Bunny Ears

From PZwiki
Spiffo controlyourself.png
This page was last updated for an older version (41.65).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
Please update the version after updating the page.
Bunny Ears
RabbitrearsBlack Model.png
RabbitEarsWhite Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Hat
Technical
Item ID
Base.Hat_BunnyEarsBlack
Base.Hat_BunnyEarsWhite

Bunny ears are a cosmetic hat that provides no protection or insulation. The item has two variants: black and white.

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
closet crate 4 2
lingeriestore counter 4 8
stripclub dresser 4 0.4

Bunny ears can be found in strip clubs and on stripper zombies.

Body location

Protection Hat.png
  • Head

Code

WhiskeyHalf.png
This section may be in need of improvement.
Wrong grouping
Editors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.

Bunny Ears (Black) Bunny Ears (Black)

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt

Retrieved: Build 41.78.16
item Hat_BunnyEarsBlack
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Bunny Ears,
		ClothingItem = Hat_BunnyEarsBlack,
		BodyLocation = Hat,
		Icon = RabbitearsBlack,
		CanHaveHoles = false,
		BloodLocation = Head,
		ChanceToFall = 10,
		WorldStaticModel = BunnyEarsBlack_Ground,
	}

Bunny Ears (White) Bunny Ears (White)

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt

Retrieved: Build 41.78.16
item Hat_BunnyEarsWhite
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Bunny Ears,
		ClothingItem = Hat_BunnyEarsWhite,
		BodyLocation = Hat,
		Icon = RabbitearsWhite,
		CanHaveHoles = false,
		BloodLocation = Head,
		ChanceToFall = 10,
		WorldStaticModel = BunnyEarsWhite_Ground,
	}

See also