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Bunny Ears (black)

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Project ZomboidItemsClothingAccessoriesBunny Ears (black)
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Bunny Ears
RabbitrearsBlack Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
Hat
Technical
Item ID
Base.Hat_BunnyEarsBlack

Bunny ears (black) are a cosmetic hat that provides no protection or insulation. The item has two variants: black and white.

Body location

Protection Hat.png
  • Head

Location

The loot distributions can be found in the table(s) below.

Hat_BunnyEarsBlack distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
closet crate 6.74%
garagestorage crate 6.74%
lingeriestore counter 19.68%
lingeriestore crate 19.68%
storageunit crate 6.74%
stripclub dresser 3.04%
Outfit
Outfit Probability GUID
Stripper Black (female) 100% c79cd2b6-b08d-4725-b61d-f8f358ef5eb0
Stripper Naked (female) 30% 2268190c-2734-465e-a8b7-5ead3601cbc3
Waiter Stripper (female) 100% 170db8ce-e48c-42a9-a724-d1ba3d40aba2
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 Nav: 5
TownZone: 5
TrailerPark: 5
Vegitation: 5
- - - - - - -

History

Base.Hat_BunnyEarsBlack

Version Description
Build 41.69 DisplayCategory added with value Accessory.
Build 41.65 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt

Retrieved: Build 41.78.16
item Hat_BunnyEarsBlack
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Bunny Ears,
		ClothingItem = Hat_BunnyEarsBlack,
		BodyLocation = Hat,
		Icon = RabbitearsBlack,
		CanHaveHoles = false,
		BloodLocation = Head,
		ChanceToFall = 10,
		WorldStaticModel = BunnyEarsBlack_Ground,
	}

See also