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Cabbage

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Cabbage
Cabbage Model.png
CabbageRotten Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Days fresh
2 days
Days until rotten
4 days
Nutrition
HungerUI Hunger.png
-24
ThirstUI Thristy.png
-10
CaloriesCalories
178
CarbohydratesCarbohydrates
41.41
ProteinsProteins
9.14
FatFat
0.71
Technical
Item ID
farming.Cabbage
PlushSpiffo.pngThis article is about vegetable. For crop, see Cabbage (crop).

Cabbage is a perishable food item.

Usage

Trapping

Main article: Trapping

Cabbage can be used as bait in traps to capture rabbits.

Consumable properties

Cabbage can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Cabbage (Fresh) -24 - - -
Stale Cabbage (Stale) -18 +10 +10 -
Rotten Cabbage (Rotten) -10 +20 +20 100%

Crafting

Cabbage can be preserved to extend its lifespan by using a jar.

Product Ingredients Tools Requirements Workstation XP
JarGreen.png
Jar of Cabbage
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Empty Jar ×1
JarLid.png Jar Lid ×1
Cabbage.png Cabbage ×3
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking

Evolved recipes

Cabbage is a cooking ingredient.

Product Nutrition
PotFull.png
Soup
15
PotFull.png
Stew
15
TZ CraftSalat.png
Salad
15
Stir Fry
Stir Fry
15
RoastingpanFull.png
Roasted Vegetables
15
SandwichSandwich
Sandwich
10
Burger
Burger
10
Taco.png
Taco (crafted)
10
Burrito.png
Burrito (crafted)
10

Sack of Cabbage

Product Ingredients Tools Requirements Workstation XP
Cabbage.png
Cabbage ×12
Sack of Cabbage Sack of Cabbage ×1 none none none none

Location

The loot distributions can be found in the table(s) below.

Cabbage distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all fridge 6.74%
chinesekitchen fridge 19.68%
dinerkitchen fridge 6.74%
restaurantkitchen fridge 6.74%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 2 Farm: 10
FarmLand: 10
Forest: 3
Vegitation: 3
-10 - - - March to November May to July March to April
SackProduce_Cabbage distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
grocerystorage crate 11.21%
grocerystorage crate 2.34%
grocerystorage metal_shelves 11.21%
grocerystorage metal_shelves 2.34%
grocerystorage smallcrate 11.21%
grocerystorage smallcrate 2.34%
producestorage crate 76.71%
producestorage crate 41.46%
producestorage crate 23.67%

Farming

Cabbage can be grown by farming with cabbage seeds.

Product Ingredients Tools Requirements Workstation XP
Vegetation farming 01 21.png
Cabbage (crop)
Vegetation farming 01 1.png Plowed Land ×1
TZ CabbageLettuceSeeds.png Cabbage Seeds ×9
WaterDrop.png Water ×85 unit(s)
none none none none

Trivia

  • Cabbages were originally added as a part of the RobertJohnson's and Thuztor's Farming Mod, with the old icons still being shipped with the game, although unused.

Gallery

History

farming.Cabbage

Version Description
Build 41.72 EvolvedRecipe changed from {'Soup': '15', 'Stew': '15', 'Stir fry Griddle Pan': '15', 'Stir fry': '15', 'Sandwich': '10', 'Sandwich Baguette': '10', 'Burger': '10', 'Salad': '15', 'Roasted Vegetables': '15', 'Taco': '15', 'Burrito': '15'} to {'Soup': '12', 'Stew': '12', 'Stir fry Griddle Pan': '12', 'Stir fry': '12', 'Sandwich': '6', 'Sandwich Baguette': '6', 'Burger': '6', 'Salad': '12', 'Roasted Vegetables': '12', 'Taco': '6', 'Burrito': '6'}.
HungerChange changed from -25 to -24.
Build 41.65 DisplayCategory added with value Food.
EvolvedRecipe changed from {'Soup': '15', 'Stew': '15', 'Stir fry Griddle Pan': '15', 'Stir fry': '15', 'Sandwich': '10', 'Burger': '10', 'Salad': '15', 'Roasted Vegetables': '15'} to {'Soup': '15', 'Stew': '15', 'Stir fry Griddle Pan': '15', 'Stir fry': '15', 'Sandwich': '10', 'Sandwich Baguette': '10', 'Burger': '10', 'Salad': '15', 'Roasted Vegetables': '15', 'Taco': '15', 'Burrito': '15'}.
Build 41.54 WorldStaticModel added with value Cabbage_Ground.
Build 41.20 StaticModel added with value RoundFood_Green.
Build 41.17 EvolvedRecipe changed from {'Soup': '15', 'Stew': '15', 'Stir fry': '15', 'Sandwich': '10', 'Burger': '10', 'Salad': '15', 'Roasted Vegetables': '15'} to {'Soup': '15', 'Stew': '15', 'Stir fry Griddle Pan': '15', 'Stir fry': '15', 'Sandwich': '10', 'Burger': '10', 'Salad': '15', 'Roasted Vegetables': '15'}.
Build 35.25b ThirstChange changed from -15 to -10.
Build 34.23 Calories added with value 178.
Nutrition added with value 41.41.
EvolvedRecipe changed from {'Soup': '10', 'Stew': '10', 'Pie': '10', 'Stir fry': '10', 'Sandwich': '5', 'Burger': '10', 'Salad': '10', 'Roasted Vegetables': '10'} to {'Soup': '15', 'Stew': '15', 'Stir fry': '15', 'Sandwich': '10', 'Burger': '10', 'Salad': '15', 'Roasted Vegetables': '15'}.
HungerChange changed from -10 to -25.
Nutrition added with value 0.71.
Proteins added with value 9.14.
Build 26 EvolvedRecipe added with value {'Soup': '10', 'Stew': '10', 'Pie': '10', 'Stir fry': '10', 'Sandwich': '5', 'Burger': '10', 'Salad': '10', 'Roasted Vegetables': '10'}.
FoodType added with value Vegetables.
Icon changed from Lettuce to Cabbage.
RC2.9.9.17 - Build 0009 Icon changed from TZ_CabbageLettuce to Lettuce.
RC2.9 - Build 0007 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Cabbage.png farming.Cabbage
Source: ProjectZomboid\media\scripts\farming.txt

Retrieved: Build 41.78.16
item Cabbage
	{
	    DisplayCategory = Food,
		Type				=		Food,
		DisplayName			=		Cabbage,
		Icon				=		Cabbage,
		Weight				=		0.2,
		HungerChange 		=		-24,
		ThirstChange		=		-15,
		DaysFresh 			=		2,
		DaysTotallyRotten 	=	 	4,
		EvolvedRecipe       =       Soup:12;Stew:12;Stir fry Griddle Pan:12;Stir fry:12;Sandwich:6;Sandwich Baguette:6;Burger:6;Salad:12;Roasted Vegetables:12;Taco:6;Burrito:6,
		ThirstChange	=	-10,
		FoodType    =   Vegetables,
        Carbohydrates = 41.41,
        Proteins = 9.14,
        Lipids = 0.71,
        Calories = 178,
        StaticModel = RoundFood_Green,
        WorldStaticModel = Cabbage_Ground,
	}

Sandbag.png Base.SackProduce_Cabbage
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item SackProduce_Cabbage
	{
		DisplayName = Sack of Cabbages,
		DisplayCategory = Food,
		Type = Food,
		Weight = 2,
		Icon = Sandbag,
		CantEat = TRUE,
		DaysFresh = 2,
		DaysTotallyRotten = 4,
		WorldStaticModel = SandBag,
	}

See also