Build 35

From PZwiki
Build 35
Build35 Firedepartment.jpg
Build35 Moartwostep1.png
Latest release
December 17, 2016
Stable release
December 17, 2016
Beta release
July 26, 2016
Beta versions
35.2535.2435.2335.2235.2135.2035.1935.1835.1735.1635.1535.1435.1335.1235.1135.1035.935.835.735.635.535.435.335.235.135

Overview

Rosewood, March Ridge and Rosewood prison complex

  • Visit the new towns of Rosewood and March Ridge, the farmland in-between and the vast Rosewood prison complex.
  • New buildings include court house, fire station, shopping areas, new police station, community centre, residential areas and military apartment buildings.
  • New profession-based player spawn locations in and around the town of Rosewood
  • New map tiles, furniture, decoration and building styles

Location-based VOIP in MP

  • Lets you talk directly to your co-op friends, and survivors you meet on MP servers.
  • Player voices can be heard when in ‘audible’ distance from other characters on the map.
  • VOIP available in ‘Press to Talk’, ‘Voice Activated’ and ‘Listen Only’ flavours, and accessed in the Options menu.

New construction

  • Metalwork crafting – weld metal sheets to create metal barricades, or put bars in windows
  • Metalwork profession and skills.
  • Multiple stage building to combine metalwork and carpentry skills.
  • Building now utilises items from inside bags carried by survivor.
  • Objects on the map can now be deconstructed to obtain materials if player has correct tools and skills.

MP factions

  • Safehouse UI to claim buildings, change ownership and see connected players
  • Formable factions, with a visible four character tag above survivors – should they choose to show it.
  • Melee PvP disabled between faction-members

Wilderness map improvements

  • ‘Tree noise’ to automatically improve/randomise wilderness areas of the map.
  • Big trees in forested areas.

Radio/TV community translations

  • Community Translations of Radio/Television narrative content in French, Polish, Spanish, Russian and Turkish.
  • Radio/TV content and timelines now operate in-line with narrative tool WordZed, which has been released to the community.

Food and nutrition revamp

  • Realistic nutritional values that see your character impacted by what he/she eats and their physical activity.
  • Visible nutritional information on food items with labels
  • Added associated professions and traits

New MP admin framework

  • Hugely improved player activity log system
  • Admin panel to goven players, safehouses etc
  • TransactionID savescumming prevention update
  • Warning point system
  • Admin abilities to check/modify player stats: add/remove XP, change displayed name, heal etc
  • Server access level ranks for admin staff
  • Ability for admin to easily create non-PvP zones on the map
  • Player names decoupled from usernames

Sleeping revamp

  • Zombies more attracted to house lighting at night.
  • Night Events. Zombie activity can result in safehouse incursions should it be left unsecured while sleeping.
  • Alarm clocks and watch alarms are now used to wake up survivors. Tired survivors might wake up late without them.
  • Character will struggle to sleep when in pain, so should take painkillers or sleeping pills.
  • Moodles characters might wake up early, or even in the middle of the night.
  • Quality of sleep now impacted by where player chooses to rest

Community request splurge

  • Composting – rotting food can be placed in a crafted composter to create crop fertilizer
  • ‘Container’ items weight reduces the more they are used (water bottles, gas cans etc.) and can be combined.
  • Pots and bowls fill with water in rain
  • Zombies can tear down sheet ropes.
  • Wet items dry over time.
  • More realistic tea and coffee making (!)
  • Paint all interior walls and wooden furniture
  • First aid equipment automatically used by First Aid panel
  • Smoker trait
  • Various other things
  • Selected loot container now highlighted

Updated UI

  • ‘Transfer All’ button when looting
  • New tutorials and updated tooltips
  • Ability to ‘favourite’ items to highlight them and prevent them from being dropped
  • ‘Windows Explorer’ Inventory improvements. Shift selects a sequence of items, Ctrl lets you selected different individual items.

Changelogs

Stable

Build 35.26

Date: December 17, 2016
Forum: Build 35.26

[New]

  • Updated community translations: French, Czech, Japanese, Turkish, Spanish, Polish, German and Russian


[Bug Fix]

  • TransactionID not working when using "Exit" button while in game
  • Fixed being able to claim multiple safehouse
  • Fixed mac/linux version missing binaries (game not starting)


IWBUMS

IWBUMS Build 35.25

Date: December 13, 2016
Forum: IWBUMS Build 35.25

[New]

  • Invisible players won't make any sounds (footstep, opening inventory, swiping weapon...)
  • Most actions will be instant for admins (drop/take item, equip, medical actions, crafting, chopping trees...)
  • Medical check is now instant for admin and won't close if the other players moves
  • Building cheat menu for admins now also give all metalwork recipes available
  • Admins now have some kind of cheat menu for health panel: they can spawn medical items easily from there


[Bug Fix]

  • Fixed newtiledefinitions.tiles having the double furnitures properties
  • For now, removed the "change" button for faction's name as it create bugs, will be re-added for build 35
  • Fixed moving antique stove making them not working anymore
  • Fixed SaveTransactionID working only for non open server
  • Auto create user in whitelist if SaveTransactionID is on
  • Fixed having name shown on recent invisible player
  • Fixed null pointer on IsoZombie


IWBUMS Build 35.24

Date: December 10, 2016
Forum: IWBUMS Build 35.24

[Balance]

  • Polished some UI


[Bug Fix]

  • Hopefully fixed the duplicating water pot/bowl
  • Hopefully again fixed the alarm clock always ringing bug
  • Fixed not being able to invite players in your safehouse
  • Fixed SafehouseAllowRespawn server option not working
  • Avoid player having 2 factions at the same time
  • VOIP:Volume microp hone change to 10 by default
  • VOIP:Add automatic gain control in fmodintegrate library.
  • VOIP:Add mutex protect to fmodintegration
  • VOIP:Bug fixed: If many players listen VOIP - client crashed. Array of sounds rewrite to std::list in fmodintegration.
  • Various map bug fixes


IWBUMS Build 35.23

Date: December 6, 2016
Forum: IWBUMS Build 35.23

[New]

  • Added a highlight color picker in the option, choose what color your highlited container will be
  • When adding someone to a faction he'll have an invitation which he can accept or refuse
  • Added a "See Faction List" for admin, they can see/edit any factions created
  • Added a "See Safehouse List" for admin, they can teleport to it to admin it
  • Added a "Teleport to You" button for admins in the scoreboard
  • Changed the way buttons appears on the scoreboard (wasn't having enough space for all buttons)
  • Added sound icons instead of [voice] and [mute] over player's head
  • Added "Tickets" system:
  • Players can send a ticket to admins from their user panel (escape menu)
  • Admins can answer or delete them, player will be able to see the answer
  • Faction tag now must be unique
  • Added new foraging/trapping zone around March Ridge and Roosewood
  • New Farming area between Rosewood and March Ridge


[Balance]

  • Polished some of the admin UI (background transparency, x/y, size...)
  • Polished the Faction UI


[Bug Fix]

  • Fixed not being able to add faction player
  • Fixed admin message not working (teleport issue)
  • Fixed various crash (highlight issue)
  • Fixed changing your MP text color also changing your nickname color
  • Fixed "Invite Friends" and "Admin Panel" button being mixed up in the escape menu
  • Fixed model loader wrong parameters
  • Added "sendpulse" command back for Admins


IWBUMS Build 35.22

Date: November 22, 2016
Forum: IWBUMS Build 35.22

[New]

  • Added a "Known Recipes" on the crafting UI, showing total recipes you can do and how many left to discover


[Balance]

  • Added cigarettes drop on zombie corpse
  • Changed cigarettes weight from 0.1 to 0.005 (meaning 20 cigs will weight 0.1)
  • Removed starting injuries for now
  • Changed "Rip sheets" into "Rip Clothing"
  • Added herbalist mag to mailbox loot distribution


[Bug Fix]

  • Fixed typo (Roosewood)
  • Missing ContextMenu_FoodType_Tea translation
  • Fixed paperclip's weight parameter
  • Add Rosewood spawn point in existing server spawn region file
  • Fixed some crashs due to faction
  • Added missing translation in the faction UI
  • Replaced Coal by Charcoal
  • Fixed the double Rotten info on dough item
  • [MP] Invisible players won't trigger traps anymore
  • Fixed cutting fishes making fish fillet weight 0.2 everytime
  • Fixed null pointer with Body Damage
  • Fixed bug when farming plot with bare hands
  • Fixed world filler being painted if you paint their container
  • Made info UI more black (less transparent) and always bring them to top (to avoid it being stucked behind crafting UI e.g)
  • Fixed a bug inb the metalwork menu (containers option not appearing sometimes)
  • Refill foraging zone when doing the right click to forage (fix wrong info on emptyness of the foraging zone)
  • Fixed showing what berry was poisonous when doing an evolved recipes including berries
  • Fixed poisonous berries not appearing in MP
  • + other small stuff I didn't bother to add here :(


IWBUMS Build 35.21

Date: November 15, 2016
Forum: IWBUMS Build 35.21

[New]

  • Faction
    • Create your faction from the user panel (press escape while in game to see it), admins can use FactionDaySurvivedToCreate options to make players needs to survive some days before creating one
    • Add a tag (4 letters) and choose a color for it, it'll be show over your head (or not, use the faction panel to disable your tag for players outside of your faction)
    • Admins can use FactionPlayersRequiredForTag option to set a minimum of n umber of players in the faction before crerating a tag
    • Disable PVP for players of your faction from the faction panel! Be carefull though, as it only works for melee, firearm will still hurt them if you enable pvp
  • VOIP!
    • VOIP lets you talk to your co-op friends and survivors you meet on MP servers.
    • It’s not a general overall PZ chat channel, but instead allows survivors to communicate when they’re in ‘audible’ distance from each other on the map itself.
    • To enable VOIP enter the options menu, then choose whether you want the system to operate via Voice Activation or through the press of a button (default: left alt).
  • Added lot of new zone for foraging (not 100% is done yet)
  • Added Rosewood starting point, with custom spawn point
  • Added some custom loot distribution for rosewood
  • Community Translations of all 4500 lines of current radio and TV content for Russian, Turkish, German, Spanish, French and Polish.


[Balance]

  • Balanced nutrition (mainly how calories drain)


[Bug Fix]

  • Fixed a bug making you not being able to manage your safehouse
  • Fixed non sync of your access level on certain condition
  • Fixed setting access level directly from server not working
  • Fixed farming plot with bare hands causing errors


IWBUMS Build 35.20

Date: November 1, 2016
Forum: IWBUMS Build 35.20

[New]

  • New map areas for survivors to discover! We want the community to discover these together, so all we'll say for now is that to find them you go in a generally south-western direction from Muldraugh. If you see a new road, follow it!
  • Auto set keys to azerty keyboard if azerty language (only french? meh.) detected
  • Allow key replacement in the option screen (if you type a key that's already in use, you can switch values via a simple modal dialog)
  • Changed default resolution from 1024x768 to the max possible (according to your screen, max is 1920x1080, set to 4K directly in option)
  • You can now pass through green hedge, but it slows you a lot (zombies included ;))
  • [MP] Added a modal dialog in bottom of the screen to warn the coop host that he is in admin mode (playing as an admin is really not advised)
  • [MP] Server options UI: added a filter for server options
  • [MP] Polished a lot the various admin panel again
  • [MP] Added "Non PVP Zone" for admin
    • From the admin panel, you can manage your non pvp zone
    • Add, remove, change title of a zone easily with this new UI
    • To add a zone, click on "add new zone", then you draw a rectangle with your character (you'll see a green rectangle as you move, this is the non pvp zone you're creating) once you're done, click on "create new zone" to finalize.
    • Everyone inside this zone can't shoot or be shoot people, they also can't use melee attacks on others, you can still fight zombies
  • [MP] Added a safehouse UI for players (and/or admin):
    • Once you've claimed a safehouse, right click it while inside it and choose "View Safehouse"
    • From there you can addremove players in it (with list of connected players)
    • Change safehouse title (new thing!)
    • Change ownership (again new!)
  • [MP] Admin staff now have unlimited weight capacity
  • [MP] A safehouse now need to have a bedroom (can't claim police station etc...)
  • [MP] Added DisableSafehouseWhenPlayerConnected server options, if true it make safehouse not safe (you can enter/loot it) while someone from this safehouse is connected and some times after he disconnect
  • Added lot of new things to translate.


[Balance]

  • Changed paperclip weight from 0.1 to 0.03 (same as nails)
  • Changed notebook weight from 1 to 0.5


[Bug Fix]

  • Removed inaccurate ping in top left of the screen (+ key binding)
  • Matches, lighter, thread and twine can't be consolidated
  • Fixed some bugs in the player stats change UI
  • Fixed the info screen in the character creation going behind the other UI when used more than 1 time
  • Fixed some translation problems (button not aligned, etc... Thanks Teesee!)
  • Fixed making sheet rope invisible when building a wall over it
  • Fixed ultra fast stomp glitch
  • [MP] You can't change access level of the original admin
  • [MP] Server options UI: fixed the "change" button getting missplaced
  • [MP] Create the servertest.ini even in dedicaced server (not only in host)
  • Fixed bugs with rain filled objects (non synced, didn't work on some MP games and now relaod/save keep them too)


IWBUMS Build 35.19

Date: October 18, 2016
Forum: IWBUMS Build 35.19

[New]

  • [MP] Coop host can now get admin power via the admin panel (press escape while in game, click on "admin panel"), disable admin power when you're done to avoid weird zombies behavior
  • [MP] You can now check (and changes) your own stats in the admin panel
  • [MP] Added a server options UI in the admin panel, from there you can see all your server options, their value, and change them easily


[Balance]

  • [MP] Fixed a bug in alarm clock/multiplayer causing screen to blink & you suddently get lot of pain/damage
  • Stop the ringing of an alarm clock if you set it's time before clicking on stop
  • Wire can't be consolidated
  • Can now translate the MP text color option
  • Fixed painting some walls making them invisible
  • Fixed upgrading a wall made it going in front of other objects


IWBUMS Build 35.18

Date: October 14, 2016
Forum: IWBUMS Build 35.18

[New]

  • [MP] Removed /grantadmin and /removeadmin commands, use now /setaccesslevel "username" "none" to remove an access level
  • [MP] Now close every windows opened with the player stats panel when closing it
  • [MP] Added a "display name" for users, can be changed by admin (your username/loggin/save still remain the same, but the name shown to the others player can be changed)
  • [MP] Admin staff will now have UI box when something important occurs in the world (detected cheats, player killed in pvp...) and can teleport to the place via a simple button
  • [MP] Added an admin panel, press "escape" while in game and click on "admin panel":
    • In this panel you can have a little SGBD: see/modify the database (only moderators and admin can modify)
    • Admin staff can also enable carpentry cheat: construct anything in carpentry menu instantly without materials (more "cheat" for admin are coming)
  • [MP] Added a transactionID on players, should stop copying/pasting save in multiplayer (server option: SaveTransactionID, default false)
  • [MP] Added a server option to save the player status after he gets hit (PlayerSaveOnDamage option)
  • [MP] Added users log:
    • Everytime something weird occurs (lua checksum, cheat detected...) a log is added, admin staff can see them easily in the admin panel
    • Admin can also add log to keep trace of stuff
    • Added also a warning points system: admin staff can add warning point to a user (with a reason) so they can have a trace of players having bad behavior
  • Added a Multiplayer tab in the option screen:
    • You can display or not your username (works only for you, others will always see your username if the server options said so)
    • Change your username/speach color (it's now persistant!)


[Balance]

  • Worked a lot on the check stats panel to make it way more user friendly


[Bug Fix]

  • Fixed lots of admin "check stats" UI bugs
  • Fixed some infos not synced between admin and players
  • Fixed a bug in the public server screen when losing sync
  • Fixed custom color on objects not being save when rebooting the server
  • Fixed some bug with the alarm clock in multiplayer (players not waking up...)
  • Added the missing server options to the server settings UI
  • Fixed a bug where admin staff couldn't use /roll or /card without having dice or cards
  • Fixed commands not working for client (non admin)


IWBUMS Build 35.17

Date: September 23, 2016
Forum: IWBUMS Build 35.17

[New]

  • Display a "% full" of a zone when foraging
  • Composter have a chance to spawn worms
  • [MP] Admin: Log players spawn coordinates upon fully connecting.
  • [MP] Admin: Log players death coordinates. (in the user log if by zombies or in the pvp one)
  • [MP] Admin: Log incidences of the game removing "duped" items when a player tries to have both of them in inventory. (with coordinates)
  • [MP] Admin: Log players locations when logging off
  • [MP] Admin: Added a /teleportto command, use it to teleport to coordinates, ex: teleportto 10607,9462,0
  • [MP] New access level for admins.


[Balance]

  • Reduced how fast containers were being filled with rain
  • Now take in calcul the rain intensity to fill up a container with rain water


[Bug Fix]

  • Composter now gives back "replaceOnUse" item (eg. an open canned of chilli will give an empty can) when removing a rotten item
  • Can't build a composter inside


IWBUMS Build 35.16

Date: September 20, 2016
Forum: IWBUMS Build 35.16

[New]

  • Drop your cooking pot, bowl, bucket or saucepan on the ground when it's raining and it'll fill automatically! (long process, even longer for the bowl or saucepan, because they're smaller)
  • Added black & red painting
  • Added Box of Jars, spawn in houseware store and groceries, open it to get 6 jars and jar lids
  • Added smoker trait: need to have a regular cigarette or start to gain stress/unhappyness
  • Cigarettes now gives less stress relief, no more unhappyness but give bit of sickness if not a smoker, on the other hand smoker get more "bonus" from having a smoke
  • Added a OnEat lua hook on Food items (called when eating the item, check cigarettes)


[Balance]

  • Compost now take x100 more time to actually create fertilizer
  • Use 2 nails instead of 1 to barricade a window with a plank
  • Balanced how XP is given for recipes: lot of cooking recipes has been tweaked, opening jars/etc won't give xp while making bread etc will give more
  • Same for sawing log, it now gives 3 xp if your woodwork level is under 3, but only 1 xp point then
  • Stress now reduce the damage done by your weapons (shaking hands..)
  • Being stressed for a while start to increase unhappyness


[Bug Fix]

  • When consolidating 2 water source, if the main source was tainted, the new source will also be tainted
  • The sometimes corpses stayed highlited bug should be fixed
  • You can now barricade with planks if nails were inside one of your backpacks
  • Fixed a bug when sometimes the paint menu appears empty of painting
  • Compost creates will now block you (can't go through anymore!)
  • Can't consolidate batteries, candle and torch


IWBUMS Build 35.15

Date: September 16, 2016
Forum: IWBUMS Build 35.15

  • Your character no longer climb over a fence when using context key ("e" by default) if it's on upper floor, you can still use right click -> climb over to do so
  • You can now make molotov with empty glass bottle (wine, whiskey) and petrol
  • Fixed bugs with the new info UI
  • Increased time needed to consolidate 2 drainables from 10 to 90
  • Added verification to consolidate 2 drainables to avoid cheating
  • Renamed "Empty Sang Bag" into "Sack"
  • Increrased the time for a rotten food to totally disapear (x10)
  • Food poisonning (from eating rotten food) is now tied to it's hunger reduction (meaning bigger items poison you more), it's generally less than before
  • Generators will now drain more or less fuel depending on how much electrical objects they're plugged on
  • Small mail box is now a container and can spawn newspaper and magazing (including profession magazine!)
  • Added damaged sheet rope sprites, you'll now be able to see when you sheet rope is about to be destroyed
  • Added description for park ranger and lumberjack about their ability to walk faster in the forest than others
  • Lowered the chance the zombies have to damage a sheet rope
  • Added compost:
    • Build them from the carpentry menu, under furniture
    • Put food in it, when the food is rotten it'll start to transform slowly into compost, more or less depending on it's hunger value
    • When the compost is at least 10% full, you can grab some compost with an empty sandbag
    • Then use the compost just like the fertilizer, it'll make your farming plants grow faster!


IWBUMS Build 35.14

Date: September 15, 2016
Forum: IWBUMS Build 35.14

  • Now also highlight corpse you're looting
  • You can now paint your wooden furnitures (crates, chairs, table...)
  • Added various info UI (character creation, inventory, health/skill panel) to help newcomers, but feedback is always appreciated anyways ;)
  • Can't barricade wooden fences
  • Fixed a bug making you're health not decreasing if starving
  • Removed electrician skill requirement to pick up fridge but increased their weight from 30 to 40
  • Reduced move speed even more when carrying heavy objects
  • Scale endurance loss while running being heavy loaded with current weight
  • Now also reduce endurance if you're walking while heavy loaded
  • Now take the weapon needed from the container if needed when upgrading/removing upgrade on it (thanks Snakeman!)
  • Added Fruit Salad (make them from a bowl and add fruits!)
  • Beans Bowl now have happyness reduction just like the open can of beans, cook the bowl to remove the happyness debuff
  • Park Ranger and Lumberjack now move faster in forest (park ranger more than lumberjack)
  • Trap Stick -> Stick Trap
  • Now grab automatically items in the first aid kit (even when not equipped!) when using the health panel menu
  • You can now consolidate 2 drainables (eg. fill a not full petrol can with another, etc.)
  • Increased planks and nails required to build wooden crates from 2 to 3
  • Added Extinguisher to kitchen restaurant loot tables
  • Added TV Remote to sidetables loot table


IWBUMS Build 35.13

Date: September 13, 2016
Forum: IWBUMS Build 35.13

  • Fixed MP error spawning
  • Disassemble context option is now available even if missing tools
  • Disassemble options show what missing tools you need to disassemble
  • Highlight selected loot container in the world (color is currently orange, may subject to change)
  • Rest option is now possible even with no exertion moodle
  • Boredom/Unhappyness no longer increase while reading
  • Drainable item (water bottle, bag of coal, painting...) now reduce weight according to their remaining uses
  • You can now paint almost any interior walls of houses (tell me if i'm missing some!)
  • Digging hole for farming now drain much less fatigue
  • Now spawn Extinguisher in shed and garage
  • Dismantling a TV remote will now give a Receiver, used to craft remote trigger
  • Stop spawning double bag + stuff when choosing easy and a starter kit (first week or sandbox)


IWBUMS Build 35.12

Date: August 31, 2016
Forum: IWBUMS Build 35.12

  • Fixed falling through metal roof
  • Fixed duplicating bath towel when wet and on the ground
  • Fixed not being able to barricade windows with metal bars (not metal pipes!)
  • Metal bar barricades will now also take items from your backpacks
  • Firing a firearm don't give blunt maintenance and guard XP anymore
  • Soup from canned soup now also reduce thirst
  • Fixed metal shelves requiring wrong materials (meaning couldn't be placed sometimes)
  • Fixed metal welding menu not fully closing when clicking an option
  • Can now barricade self-made windows from wall frame
  • Fixed stairs still using only 8 planks/nails
  • Updated credits
  • Updated/Added lot of items tooltip
  • You can now disassemble crates
  • Tweaked a bit how the fire spread, should less spread/start on non desired tiles (roads...)
  • Increase metal walls health points
  • Increrase weight of mattress from 2 to 8
  • Changed "SMall" chest to "Small" chest
  • Unselect items when clicking outside the inventory
  • When letting right click down, your camera move/player follow the mouse pointer, this stopped to occurs when inside the inventory, changed that
  • Ctrl key (or anything you binded on "Aim") still stop moving the camera when inside the inventory
  • Reset selected items when collapsing an item
  • You can now favorite items (right click on it, "Favorite") meaning they can't be transfered (expect inside your own inventory, ie put it in a bag/unpack it)
  • Inventory context button: drop all/drop one/unpack is now Drop all/Drop one/Unpack


IWBUMS Build 35.11

Date: August 26, 2016
Forum:IWBUMS Build 35.11

  • Removed the previous "make hot drink recipe"
  • Now always spawn with a key ring, but still only 40% chance to have the key of your spawn house
  • Hopefully really fixed the MP alarm crash...
  • Fixed thirst not changed when pouring soup/stew into bowls
  • Improved the new inventory tweaks (should fix right click to move your player problem)


IWBUMS Build 35.10

Date: August 25, 2016
Forum: IWBUMS Build 35.10

  • Falling take your weight, athleticism and type of floor to calcul fracture/damage done
  • Falling more than three storeys is always fatal
  • You now only have 40% chance of spawning with your key ring
  • You now have a minor "chance" to spawn a new player with minor injury (could be bandaged), minor panic or a bit exhausted, won't happen in easy difficulty
  • Wet items (bath towel and dish cloth) will now dry themself after a while, a progress bar is in the tooltip to show you how much time left
  • Coffee and tea bag are now food items
  • New Evolved recipe: Prepare Beverage, from a mug of water, add coffee or tea, sugar/honey/milk if you want and cook it!
  • Reduced how the stats multiplier sandbox option impact fatigue in easy difficulty
  • You now can't destroy ashes with a sledgehammer, use a shovel to remove them instead
  • Stairs planks and nails requirement increased from 8 to 15
  • Can now use Unusable Wood as fire fuel
  • Lot of fruits and vegetables now have thirst reduction
  • Added a "Transfer All" button like the Loot All, it transfer everything in your current inventory that's not equipped/not a key ring
  • Possible fix for the alarm clock crash in MP
  • Pot of soup and stew from evolved recipes now reduce thirst
  • Stop random building code for tutorial (should stop sometimes random zombies spawn)
  • INVENTORY EXPERIMENTAL TWEAKS:
    • Goal: make it feel more like a windows explorer
    • Using "shift" key now select a list and not a single item (you first select an item, press shift and another item, it'll select everything between your first selection and your second)
    • Using "control" key now select one more item/unselect in the list, just like the "shift" key did before
    • Increrased a tad the highlighted white rectangle of selected items


IWBUMS Build 35.9

Date: August 19, 2016
Forum: IWBUMS Build 35.9

  • Fixed skill requirement on upgrading metal wall level 2
  • Fixed Build 34's alarm clock loaded into build 35 crash.
  • Made some fixes in the tutorial/improve it.
  • If you killed zero or one zombie, write "zombie" and not "zombies" in the death screen.
  • Added missing "metal bar barricade" translation in context menu.
  • Barricade context menu becomes now Barricade (Planks)
  • "EXIT" -> "QUIT", "RETURN" -> "RESUME" in Main menu
  • Zombies can now tears down your sheet rope (a damaged sheet rope will come in the next version)


IWBUMS Build 35.8

Date: August 12, 2016
Forum: IWBUMS Build 35.8

  • Fixed a bug making you always tired
  • Added missing object as bed (bar stool, barber chair...)
  • Fixed wrong burnt fencing on some fencing
  • Now remove curtains if a windows burn
  • Barricade action can take items from your backpacks (Greas's suggestion)
  • Can't barricade metal fences anymore
  • Added a new MP server option FastForwardMultiplier (default 40.0, min 1.0 max 100.0), define how much the time will accelerate when all players are sleeping


IWBUMS Build 35.7

Date: August 9, 2016
Forum: IWBUMS Build 35.7

  • Fixed infinite alarm sound
  • Speed control UI/Moodle UI now change x offset if the Clock is hidden
  • Fixed wired fence wire check before building
  • Claustophobic panic will now depend on the room size + Capped it so beta effect still works
  • Decreased Digital watch sound radius a lot
  • Decrerased a tad Alarm clock sound radius
  • Decreased the time needed to go back to sleep after waking up (from 2h to 1h)
  • Fixed planks barricade level 3 wrong offset
  • Wall frame are now a bit thicker, should be easier to click them
  • Fixed context menu on multi stage object for basic action (so now you can climb player made windows with right click, add sheet rope...)


IWBUMS Build 35.6

Date: August 5, 2016
Forum: IWBUMS Build 35.6

  • Added sleeping quality:
    • Sleeping on a good bed could reduce the needed time to sleep a tad
    • On the other hand, sleeping on a chair or some couch could make you tired even after waking up (understand you had a bad night, trouble to fall asleep..) and some pain in the neck
  • Increased the "chance" of getting a night event
  • Can't barricade metal wall frames
  • Fixed sleeping tooltip
  • Fixed crafted fences blocking the wrong direction
  • Fixed carpentry craft not checking inside your backpacks for materials when first right click
  • Fixed infinite metal welding sound on multiplayer
  • Balanced nutrition (still need feedbacks! :D)


IWBUMS Build 35.5

Date: August 3, 2016
Forum: IWBUMS Build 35.5

  • For now Nutrition is enabled on every difficulty to get some feedback, plan is to be enabled only on hard and hardcore difficulty once i balanced it completely
  • Added welding roof (could be used as floor too though)
  • Fixed (again?) metalwork magazine
  • Now when building something, the materials used can be also in your backpacks
  • Fixed small pole fence colision
  • Fixed metal crate not working
  • Added a confirm modal dialog before going to sleep
  • Added welding sounds (for metal crafting and metal barricading)
  • Added sounds when doing a multi stage build (hammer or metal)
  • Fixed some missing Multi stage crafting
  • Added XP for crafting multi stage builds
  • Equip the needed items before doing a multi stage crafting
  • Increase base time needed to do multi stage building
  • Balanced time requirements for multi-stage building, taking into account player's skill level and required skill
  • Renamed Blow Torch in Propane Torch to avoid confusion
  • Chef and Burger flipper can't take the "Cook" trait
  • Fixed typo in first aid skill books
  • You can now find watches sometimes directly on dead zombies


IWBUMS Build 35.4

Date: August 2, 2016
Forum: IWBUMS Build 35.4

  • Fixed metal fences magazines not working
  • Fixed missing icon on a metalworking magazine
  • Fixed tiles properties on some metal items (fences, wall frame...) being incorrect (west wall instead of north, etc...)
  • Wall frame are now hoppable
  • Fixed pathfinding when trying to build a wall on a wall frame
  • Fixed rain collector barrel couldn't be placed (it's basically fixing every craft that required an item which was also a container)
  • You can now plaster a level 3 wall and window frame made from a wall frame
  • Lowered the effect of skills level on disassembling time
  • Fixed "can't climb through built windows frame by pressing context button"
  • Now hide the clock if you don't have an alarm clock or a digital watch in your inventory
  • Alarm clock and digital watch now show the current time
  • Increrased digital watch spawn rate
  • Renamed "Build" menu into "Carpentry"


IWBUMS Build 35.3

Date: August 2, 2016
Forum: IWBUMS Build 35.3

  • Fixed metalwork magazines being destroyed when read
  • Fixed clothings not being removed
  • You can now build while having materials inside bags
  • Fixed issue with disassembling an empty container
  • Disassembling now take less time
  • Added foraging skill book
  • Now automatically equip the welding mask and blowtorch before doing any metal construction
  • Fixed bugs in multi stage building, you can now directly create a wall lvl 2 or 3 if you have the required skill


IWBUMS Build 35.2

Date: July 28, 2016
Forum: IWBUMS Build 35.2

  • West point big trees!
  • Fixed multi stage building didn't show for other players in MP
  • Fixed multi stage building not being saved on server side
  • Fixed doubled entry for multi stage building in MP
  • Fixed metal crate option (not you can build it :p)
  • Added generic items drop for scavenging if your scavenging failed
  • Added more items to disassemble
  • Removed the % shown in disassemble menu, the calcul is more complex and is per material, not global (fridge have metal AND electriconics...)
  • Balanced scavenging definitions
  • Now if you can disassemble an item but his container is not empty, we show a disabled option for it
  • Added more string to translation
  • Changed Metalwelding to Metalworking
  • Metal welding (metal furnitures) now also require welding rods (drainable item, found in the same places as a blowtorch)
  • Fixed bunch of crashes due to alarm clock (when thrown on the ground or in bag...)
  • Lowered the "power" of the alarm clock sound (should attract zombies in a less big area)
  • Fixed a bug in eating food ("can't eat more" sometimes wouldn't appears, thanks vanorfeadiel!)
  • You can now sleep if you're in pain but really tired, you won't have a good night though... ;)
  • Fixed exploit with disassembling (thanks ditoseadio!)
  • Fixed building metal items sometimes added carpentry xp
  • Now reduce nutrition value to pasta and rice when put in a saucepan or pot


IWBUMS Build 35.1

Date: July 27, 2016
Forum: IWBUMS Build 35.1

  • Fixed save compatibility with Build 34
  • Now jumbo trees are really here! (Forgot to re-export the map, my bad :D)
  • Wooden frame are now transparent (can see through)
  • Added metal thump sounds (for metal barricades and walls)
  • New SadisticAIDirector sandbox options (was already there in build 35 but forgot to tell :D)
  • Removed the previous wooden windows (now only in multi stage building)
  • Removed smithing mag (recipes teached not used for now anyway)
  • Added electrician skill book
  • New world filler for container (shelves, bar shelves...)
    • Fixed metalworking magazine teached recipes
  • Changed the way multi stage building works:
    • You now see a tooltip with required item
    • Even if you don't have materials, you'll see the option and see what's missing
    • You still need to know the recipe to see what's needed (for metal walls...)
  • Balanced scavenging world item:
    • Bit hard to explain, but it should be a bit more fair for the player.
    • Ex: before if you try to dissassemble a stove, everything was based on your metal welding skill
    • Now even if you're bad in metal welding but good at electricity, you have a good chance to get electronic scrap...


IWBUMS Build 35

Date: July 26, 2016 Forum: Build 35

[New]

  • For now Nutrition is enabled on every difficulty to get some feedback, plan is to be enabled only on hard and hardcore difficulty once i balanced it completely
  • Added nights events, be carefull where you sleep, close the curtains and turn off the TV!
  • Big trees in wilderness
  • New SadisticAIDirector sandbox options
  • Added new skill books (first aid...)
  • New world filler for container (shelves, bar shelves...)
  • You can now build while having materials inside bags
  • Barricade action can take items from your backpacks
  • Added missing object as bed (bar stool, barber chair...)
  • Added a new MP server option FastForwardMultiplier (default 40.0, min 1.0 max 100.0), define how much the time will accelerate when all players are sleeping
  • Zombies can now tears down your sheet rope
  • You now only have 40% chance of spawning with your house key
  • You now have a minor "chance" to spawn a new player with minor injury (could be bandaged), minor panic or a bit exhausted, won't happen in easy difficulty
  • Wet items (bath towel and dish cloth) will now dry themself after a while, a progress bar is in the tooltip to show you how much time left
  • Coffee and tea bag are now food items
  • New Evolved recipe: Prepare Beverage, from a mug of water, add coffee or tea, sugar/honey/milk if you want and cook it!
  • You now can't destroy ashes with a sledgehammer, use a shovel to remove them instead
  • Lot of fruits and vegetables now have thirst reduction
  • Added a "Transfer All" button like the Loot All, it transfer everything in your current inventory that's not equipped/not a key ring/not favorite
  • You can now favorite items (right click on it, "Favorite") meaning they can't be transfered (expect inside your own inventory, ie put it in a bag/unpack it)
  • Updated credits
  • Updated/Added lot of items tooltips
  • Highlight selected loot container in the world (color is currently orange, may subject to change)
  • You can now paint almost any interior walls of houses (tell me if i'm missing some!)
  • You can now paint your wooden furnitures (crates, chairs, table...)
  • Drainable item (water bottle, bag of coal, painting...) now reduce weight according to their remaining uses
  • Now spawn Extinguisher in shed and garage
  • Dismantling a TV remote will now give a Receiver, used to craft remote trigger
  • Added various info UI (character creation, inventory, health/skill panel) to help newcomers, but feedback is always appreciated anyways ;)
  • Added Fruit Salad (make them from a bowl and add fruits!)
  • Park Ranger and Lumberjack now move faster in forest (park ranger more than lumberjack)
  • Now grab automatically items in the first aid kit (even when not equipped!) when using the health panel menu
  • You can now consolidate 2 drainables (eg. fill a not full petrol can with another, etc.)
  • Your character no longer climb over a fence when using context key ("e" by default) if it's on upper floor, you can still use right click -> climb over to do so
  • You can now make molotov with empty glass bottle (wine, whiskey) and petrol
  • Small mail box is now a container and can spawn newspaper and magazing (including profession magazine!)
  • Drop your cooking pot, bowl, bucket or saucepan on the ground when it's raining and it'll fill automatically! (long process, even longer for the bowl or saucepan, because they're smaller)
  • Added black & red painting
  • Added Box of Jars, spawn in houseware store and groceries, open it to get 6 jars and jar lids
  • Added smoker trait: need to have a regular cigarette or start to gain stress/unhappyness
  • Cigarettes now gives less stress relief, no more unhappyness but give bit of sickness if not a smoker, on the other hand smoker get more "bonus" from having a smoke
  • Added a OnEat lua hook on Food items (called when eating the item, check cigarettes)
  • Display a "% full" of a zone when foraging
  • [MP] Admin: Log players spawn coordinates upon fully connecting.
  • [MP] Admin: Log players death coordinates. (in the user log if by zombies or in the pvp one)
  • [MP] Admin: Log incidences of the game removing "duped" items when a player tries to have both of them in inventory. (with coordinates)
  • [MP] Admin: Log players locations when logging off
  • [MP] Removed /grantadmin and /removeadmin commands, use now /setaccesslevel "username" "none" to remove an access level
  • [MP] Added a "display name" for users, can be changed by admin (your username/loggin/save still remain the same, but the name shown to the others player can be changed)
  • [MP] Admin staff will now have UI box when something important occurs in the world (detected cheats, player killed in pvp...) and can teleport to the place via a simple button
  • [MP] Added an admin panel, press "escape" while in game and click on "admin panel":
    • In this panel you can have a little SGBD: see/modify the database (only moderators and admin can modify)
    • Admin staff can also enable carpentry cheat: construct anything in carpentry menu instantly without materials (more "cheat" for admin are coming)
    • You can see a safehouses list
    • You can see a factions list
    • You can see/modify the server options
    • See/Modify "Non-PVP zone"
  • [MP] Added a transactionID on players, should stop copying/pasting save in multiplayer (server option: SaveTransactionID, default false)
  • [MP] Added a server option to save the player status after he gets hit (PlayerSaveOnDamage option)
  • [MP] Added users log:
    • Everytime something weird occurs (lua checksum, cheat detected...) a log is added, admin staff can see them easily in the admin panel
    • Admin can also add log to keep trace of stuff
    • Added also a warning points system: admin staff can add warning point to a user (with a reason) so they can have a trace of players having bad behavior
  • Added a Multiplayer tab in the option screen:
    • You can display or not your username (works only for you, others will always see your username if the server options said so)
    • Change your username/speach color (it's now persistant!)
  • [MP] Admin: Added a /teleportto command, use it to teleport to coordinates, ex: teleportto 10607,9462,0
  • [MP] New access level for admins, check this:
  • [MP] Added a player stats UI, admin and moderator can now change a player's stats (name, surname, nickname, traits, professions, experience, ...)
  • [MP] Admin and moderator can now setup a tag name + a color for this tag (will appears like: [Coder] RJ)
  • [MP] Admins can now mute the /all chat for a player (do this from the playuer stats UI)
  • Auto set keys to azerty keyboard if azerty language (only french? meh.) detected
  • Allow key replacement in the option screen (if you type a key that's already in use, you can switch values via a simple modal dialog)
  • Changed default resolution from 1024x768 to the max possible (according to your screen, max is 1920x1080, set to 4K directly in option)
  • You can now pass through green hedge, but it slows you a lot (zombies included ;))
  • [MP] Added "Non PVP Zone" for admin
    • From the admin panel, you can manage your non pvp zone
    • Add, remove, change title of a zone easily with this new UI
    • To add a zone, click on "add new zone", then you draw a rectangle with your character (you'll see a green rectangle as you move, this is the non pvp zone you're creating) once you're done, click on "create new zone" to finalize.
    • Everyone inside this zone can't shoot or be shoot people, they also can't use melee attacks on others, you can still fight zombies
  • [MP] Added a safehouse UI for players (and/or admin):
    • Once you've claimed a safehouse, right click it while inside it and choose "View Safehouse"
    • From there you can addremove players in it (with list of connected players)
    • Change safehouse title (new thing!)
    • Change ownership (again new!)
  • [MP] Admin staff now have unlimited weight capacity
  • [MP] A safehouse now need to have a bedroom (can't claim police station etc...)
  • [MP] Added DisableSafehouseWhenPlayerConnected server options, if true it make safehouse not safe (you can enter/loot it) while someone from this safehouse is connected and some times after he disconnect
  • Added lot of new things to translate.
  • New map areas for survivors to discover! We want the community to discover these together, so all we'll say for now is that to find them you go in a generally south-western direction from Muldraugh. If you see a new road, * follow it!
  • [MP] Faction
    • Create your faction from the user panel (press escape while in game to see it), admins can use FactionDaySurvivedToCreate options to make players needs to survive some days before creating one
    • Add a tag (4 letters) and choose a color for it, it'll be show over your head (or not, use the faction panel to disable your tag for players outside of your faction)
    • Admins can use FactionPlayersRequiredForTag option to set a minimum of n umber of players in the faction before crerating a tag
    • Disable PVP for players of your faction from the faction panel! Be carefull though, as it only works for melee, firearm will still hurt them if you enable pvp
  • From the user panel, players can now also send tickets to communicate with admins
  • Admin can answer and manage those tickets, players will see the answer.
  • VOIP!
    • VOIP lets you talk to your co-op friends and survivors you meet on MP servers.
    • It’s not a general overall PZ chat channel, but instead allows survivors to communicate when they’re in ‘audible’ distance from each other on the map itself.
    • To enable VOIP enter the options menu, then choose whether you want the system to operate via Voice Activation or through the press of a button (default: left alt).
  • Added lot of new zone for foraging (not 100% is done yet)
  • Added a "Known Recipes" on the crafting UI, showing total recipes you can do and how many left to discover
  • Alarm clocks/Sleeping tweaks:
    • Your alarm clock and digital watches are now usefull to wake you up!
    • Without them, you'll wake up only when your character is not tired anymore
    • Set the time to ring the alarm, enable it and you're good.
    • And don't forget to turn off the alarm...
    • Your character can have trouble falling asleep, meaning he could wake up still a bit tired
    • You'll not be able to sleep if you're in pain or panicked (you can counter this with sleeping pills...), while being anxious could bring some nightmares...
    • Clock (top right screen) is hidden if you don't have an alarm clock or a digital watch in your inventory
  • Disassembling:
    • You can now scavenge (disassemble) world items (chair, shelves...) to obtain materials
    • This often require tools and skills, low skill could end in the destruction of the item
    • Metal welding:
    • Craft various objects from walls to fences, windows... In metal!
    • You'll need a blowtorch (works on propane) and a metal welding mask in order to craft anything involving metal
    • You can also barricade your windows and door with metal plates or metal bars
  • Multiple stage building:
    • You're now able to upgrade your constructions if you have to appropriate skills
    • It'll take some materials to upgrade your constructions and you need the right skill (ex: you build a wall lvl 1, then hit lvl 4 carpentry, right click on the wall and upgrade it!)
    • You now first need to build a frame (wooden or metal) before building a wall or a window.
  • Added sleeping quality:
    • Sleeping on a good bed could reduce the needed time to sleep a tad
    • On the other hand, sleeping on a chair or some couch could make you tired even after waking up (understand you had a bad night, trouble to fall asleep..) and some pain in the neck
    • You can't sleep if too much in pain or anxious, take some sleeping pills to counter this
  • Added compost:
    • Build them from the carpentry menu, under furniture
    • Put food in it, when the food is rotten it'll start to transform slowly into compost, more or less depending on it's hunger value
    • When the compost is at least 10% full, you can grab some compost with an empty sandbag
    • Then use the compost just like the fertilizer, it'll make your farming plants grow faster!
  • Inventory Experimental Tweaks:
    • Goal: make it feel more like a windows explorer
    • Using "shift" key now select a list and not a single item (you first select an item, press shift and another item, it'll select everything between your first selection and your second)
    • Using "control" key now select one more item/unselect in the list, just like the "shift" key did before
    • Increased a tad the highlighted white rectangle of selected items
    • Unselect items when clicking outside the inventory
    • Ctrl key (or anything you binded on "Aim") still stop moving the camera when inside the inventory


[Balance]

  • Balanced nutrition, weight progression should be more linear... (really need feedback on this one ;))
  • Adjusted zombie behavior in terms of night-time house lighting
  • Changed way "lucky" and "unlucky" traits works, changed the way lower odds, it's now a fixed % instead of weird n umbers calculation.
  • Renamed "Build" menu into "Carpentry"
  • Chef and Burger flipper can't take the "Cook" trait
  • You can now find watches sometimes directly on dead zombies
  • Claustophobic panic will now depend on the room size + Capped it so beta effect still works
  • Made some fixes in the tutorial/improve it.
  • "EXIT" -> "QUIT", "RETURN" -> "RESUME" in Main menu
  • Trap Stick -> Stick Trap
  • Barricade context menu becomes now Barricade (Planks)
  • Falling take your weight, athleticism and type of floor to calcul fracture/damage done
  • Falling more than three storeys is always fatal
  • Reduced how the stats multiplier sandbox option impact fatigue in easy difficulty
  • Stairs planks and nails requirement increased from 8 to 15
  • Tweaked a bit how the fire spread, should less spread/start on non desired tiles (roads...)
  • Increrase weight of mattress from 2 to 8
  • Inventory context button: drop all/drop one/unpack is now Drop all/Drop one/Unpack
  • Rest option is now possible even with no exertion moodle
  • Boredom/Unhappyness no longer increase while reading
  • Digging hole for farming now drain much less fatigue
  • Removed electrician skill requirement to pick up fridge but increased their weight from 30 to 40
  • Reduced move speed even more when carrying heavy objects
  • Scale endurance loss while running being heavy loaded with current weight
  • Now also reduce endurance if you're walking while heavy loaded
  • Beans Bowl now have happyness reduction just like the open can of beans, cook the bowl to remove the happyness debuff
  • Increased planks and nails required to build wooden crates from 2 to 3
  • Renamed "Empty Sang Bag" into "Sack"
  • Increrased the time for a rotten food to totally disapear (x10)
  • Food poisonning (from eating rotten food) is now tied to it's hunger reduction (meaning bigger items poison you more), it's generally less than before
  • Generators will now drain more or less fuel depending on how much electrical objects they're plugged on
  • Use 2 nails instead of 1 to barricade a window with a plank
  • Balanced how XP is given for recipes: lot of cooking recipes has been tweaked, opening jars/etc won't give xp while making bread etc will give more
  • Same for sawing log, it now gives 3 xp if your woodwork level is under 3, but only 1 xp point then
  • Stress now reduce the damage done by your weapons (shaking hands..)
  • Being stressed for a while start to increase unhappyness
  • Changed paperclip weight from 0.1 to 0.03 (same as nails)
  • Changed notebook weight from 1 to 0.5


[Bug Fix]

  • Fixed a bug in eating food ("can't eat more" sometimes wouldn't appears, thanks vanorfeadiel!)
  • Now reduce nutrition value to pasta and rice when put in a saucepan or pot
  • Now remove curtains if a windows burn
  • Fixed wrong burnt fencing on some fencing
  • If you killed zero or one zombie, write "zombie" and not "zombies" in the death screen.
  • Pot of soup and stew from evolved recipes now reduce thirst
  • Fixed thirst not changed when pouring soup/stew into bowls
  • Firing a firearm don't give blunt maintenance and guard XP anymore
  • Soup from canned soup now also reduce thirst
  • Changed "SMall" chest to "Small" chest
  • Stop spawning double bag + stuff when choosing easy and a starter kit (first week or sandbox)
  • Can't barricade wooden fences
  • Fixed a bug making you're health not decreasing if starving
  • Now take the weapon needed from the container if needed when upgrading/removing upgrade on it (thanks Snakeman!)
  • You can now barricade with planks if nails were inside one of your backpacks
  • Fixed a bug when sometimes the paint menu appears empty of painting
  • Removed inaccurate ping in top left of the screen (+ key binding)
  • Fixed some translation problems (button not aligned, etc... Thanks Teesee!)
  • Fixed making sheet rope invisible when building a wall over it
  • Fixed ultra fast stomp glitch
  • [MP] Create the servertest.ini even in dedicaced server (not only in host)