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Cabbage

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Cabbage
CabbageModel.png
Cabbage (Rotten)
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Days fresh
2 days
Days until rotten
2 days
Nutrition
HungerMoodle Icon Hungry.png
-25
ThirstMoodle Icon Thirsty.png
-15
CaloriesCalories
178
CarbohydratesCarbohydrates
41.41
ProteinsProteins
9.14
FatFat
0.71
Technical
Item ID
farming.Cabbage
PlushSpiffo.pngThis article is about vegetable. For crop, see Cabbage (crop).

Cabbage is a perishable food item.

Usage

Trapping

Main article: Trapping

Cabbage can be used as bait in traps to capture rabbits.

Consumable properties

Cabbage can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten

Cabbage.png
Hunger: -24


Cabbage.png
Hunger: -18
Boredom: +10
Unhappiness: +10

Cabbage Rotten.png
Hunger: -10
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Cabbage can be preserved to extend its lifespan by using a jar.

Product Ingredients Tools Requirements Workstation XP
JarGreen.png
Jar of Cabbage
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Jar ×1
JarLid.png Jar Lid ×1
Cabbage.png Cabbage ×3
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking

Evolved recipes

Cabbage is a cooking ingredient.

Product Nutrition
Soup
Soup
15
Stew
Stew
15
Salad
Salad
15
Stir Fry
Stir Fry
15
Roasted Vegetables
Roasted Vegetables
15
Sandwich
Sandwich
10
Burger
Burger
10
Taco
Taco
10
Burrito
Burrito
10

Sack of Cabbage

Product Ingredients Tools Requirements Workstation XP
Cabbage.png
Cabbage ×12
Sandbag.png Sack of Cabbage ×1 none none none none

Distribution

The loot distributions can be found in the table(s) below.

Cabbage distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all fridge 6.29%
chinesekitchen fridge 19.27%
dinerkitchen fridge 6.29%
restaurantkitchen fridge 6.29%
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
--- 2 Forest 3
Vegitation 3
FarmLand 10
Farm 10
-10 - - - - May
June
July
March
April
SackProduce_Cabbage distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
grocerystorage crate 1.87%
grocerystorage crate 10.78%
grocerystorage metal_shelves 1.87%
grocerystorage metal_shelves 10.78%
grocerystorage smallcrate 1.87%
grocerystorage smallcrate 10.78%
producestorage crate 23.28%
producestorage crate 41.14%
producestorage crate 76.55%

Farming

Cabbage can be grown by farming with cabbage seeds.

Product Ingredients Tools Requirements Workstation XP
Vegetation farming 01 21.png
Cabbage (crop)
Vegetation farming 01 1.png Plowed Land ×1
TZ CabbageLettuceSeeds.png Cabbage Seeds ×9
WaterDrop.png Water ×85 unit(s)
none none none none

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Cabbage.png farming.Cabbage
Source: ProjectZomboid\media\scripts\farming.txt

Retrieved: Build 41.78.16
item Cabbage
	{
	    DisplayCategory = Food,
		Type				=		Food,
		DisplayName			=		Cabbage,
		Icon				=		Cabbage,
		Weight				=		0.2,
		HungerChange 		=		-24,
		ThirstChange		=		-15,
		DaysFresh 			=		2,
		DaysTotallyRotten 	=	 	4,
		EvolvedRecipe       =       Soup:12;Stew:12;Stir fry Griddle Pan:12;Stir fry:12;Sandwich:6;Sandwich Baguette:6;Burger:6;Salad:12;Roasted Vegetables:12;Taco:6;Burrito:6,
		ThirstChange	=	-10,
		FoodType    =   Vegetables,
        Carbohydrates = 41.41,
        Proteins = 9.14,
        Lipids = 0.71,
        Calories = 178,
        StaticModel = RoundFood_Green,
        WorldStaticModel = Cabbage_Ground,
	}

Sandbag.png Base.SackProduce_Cabbage
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item SackProduce_Cabbage
	{
		DisplayName = Sack of Cabbages,
		DisplayCategory = Food,
		Type = Food,
		Weight = 2,
		Icon = Sandbag,
		CantEat = TRUE,
		DaysFresh = 2,
		DaysTotallyRotten = 4,
		WorldStaticModel = SandBag,
	}

See also