy non-player made stairs.
  • Hand made construction will now drop some materials used to build it if destroyed.
  • Fixed sand bag walls : They were not hoppable and not acting as a wall. (now they block you, not your vision, and you can climb them).
  • Fixed alarms saving.
  • The loot found on zombie bodies is no longer dependent on the room/area in which they were 'killed'.

Farming

  • When you harvest a plant, click on another (even dead) to have the last clicked plants vegetables (I fixed this for all the other actions)
  • Some plants disapear.
  • Fertilizer.
  • Fixed a bug where the name of the plant wasn't in the info box in case of dead plant.
  • Other minor fixes.

Crafting

  • When crafting an of item of food - its age will be dependent on the average age of the foodstuffs that went into the recipe. What's more, if any of the food you used was rotten - then don't expect the results to be particularly edible either! This is a fix for crafted food that 'cured' the rot of what went into it - ramen etc :)
  • Ripping something into bandages that's inside a container won't have the side-effect of ripping up the clothes you're wearing. (Sorry!).

User-Interface

  • General UI polish.
  • Some typo fixes.

Items

  • Fixed bunchs of XP books bugs :
    • No more xp reset if you stop/restart to read the book.
    • Page read will be reset to 0 if you finish to read them (thanks gekkobear ;)).
    • No more multiplier reset in the middle of the skill.
    • No more "can't read last page bug".
  • Fixed the weapon tooltip.
  • Fixed the temperature of items after the electricity shut-off.
  • Food will also become rotten inside if put inside zombie body.
  • Fixed a bug in the calcul of the rotten food when it was in a container you never open before.
  • Some reloading fixing by our lovely Stormy !
  • No longer possible to equip a two handed weapon if it's broke.

Modding

  • Fixed the mod loader bug (I thought we already made a hotfix for that, apologize !).

References