Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Build 38

From PZwiki
The Pre-Vehicles Build
Build38-scenic-grove.jpg
Build38-CountryClub.png
Update name
The Pre-Vehicles Build
Latest release
September 22, 2017
Stable release
September 22, 2017
Beta release
June 13, 2017
Beta versions
38.2938.2838.2738.2638.2538.2438.2338.1538.1438.1238.1038.938.838.738.638.538.438.338.238

Build 38 was a pre-vehicle update adding Riverside. It is also available as legacy build.

Overview

Date: September 22, 2017
Forum: Build 38

Riverside Map Expansion

New map area added! The spawn-point town of Riverside, the nearby Knox Heights Country Club, Spa and Golf Course, and many/varied wilderness areas are now ripe and ready for exploration
  • Found west of West Point, and is of equivalent size.
  • Contains new building types, architecture and item tiles.
  • Includes Riverside lootable map
Riverside is found west of West Point, and is of equivalent size

World View update

  • The homes, businesses, advertizing hoardings and outhouses are now seen in all their glory – rooftops and all. Building levels above the player are ONLY hidden for the ‘current building’.
  • Windows must now be peeked through by walking up to them, and looking through.
  • Higher levels blocking your view are removed on approach, and hen zombie hazards are present.
  • Exterior walls are no longer stencilled to transparent when you’re outside unless they are actually blocking the view of your character.

MP and Co-op Improvements

  • Zombie placement and movement data shared between players heavily optimized to address cases of zombie lag, zed teleportation, unfair bites and general server strain.
  • ‘Server Save’ pause server option for larger servers that pauses the action when saving, reducing instances of sudden zombie lag.
  • Added a “Level Up” button on the player stats UI to quickly level up a perk without using global point.
  • Added an UI for admin to manage player’s inventory.

Corpse Management

  • You can now dig graves with a shovel and bury multiple corpses inside.
  • New carpentry crafting items: wooden cross, a cairn and a wooden memorial picket to go alongside the graves you dig.
  • Large piles of rotten corpses will make you feel ill and sad if you stay close to them for extended periods.

New Sandbox options:

  • Generator Spawn: Increase/decrease the chance of electrical generators spawning on the map.
  • Generator Fuel Consumption: Impacts how much fuel is consumed by generators. A generator that needs no fuel should be set to 0.0. (Replaces GeneratorFuelConsumed server option)
  • Randomized House Chance: Increase/decrease probability of discovering randomized safe houses on the map: either burnt out, containing loot stashes, dead survivor bodies etc.
  • Annotated Map Chance: Impacts on how often a looted map will have annotations marked on it by a deceased survivor.
  • Zombie Construction Damage: Governs whether or not zombies can destroy player constructions and defences.
  • Free Trait Points: Adds free points during character creation.
  • Player-built Construction Strength: Gives player-built constructions extra hit points so they are more resistant to zombie damage.
  • Day/Night Active Zombies: Governs whether zombies are more active during the day, or whether they act more nocturnally. Inactive zombies will be slower, and tend not to give chase.
  • Nocturnal Darkness: Governs how dark it gets at night.
  • Injury Severity: Increase and decrease the impact that injuries have on your body, and their healing time.
  • Bone Fracture: Enable or disable broken limbs when survivors receive injuries from impacts, zombie damage and falls.
  • Time Before Corpse Removal: Number of in-game hours before zombie corpses are automatically removed from the map. (Replaces former HoursForCorpseRemoval server option).
  • Decaying Corpse Health Impact: Governs impact that nearby decaying bodies has on the player’s health and emotions
  • Clothing Degradation: Governs how quickly clothing degrades, becomes dirty and bloodied – or if it does at all.
  • Randomization of zombie Speed, Strength, Toughness and Cognition. (Or just Strength, Toughness and Cognition.)
  • Fire spread (previously ‘No Fire spread’ in server options): governs whether or not fire can spread.
  • HoursForCorpseRemoval moved from server option to Sandbox.

Clothing Degradation

  • Clothing can now become dirty over extended periods, dependant on your activities.
  • Fighting zombies will make your clothing bloody.
  • If you’re wearing dirty or bloody clothing over an open wound then chances of infection (normal infection, not zombie) will increase.
  • Clothing now also has durability, every time you get hit you’ll lose a little.
  • Some clothing is more resistant than others.

Optimization – in preparation for incoming Vehicles build

  • Optimized Garbage Collection.
  • LightingJNI optimized.
  • Fixed surge in memory usage of 2-300 MB that can stall the game.
  • Optimized map loading.
  • Fixed Voice Manager being enabled in SP. [Should give an improvement in FPS, especially on slower systems]

Custom Map Loading change

  • New “Select spawn location” screen after map mod selection
  • All map mods now load, including spawnpoints.
  • A ‘multi-map’ mod no longer needs to be created. ‘Map Mod Priority order’ setting added to highlight which maps are given precedence if there are geographical overlaps and conflicts, with warnings also given to player.

Other Changes

  • Added an easy way for modders to add columns to their scrolling lists.
  • Added ‘deadzone’ options to settings to alleviate problems with gamepad players sleeping.
  • You can now build log wall with dirty rags.

Balance Changes

  • Increased nutrition values of fish and berries slightly.
  • Increased player construction hit points.
  • TV and Radio programmes now have an impact on the character’s moodles. If watching an instructional show then an XP multiplier is received.
  • Sleeping outside in rain will wake players up, unless they are in a tent or under a player made structure with roof.
  • First aid kits now spawn with sterilized bandages, rather than regular bandages.
  • Can now sterilize bandages in a boiling pot of water.
  • Mattresses can now be made using a suture needle as well as a regular needle.
  • Spices now usable as the first item in pasta/rice (eg. marinara).

Fixes

  • Fixed zombie memory “none” sandbox option not working.
  • Fixed a bug with phases of the moon not affecting ambient light at night.
  • Fixed water pouring bug.
  • Fixed street lights still being active when electricity was down.
  • Fixed being able to access rival player’s safehouses through cheeky carpentry cheating.
  • Fixed being able to climb through windows into a player’s safehouse.
  • Fixed multiple aspects of UI not working with a gamepad (foraging, lootable maps, sandbox options etc.
  • Large amounts of smal items will now correctly fill up container space available.
  • Fixed Book Reading interrupted when player aims a weapon.
  • Fixed Characters losing fraction of XP on save.
  • Added missing “spawn point” options in the server settings GUI.
  • Added missing ‘world filler’ sprite visuals.
  • Fixed possible bug with alarm being reset.
  • Fixed always raining when loading/starting a game.
  • Fixed rare bug with the crafting UI.
  • Fixed a bug with the getLightFoodMod() calculation.
  • Fixed evolved recipe drinks not being able to be drunk when an item could be added to it (the coffee bug).
  • Fixed crafting issue with Hot Cuppa.

Changelogs

Build 38.30

Date: November 23, 2017
Forum: Build 38.30

[Bug Fix]

  • Added tooltip showing battery power when inserting/removing batteries to Lamp on Pillar and lamps.
  • Fixed removing a barricade failing if hammer is in a bag.
  • Fixed Lamp on Pillar blocking movement in only one direction.
  • Fixed inserting battery into Lamp on Pillar doesn't unequip battery if needed.
  • Fixed some issues with lights.
  • Fixed melted icecream appearing in inventory after eating icecream. (Issue 1233)
  • Reimplemented measures to prevent players from connecting to server in debug mode.

IWBUMS Build 38.29

Date: November 21, 2017
Forum: IWBUMS Build 38.29

[New]

  • Added ItemRemovalListBlacklistToggle to allow WorldItemRemovalList to act as either a whitelist or blacklist.

[Bug Fix]

  • Disabled SaveTransactionID server option due to performance issues and not working sometimes.
  • Fixed highlighting of fires when extinguishing with water or an extinguisher.
  • Fixed GameServer checking Core.bDebug instead of GameServer.bDebug.
  • Generators are removed when burned, exploding if fueled.
  • Fixed generator-powered fridge not playing sound sometimes in multiplayer.
  • Fixed Big Wire Fence bug (Issue 1232)
  • Fixed errors in multiplayer when map_meta.bin is very large.
  • Fixed exception in NatureGeneric when a square has no solidfloor tile.
  • Fixed head-crush sound playing when stabbing zombies in mp. (Issue 1235)
  • Fixed IsoLightSwitch::load() throwing exceptions sometimes.
  • Fixed some multiplayer code being run in singleplayer (it was harmless).
  • Fixed GeneratorFuelConsumption sandbox option not working in singleplayer. (Issue #1159)

IWBUMS Build 38.28

Date: November 15, 2017
Forum: IWBUMS Build 38.28

[Balance]

  • Increased places where Hunting Knife can spawn.

[Bug Fix]

  • Reimplemented flies buzzing near corpses. Added flies volume Audio option.
  • Removed lowest lighting option due to no performance difference between Low and Lowest.
  • Converted server option WorldItemRemovalExlusionList to WorldItemRemovalList effectively changig it from a whitelist to a blacklist.
  • Added obsolete tag to certain items.
  • Fixed lua error picking up furniture affecting players at random. (Issues 516, 1209, 1219)

IWBUMS Build 38.27

Date: November 6, 2017
Forum: IWBUMS Build 38.27

[New]

  • [MODDING] OnZombieUpdate now triggers serverside, as well as clientside.

[Balance]

  • Clothes are now more likely to be bloody when coming from a zombie.

[Bug Fix]

  • Fixed VOIP memory usage merge glitch.
  • Fixed eat sound playing when drinking HotDrink item. (Issue 1220)
  • Disabled corpse sickness challenges 1/2/4/5.
  • Fixed Cooking Pot with Water not heating up. (Issue 1160)
  • Fixed bugs when displayName was different than username.
  • Fixed teleporting splitscreen players.
  • Fixed ISTextBox controller focus bug when clicking a button with the mouse.
  • Fixed displayName being "Bob" for new players.
  • If player is over max capcity, planks will be dropped on floor when unbarricading.

IWBUMS Build 38.26

Date: November 3, 2017
Forum: IWBUMS Build 38.26

[New]

  • Bandages created from bloody clothing taken from Zombies, now have a small chance of causing player to become infected, if it has not been properly cleaned before being applied.

[Bug Fix]

  • Pasta/Rice recipes not allowing any more items when creating the initial item from a spice.
  • Fixed "Gode Mode" typo
  • Use translated names when radio broadcasts increase a skill. (Issue 1118)
  • Made perk columns as wide as needed in the Player Stats admin panel. (Issue 1147)
  • Fixed spawn-with-player spawnpoints not working in splitscreen.
  • Fixed ISTextBox bug with controller that broken splitscreen. (Issue 1106)
  • Fixed lua error using the mousewheel to scroll through containers when the current container isn't in the list.
  • Fixed position of two tickboxes in the options screen at 1280x720.
  • Fixed corpses sometimes stay highlighted (again).
  • Optimized rendering the inventory windows to reduce garbage creation.
  • The load-game screen displays an indicator next to dead-player savefiles.
  • Fixed "Continue" button showing the new-game screen for dead-player savefiles.
  • Fixed not being able to enter a savefile name when there is only one spawn region.
  • Fixed map screen not showing up when map is in the Loot Window.
  • Fixed infinite icecream bug

IWBUMS Build 38.25

Date: October 26, 2017
Forum: IWBUMS Build 38.25

[Bug Fix]

  • Fixed broken weapons sometimes not being marked broken after combat. (Issue 1206) This could happen with 2 hits in the same swing.
  • Fixed allowing stacked crates to exceed wall height with 2x. (Issue 1208)
  • Fixed IsoStove constructor adding to IsoCell.ProcessIsoObjects.
  • GrabItemAction calls InventoryItem:setWorldItem(nil)
  • Fixed some AlarmClock and rain-collecting-item issues.
  • Fixed stopping an AlarmClock not being synced in mp.
  • Fixed AlarmClock settings not changing on the server, only the clients.
  • Fixed fridge/freezer works when moved outside a room before hydro shuts off. (Issue 1204)
  • Dismantling a radio/walkie-talkie returns the battery and headphones. (Issue 1202)
  • Fixed stash system modifying buildings after they had been visited.
  • Fixed stash system not being reset after exiting a game and starting another.
  • Fixed stash system exception exiting mp game after playing a sp game.
  • Fixed non-working light in MP for other players after moving indoor or outdoor lamp.
  • Fixed LightingJNI exception during startup before ChunkMap was created.
  • Fixed IsoMetaChunk.removeZone() not removing reference to the removed zone.
  • Fixed errors with Pasta created from a spice.
  • Don't display savefile name in spawn-point ui in splitscreen.

IWBUMS Build 38.24

Date: October 20, 2017
Forum: IWBUMS Build 28.24

[Bug Fix]

  • Fixed no spawnpoint screen, new game loads current savefile.
  • Fixed GameClient.ServerSpawnRegions not being cleared after disconnecting.
  • Added WorldSelect UI to choose from multiple disjoint groups of maps.
  • The new "SELECT WORLD" UI is displayed when there are enabled map mods whose maps don't join the game's (i.e., stand-alone maps).
  • The new MapGroups class is responsible for putting each disjoint set of maps into a MapGroup. It also has methods for reporting map-overlap conflicts.
  • ModOrderUI now only displays maps with conflicts to reduce confusion to the user. It is still possible for the number of conflicts listed to extend off the bottom of the ui, it needs fixing.
  • Removed references to obsolete WorldScreen (now it's LoadGameScreen).
  • Removed obsolete LastStandChallengeSelect.lua
  • Removed West Point from the "Add an available map" combobox in the server-settings editor.
  • Fixed default server spawnregions not including Riverside and Rosewood.
  • ServerSettingsScreen do-nothing Lua fix.
  • UI tweaks in MapSpawnSelect
  • Fixed adding incorrect map coordinates in the Server Settings spawnpoint file editor.
  • Fixed lua errors when adding mods and maps by name in the Server Settings editor.
  • Fixed custom spawn regions not displaying in the Select Spawn Location screen
  • The name of a spawn region was being treated as a map folder name, which isn't always the case, it's simply a human-readable label.
  • Fixed setaccesslevel from server console/rcon not updating database.
  • TYPO: Changed instances of "god mod" to "god mode"

IWBUMS Build 38.23

Date: October 17, 2017
Forum: IWBUMS Build 38.23

[Bug Fix]

  • Fixed Ctrl+A over collapsed inventory window prevents movement. (Issue 1164)
  • Fixed "User Panel" "Admin Panel" etc button alignment
  • Fixed IsoGridSquare.discard() not resetting haveElectricity / haveSheetRope.
  • Fixed microwave looping sound not stopping sometimes in multiplayer.
  • Fixed microwave timer sync in multiplayer.
  • Fixed microwave sound not playing after loading a savegame if the microwave was already on.
  • load() isn't called on the main thread so it shouldn't be trying to play audio.
  • Typo Highlited -> Highlighted
  • Fixed ZombieUpdatePacker exception. Seen when client was disconnecting.
  • Fixed generators not marking squares as having electricty sometimes. When chunks near generators were loaded after the generator, squares on those chunks weren't getting the haveElectricty flag set.
  • Fixed /card and /roll client command bugs with accessLevel.
  • Fixed lua exception after disconnecting from server with accessLevel != none.
  • Use equals() instead of startsWith() when checking server command names. (Issue 1168). Also changed handleClientCommand() to use the same argument-parsing code as handleServerCommand() (so quotes are optional in /changepwd).
  • Fixed incorrect assert in ServerMap.init()
  • Fixed server NullPointerException with ThunderStorm and zombified player.
  • Fixed lua error after removing all entries from the server list. (Issue 1171)
  • Fixed door locking/unlocking with keys in multiplayer. (Issue 1154)
  • syncIsoObjectSend() was getting called before this.lockedByKey was changed.
  • Fixed "NullPointer in BodyDamage breaks save"
  • Corpses not being removed in mp
  • lua error when selecting "spawn next to player X"
  • Fixed sterilize bandages all only sterilizing one bandage

Build 38.22

Date: October 6, 2017
Forum: Build 38.22

[Bug Fix]

  • Fixed tutorial/challenges not working.
  • Fixed linux version's .json.
  • Fixed corpses not being removed in MP.

Build 38.21

Date: October 3, 2017
Forum: Build 38.21

[Bug Fix]

  • Fixed saves with map mods not able to load.

Build 38.20

Date: September 29, 2017
Forum: Build 38.20

[Bug Fix]

  • Fixed radio sound related bugs.
  • Fixed some missing sounds/various fmod related problems.
  • Fixed zombies not being able to thump windows/barricade.
  • Fixed changing owner of a faction not being synced.
  • Fixed craftingUI recipes list not being auto-sorted.
  • Improved CTRL + A select all, to not be so detrimental in movement.
  • Fixed adding fuel in BBQ not working.

Build 38.19

Date: September 26, 2017
Forum: Build 38.19

[New]

  • You can now build log wall with dirty rags.

[Balance]

  • Increased a tad pain killer duration.
  • Increased a tad soap spawn rate.
  • Increased soap duration (from 10 uses to 20).

[Bug Fix]

  • Fixed generator being reset on reload on MP.
  • Fixed not being able to forage (missing zones).
  • Fixed wrong calculation in bleeding/scratch time.
  • Infinite bleeding time should be fixed.
  • Exported new tiles in 1x (to fix some people not seeing new graves tile).
  • Fixed nullPointer during SleepEvent.

Build 38.18

Date: September 26, 2017
Forum: Build 38.18

[Bug Fix]

  • Hopefully fix for generator in MP! (cannot really reproduce here, so tough to fix :/)

Build 38.17

Date: September 25, 2017
Forum: Build 38.17

[Bug Fix]

  • Moved zone saving into meta_zone.bin, this should avoid bufferunderflow and causing map_meta to fail loading:
    • Fix alarms being reset
    • Fix safehouses being reset
    • May fix generator (can't be sure for now)
  • Removed HoursForCorpseRemoval from server options, it's now a sandbox options.
  • Fixed wrong Soap spawning (not able to wash clothings).
  • Fixed flies not being removed in case of bodies were removed by server.

Build 38.16

Date: September 24, 2017
Forum: Build 38.16

[Balance]

  • Lowered flies sound threshold.
  • Lowered flies sound volume.

[Bug Fix]

  • Fixed mac version not working
  • Fixed black square near West Point.

IWBUMS Build 38.15

Date: September 21, 2017
Forum: Build 38.15

[Bug Fix]

  • Fixed custom map problem in MP.
  • Fixed spawn regions problem in MP.
  • Fixed lights not being synced.
  • Fixed sync problem with doors.
  • Disabled flies sound in MP for now (will prob make it return in public once it's fixed)

IWBUMS Build 38.14

Date: September 20, 2017
Forum: Build 38.14

[Bug Fix]

  • Fixed lighting bugs.
  • COOP custommap loading.
  • tutorial map bug
  • some minor stuff (moodles texts, world filler missing...)

IWBUMS Build 38.13

Date: 18th September, 2017
Forum: IWBUMS Build 38.13

[Bug Fix]

  • Fixed flies sound looping in MP & being way too loud. (multiple zones were created)
  • Fixed general experience points bug: We need feedback there, if people with broken save could tell us if now they have correct amount of xp points to next level, that'd be great.

IWBUMS Build 38.12

Date: 13th September, 2017
Forum: IWBUMS Build 38.12

[New]

  • Can use CTRL + A to select all items in a container.
  • Command console in Debug now autosuggests functions and shows return types.
  • Command console version now accurately reflects the current version of the game.
  • Items used for fuel in campfires can now be used for fuel in BBQs.
  • Sheet of paper can now be written on.

[Balance]

  • Tweaked heat cut off value for recipes.

[Bug Fix]

  • Fixed issue with player-made fences.
  • Fixed issue with player-built roof/floors blocking overview.
  • Fixed random zombies strength not being able to destroy windows/doors.

IWBUMS Build 38.11

Date: 5th September, 2017
Forum: IWBUMS Build 38.11

[New]

  • First Aid kits now spawn with sterilized bandages, rather than regular bandages.
  • Can now sterilize cloth bandages in a boiling pot of water.
  • Mattress can now be made using a suture needle as well as a regular needle.
  • You can now add spices as first item in pasta/rice (eg. marinara).
  • Updated community translations.
  • Updated credits.

[Balance]

  • Balanced flies on bodies sound.

[Optimization]

  • Optimized Garbage Collection
  • Added WorldReuserThread
  • LightingJNI optimized
  • Fixed surge in memory usage of 2-300 MB that can stall the game
  • Optimized map loading
  • Fixed: Voice Manager being enabled in SP. [Should give slight improvement in FPS, especially on slower systems]

[Bug Fix]

  • Fixed: Sync bug. "Player turns on light and stays in the room. When another player approaches the same building, the light will turn off."
  • Fixed: Stopped it always raining when loading/starting a game.
  • Fixed: " ' " problems in new riverside description.
  • Fixed: Rare bug with the craftingUI.
  • Fixed: Mod order button being missplaced.
  • Fixed: Bug with the getLightFoodMod() calculation.
  • Fixed: Evolved recipe drinks not being able to be drunk when an item could be added to it (the coffee bug).
  • Fixed: Crafting issue with Hot Cuppa.
  • Fixed: Various map bugs and issues.

IWBUMS Build 38.10

Date: 30th August 2017
Forum: IWBUMS Build 38.10

[New]

  • Added some missing road lines on the map.

[Bug Fix]

  • Added missing "spawn point" options in the server settings GUI.
  • Fixed tutorial/challenges maps not being loaded.
  • Added missing world filler.
  • Fixed possible bug with alarm being reset.
  • Fixed bunch of bugs on the map.

IWBUMS Build 38.9

Date: 29th August 2017
Forum: IWBUMS Build 38.9

[New]

  • Added many new zones (foraging, trapping, respawn..) to riverside.

[Balance]

  • Sleeping outside in rain will wake players up, unless they are in a tent or under a player made structure with roof.

[Bug Fix]

  • Fixed bodies corpses zone sometimes overlapping.
  • Fixed bodies corpse zone not being properly synced in multiplayer.
  • Fixed bugs on the new riverside map.
  • Fixed lot of UI non-working with a gamepad.
  • Large amount of smaller items will now correctly fill up container space available.
  • Book Reading is now interrupted when player aims a weapon.
  • Fixed Characters losing fraction of xp on save.

IWBUMS Build 38.8

Date: 25th August 2017
Forum: IWBUMS Build 38.8

[New]

  • New map area added! The town of Riverside and the Knox Heights Country Club are now ripe and ready for exploration. It can be found west of West Point. [Foraging zones etc still need to be added, but survival can commence!]
  • Added back tanglewood world views code and server save optimization.

IWBUMS Build 38.7

Date: 23rd August 2017
Forum: IWBUMS Build 38.7

[New]

  • [MP] Optimization to limit the amount of zombie placement and zombie movement data that’s shared between players. Released in preparation for the Wednesday community megatest.
  • Added cells copy conflicts for modded maps.
  • Added a mod order UI, use it if you have conflicts in your modded map!

[Bug Fix]

  • Fixed new custom maps loader not overriding vanilla cells.
  • Fixed bleeding after healing a scratch.

IWBUMS Build 38.6

Date: 8th August 2017
Forum: IWBUMS Build 38.6

  • Added Japanese radio translaton.
  • Fixed new custom map loader not overriding vanilla cells.
  • Map updated to include room defs on flat roof/canopy squares to eliminate ugy blacked out overhangs in new rendering system
  • Removed deprecated tile culling code -- this was removing anything that tried to render between the player and the camera in a small radius around the player. This was a catch all for overhangs and canopies that should all * now be hidden more cleanly.
  • Improved the logic that hides the upper levels of buildings when player is not indoors (no room def in the square) and the building might obscure our view of them -- should hide the building when you're behind it but also * when you're under a canopy the belongs to it
  • Fixed blood splatters rendering on hidden upper floors of buildings
  • Player-built walls should become transparent just like pre-built ones do when they are obscuring play
  • Player-built floors should become hidden just like pre-built ones
  • Improved visibility when peeking through windows. Walls should become transparent to fully reveal rooms.
  • Improved "window peeking" to include doors with glass.
  • Peeking through doors and windows should be blocked by blinds and curtains
  • CTRL key no longer gets trapped by the inventory and fails to work in combat
  • Items that can't be made frozen by freezers would often be spawned ‘frozen’ in freezers, and then would never melt. Unfreezable items no longer spawn frozen in freezers.
  • Salmon no longer shows nutritional information without the nutritionist trait.
  • Crafting recipes using logs now give XP for carpentry – just as with planks. A notched plank created using a log, for example, now gives XP – just as it would with a plank.
  • Rice can now be transferred to bowls – previously cooked rice wouldn't let you transfer without adding another ingredient.
  • Fixed reading books not ending when last page was read.
  • Turning oven on or off from oven setting panel is now synced with inventory bar.
  • Several missing movable items are now movable. Thanks Svarog.
  • Many general Map bugs fixed.
  • MP: Server Saving message now appears as a central Spiffo image notification.

IWBUMS Build 38.5

Date: 18th July 2017
Forum: IWBUMS Build 38.5

[New]

  • Changed how bodies make you ill, previously the bodies count was set on the current zone (and it could be really big) now a custom 30x30 tiles zone is created, meaning bodies illness/flies will spread only on 30 tiles.

[Balance]

  • Changed how bleeding from a scratch evolve, it should now resolve faster to avoid bleeding while the scratch is over.

[Bug Fix]

  • Fixed flies sound emitter overlapping.
  • Fixed possible lags due to bodies on ground.
  • Fixed problem with custom map loading (conflict detector on his way!).
  • Added missing recipes with dirty rags.
  • Added missing recipe for cleaning shoes.

IWBUMS Build 38.4

Date: 26th June 2017
Forum: IWBUMS Build 38.4

[New]

  • Changed how custom maps are loaded:
    • After selecting your mod, you now arrive on the "select spawn location" screen. There is no longer a "select map" screen - to avoid confusion.
    • Every map mod that's enabled is now loaded, including their spawnpoints.
    • This means you don't need to code your own 'multiple maps mod' to load up more than one.
  • New sandbox option:
    • Fire spread (previously No Fire spread on server): allow or not spreading fire.
  • [MP] When a server save occurs all player action is paused for a very brief time. Currently a server option. This will hopefully reduce lag and side-effects of players performing actions during the save.
  • [MP] Got rid of TransactionID while it's bugged & it made server saving longer.
  • Changes on world view:
    • Building levels above the player are ONLY hidden for the "current building".
    • "Current building" defined as the building you're inside OR if you're outside, the building blocking our view of the player character OR a building whose window you're look through.
    • To peek through a window stand adjacent and face it.
    • Building levels are also hidden when the nearest visible zombie is behind a building. So if your character looks behind the back wall of a building and there's a zombie there the building's floors will be hidden just as they would if you walked behind the building.
    • Building exterior walls are no longer stencilled to transparent when you're outside unless they are actually ** blocking the view of your character.

[Balance]

  • Lowered flies sound.
  • Changed graves sprites for a 2 tiles instead of 3. (smaller graves)

IWBUMS Build 38.3

Date: 20th June 2017
Forum: IWBUMS Build 38.3

[New]

  • Ripping dirty or bloody clothing will result in dirty rags.
  • Added radio and tv sounds.

[Balance]

  • Lowered flies's sound and radius.
  • Now tie flie's sound to ambient volume option.

[Bug Fix]

  • Now spawn the correct "new" soap (to wash clothings!).
  • Fixed being able to build wooden cross on top of other tiles.
  • Fixed being able to bury corpse on each tiles of the graves.
  • Fixed zombies & players being able to damage the graves.
  • Now run the lua test for each possible items of a recipe.
  • Fixed trying to wash clothings from not a clothing (clicking on soap..) not working.
  • Fixed dedicated server bug with flies sound.
  • Fixed multi trigger radio effects with multiple devices near player.

IWBUMS Build 38.2

Date: 14th June 2017
Forum: IWBUMS Build 38.2

[New]

  • [MP] Added a "Level Up" button on the player stats UI to quickly level up a perk without using global point.
  • Zombies clothing will now have great chance of being dirty or bloody (or both!).
  • Added ambient flies sounds if lot of zombies corpses are on a zone.
  • New sandbox options:
  • Clothing Degradation: Governs how quickly clothing degrades, becomes dirty and bloodied. (Can be disabled.)
  • Added random selection on zombie's: Strength, Toughness and Cognition.

[Balance]

  • Lowered a lot the effect of dead bodies over illness.
  • You can now add up to 5 corpses into a single graves.
  • Moved night darkness sandbox option to World category instead of Nature.
  • Increased the darkness when selecting "Pitch Black" in sandbox option.
  • Increased a tad the nutrition values of fishes & berries.

[Bug Fix]

  • Fixed being able to dig graves over graves if directions were different.
  • Fixed Burry into Bury. (another RJ-ism!)
  • Fixed lampost still active when electricity was down.
  • Fixed being able to build thing inside player's safehouse.
  • Fixed being able to climb through windows into a player's safehouse.
  • Fixed a bug when making player's clothing bloody.
  • Fixed bug when picking/dropping a zombie not updating zone's bodies count.
  • Fixed bunch of bugs in dead bodies counting for illness.

IWBUMS Build 38

Date: 13th June 2017
Forum: IWBUMS Build 38

New

  • New map area added! The town of Riverside and the Knox Heights Country Club are now ripe and ready for exploration. It can be found west of West Point. [Foraging zones etc still need to be added, but survival can commence!]
  • Added an easy way for modders to add columns to their scrolling lists.
  • First Aid kits now spawn with sterilized bandages, rather than regular bandages.
  • Can now sterilize cloth bandages in a boiling pot of water.
  • Mattress can now be made using a suture needle as well as a regular needle.
  • You can now add spices as first item in pasta/rice (eg. marinara).
  • Can use CTRL + A to select all items in a container.
  • Command console in Debug now autosuggests functions and shows return types.
  • Command console version now accurately reflects the current version of the game.
  • Items used for fuel in campfires can now be used for fuel in BBQs.
  • Sheet of paper can now be written on.
  • Updated credits.
  • Large piles of rotten corpses will make you feel ill and sad if you stay close to them for extended periods.
  • You can now dig graves with a shovel. (Ability to bury multiple bodies in the same grave will come in 38.2)
    • If you're carrying a corpse, you can bury it in an empty grave.
  • Added new sub menu in carpentry "Misc".
    • In "Misc" you'll find a wooden cross, acairn and a wooden memorial picket to go alongside the graves you dig.
  • TV and Radio programmes now have an impact on the character's moodles. If watching an instructional show then an XP multiplier is received.
Clothing
  • Clothing can now become dirty over extended periods, dependant on your activities.
  • Fighting zombies will make your clothing bloody.
  • If you're wearing dirty or bloody clothing over an open wound then chances of infection (normal infection, not zombie) will increase.
  • Clothing now also has durability, every time you get hit you'll lose a little.
  • Some clothing is more resistant than others.
New sandbox options
  • Generator Spawn: Increase/decrease the chance of electrical generators spawning on the map.
  • Generator Fuel Consumption: Impacts how much fuel is consumed by generators. A generator that needs no fuel should be set to 0.0. (Replaces GeneratorFuelConsumed server option)
  • Randomized House Chance: Increase/decrease probability of discovering randomized safe house on the map: either burnt out, containing loot stashes, dead survivor bodies etc.
  • Annotated Map Chance: Impacts on how often a looted map will have annotations marked on it by a deceased survivor.
  • Zombie Construction Damage: Governs whether or not zombies can destroy player constructions and defences.
  • Free Trait Points: Adds free points during character creation.
  • Player-built Construction Strength: Gives player-built constructions extra hit points so they are more resistant to zombie damage.
  • Day/Night Active Zombies: Governs whether zombies are more active during the day, or whether they act more nocturnally. Inactive zombies will be slower, and tend not to give chase.
  • Nocturnal Darkness: Governs how dark it gets at night. Don't forget your flashlight
  • Injury Severity: Increase and decrease the impact that injuries have on your body, and their healing time.
  • Bone Fracture: Enable or disable broken limbs when survivors receive injuries from impacts, zombie damage and falls.
  • Time Before Corpse Removal: Number of in-game hours before zombie corpses are automatically removed from the map. (Replaces former HoursForCorpseRemoval server option).
  • Decaying Corpse Health Impact: Governs impact that nearby decaying bodies has on the player's health and emotions
  • Clothing Degradation: Governs how quickly clothing degrades, becomes dirty and bloodied. (Can be disabled.)
  • Added random selection on zombie's: Strength, Toughness and Cognition.
  • Fire spread (previously No Fire spread on server): allow or not spreading fire.
Custom map loading
  • After selecting your mod, you now arrive on the "select spawn location" screen and no more "select map" screen to avoid confusion.
  • Every map mods enabled is now loaded, including their spawnpoints.
  • It means you don't need to code your own multiple maps mod to load more than one.
  • Added a mod order UI, use it if you have conflicts (copy a cell over existing one) in your modded map!
World view
  • Building levels above the player are ONLY hidden for the "current building".
  • "Current building" defined as the building you're inside OR if you're outside, the building blocking our view of the player character OR a building whose window you're look through.
  • To peek through a window stand adjacent and face it.
  • Building levels are also hidden when the nearest visible zombie is behind a building. So if your character looks behind the back wall of a building and there's a zombie there the building's floors will be hidden just as they would if you walked behind the building.
  • Building exterior walls are no longer stencilled to transparent when you're outside unless they are actually blocking the view of your character.
Multiplayer
  • Added an UI for admin to manage player's inventory.
  • When a server save will occur all client will be unable to perform anything (paused, server option).
  • Got rid of TransactionID while it's bugged & it made server saving longer.
  • Optimization to limit the amount of zombie placement and zombie movement data that’s shared between players. Released in preparation for the Wednesday community megatest.
  • Added a "Level Up" button on the player stats UI to quickly level up a perk without using global point.

Balance

  • Increase player's constructions hit points.
  • Removed starting year sandbox option.
  • Increased a tad the nutrition values of fishes & berries.
  • Sleeping outside in rain will wake players up, unless they are in a tent or under a player made structure with roof.

Bug Fix

  • Fixed zombie memory "none" sandbox option not working.
  • Fixed a bug with season making moon not afecting ambient lights at night.
  • Fixed water pouring bug.
  • Fixed lampost still active when electricity was down.
  • Fixed being able to build thing inside player's safehouse.
  • Fixed being able to climb through windows into a player's safehouse.
  • Fixed bodies corpses zone sometimes overlapping.
  • Fixed bodies corpse zone not being properly synced in multiplayer.
  • Fixed bugs on the new riverside map.
  • Fixed lot of UI non-working with a gamepad.
  • Large amount of smaller items will now correctly fill up container space available.
  • Book Reading is now interrupted when player aims a weapon.
  • Fixed Characters losing fraction of xp on save.
  • Added missing "spawn point" options in the server settings GUI.
  • Added missing world filler.
  • Fixed possible bug with alarm being reset.
  • Fixed Rare bug with the craftingUI.
  • Fixed Mod order button being missplaced.
  • Fixed Bug with the getLightFoodMod() calculation.
  • Fixed Evolved recipe drinks not being able to be drunk when an item could be added to it (the coffee bug).
  • Fixed Crafting issue with Hot Cuppa.

Optimization

  • Optimized Garbage Collection
  • Added WorldReuserThread
  • LightingJNI optimized
  • Fixed surge in memory usage of 2-300 MB that can stall the game
  • Optimized map loading
  • Fixed: Voice Manager being enabled in SP. [Should give slight improvement in FPS, especially on slower systems]