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Bunny Suit (black)

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Project ZomboidItemsClothingFull bodyBunny Suit (black)
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This page has been revised for the current stable version (41.78.16).
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Bunny Suit
BunnyOutfit Black Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Equipped
Underwear
Technical
Item ID
Base.BunnySuitBlack

A bunny suit (black) is a clothing item.

Usage

The bunny suit is purely an aesthetic item and provides no protection from scratches, bites, or weather. It matches with the bunny tail and bunny ears.

Location

The loot distributions can be found in the table(s) below.

BunnySuitBlack distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
lingeriestore clothingrack 19.68%
lingeriestore crate 19.68%
lingeriestore shelves 19.68%
Outfit
Outfit Probability GUID
StripperBlack (Female) 100% c79cd2b6-b08d-4725-b61d-f8f358ef5eb0
WaiterStripper (Female) 100% 170db8ce-e48c-42a9-a724-d1ba3d40aba2
Foraging
Amount Skill level Biome: chance Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 Nav: 1
TownZone: 1
TrailerPark: 1
Vegitation: 1
- - - - - - -

Buildings

Bunny suits are only found in lingerie stores. They are also a rare foraging item.

Trivia

  • The bunny suit does not currently have its own icon and instead uses the glasses icon.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt

Retrieved: Build 41.78.16
item BunnySuitBlack
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Bunny Suit,
		ClothingItem = BunnySuitBlack,
		BodyLocation = Underwear,
		Icon = GlassesBlack,
		Weight = 0.1,
		WorldStaticModel = BunnySuitBlack_Ground,
	}

See also