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- This article is about vegetable. For crop, see Cabbage (crop).
Cabbage is a perishable food item.
Usage
Trapping
- Main article: Trapping
Cabbage can be used as bait in traps to capture rabbits.
Consumable properties
Cabbage can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh | -24 | - | - | - | |
Stale | -18 | +10 | +10 | - | |
Rotten | -10 | +20 | +20 | 100% |
Crafting
Cabbage can be preserved to extend its lifespan by using a jar.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Jar of Cabbage |
One of: Brown Sugar ×1 Sugar ×1 Sugar Packet ×1 Each of: Empty Jar ×1 Jar Lid ×1 Cabbage ×3 Water ×10 unit(s) Vinegar ×2 unit(s) |
none | none | none | 2.5 Cooking |
Evolved recipes
Cabbage is a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
15 |
Stew |
15 |
Salad |
15 |
Stir Fry |
15 |
Roasted Vegetables |
15 |
Sandwich |
10 |
Burger |
10 |
Taco (crafted) |
10 |
Burrito (crafted) |
10 |
Sack of Cabbage
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Cabbage ×12 |
Sack of Cabbage ×1 | none | none | none | none |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | fridge | 6.74% |
chinesekitchen | fridge | 19.68% |
dinerkitchen | fridge | 6.74% |
restaurantkitchen | fridge | 6.74% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 2 | Farm: 10 FarmLand: 10 Forest: 3 Vegitation: 3 |
-10 | - | - | - | March to November | May to July | March to April |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
grocerystorage | crate | 11.21% |
grocerystorage | crate | 2.34% |
grocerystorage | metal_shelves | 11.21% |
grocerystorage | metal_shelves | 2.34% |
grocerystorage | smallcrate | 11.21% |
grocerystorage | smallcrate | 2.34% |
producestorage | crate | 76.71% |
producestorage | crate | 41.46% |
producestorage | crate | 23.67% |
Farming
Cabbage can be grown by farming with cabbage seeds.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Cabbage (crop) |
Plowed Land ×1 Cabbage Seeds ×9 Water ×85 unit(s) |
none | none | none | none |
Trivia
- Cabbages were originally added as a part of the RobertJohnson's and Thuztor's Farming Mod, with the old icons still being shipped with the game, although unused.
Gallery
History
farming.Cabbage
Version | Description |
---|---|
Build 41.72 | EvolvedRecipe changed from {'Soup': '15', 'Stew': '15', 'Stir fry Griddle Pan': '15', 'Stir fry': '15', 'Sandwich': '10', 'Sandwich Baguette': '10', 'Burger': '10', 'Salad': '15', 'Roasted Vegetables': '15', 'Taco': '15', 'Burrito': '15'} to {'Soup': '12', 'Stew': '12', 'Stir fry Griddle Pan': '12', 'Stir fry': '12', 'Sandwich': '6', 'Sandwich Baguette': '6', 'Burger': '6', 'Salad': '12', 'Roasted Vegetables': '12', 'Taco': '6', 'Burrito': '6'} .HungerChange changed from -25 to -24 . |
Build 41.65 | DisplayCategory added with value Food .EvolvedRecipe changed from {'Soup': '15', 'Stew': '15', 'Stir fry Griddle Pan': '15', 'Stir fry': '15', 'Sandwich': '10', 'Burger': '10', 'Salad': '15', 'Roasted Vegetables': '15'} to {'Soup': '15', 'Stew': '15', 'Stir fry Griddle Pan': '15', 'Stir fry': '15', 'Sandwich': '10', 'Sandwich Baguette': '10', 'Burger': '10', 'Salad': '15', 'Roasted Vegetables': '15', 'Taco': '15', 'Burrito': '15'} . |
Build 41.54 | WorldStaticModel added with value Cabbage_Ground . |
Build 41.20 | StaticModel added with value RoundFood_Green . |
Build 41.17 | EvolvedRecipe changed from {'Soup': '15', 'Stew': '15', 'Stir fry': '15', 'Sandwich': '10', 'Burger': '10', 'Salad': '15', 'Roasted Vegetables': '15'} to {'Soup': '15', 'Stew': '15', 'Stir fry Griddle Pan': '15', 'Stir fry': '15', 'Sandwich': '10', 'Burger': '10', 'Salad': '15', 'Roasted Vegetables': '15'} . |
Build 35.25b | ThirstChange changed from -15 to -10 . |
Build 34.23 | Calories added with value 178 .Nutrition added with value 41.41 .EvolvedRecipe changed from {'Soup': '10', 'Stew': '10', 'Pie': '10', 'Stir fry': '10', 'Sandwich': '5', 'Burger': '10', 'Salad': '10', 'Roasted Vegetables': '10'} to {'Soup': '15', 'Stew': '15', 'Stir fry': '15', 'Sandwich': '10', 'Burger': '10', 'Salad': '15', 'Roasted Vegetables': '15'} .HungerChange changed from -10 to -25 .Nutrition added with value 0.71 .Proteins added with value 9.14 . |
Build 26 | EvolvedRecipe added with value {'Soup': '10', 'Stew': '10', 'Pie': '10', 'Stir fry': '10', 'Sandwich': '5', 'Burger': '10', 'Salad': '10', 'Roasted Vegetables': '10'} .FoodType added with value Vegetables .Icon changed from Lettuce to Cabbage . |
RC2.9.9.17 - Build 0009 | Icon changed from TZ_CabbageLettuce to Lettuce . |
RC2.9 - Build 0007 | Released on this version. |
Code
farming.Cabbage
Source: ProjectZomboid\media\scripts\farming.txt
item Cabbage
{
DisplayCategory = Food,
Type = Food,
DisplayName = Cabbage,
Icon = Cabbage,
Weight = 0.2,
HungerChange = -24,
ThirstChange = -15,
DaysFresh = 2,
DaysTotallyRotten = 4,
EvolvedRecipe = Soup:12;Stew:12;Stir fry Griddle Pan:12;Stir fry:12;Sandwich:6;Sandwich Baguette:6;Burger:6;Salad:12;Roasted Vegetables:12;Taco:6;Burrito:6,
ThirstChange = -10,
FoodType = Vegetables,
Carbohydrates = 41.41,
Proteins = 9.14,
Lipids = 0.71,
Calories = 178,
StaticModel = RoundFood_Green,
WorldStaticModel = Cabbage_Ground,
}
Base.SackProduce_Cabbage
Source: ProjectZomboid\media\scripts\items_food.txt
item SackProduce_Cabbage
{
DisplayName = Sack of Cabbages,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 2,
DaysTotallyRotten = 4,
WorldStaticModel = SandBag,
}