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Cage Trap

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Cage Trap
CageTrapAnim.gif
[[File:{{{icon2}}}|Cage Trap||class=pixelart}}]]
[[File:{{{icon3}}}|Cage Trap||class=pixelart}}]]
[[File:{{{icon4}}}|Cage Trap||class=pixelart}}]]
[[File:{{{icon5}}}|Cage Trap||class=pixelart}}]]
[[File:{{{icon6}}}|Cage Trap||class=pixelart}}]]
[[File:{{{icon7}}}|Cage Trap||class=pixelart}}]]
[[File:{{{icon8}}}|Cage Trap||class=pixelart}}]]
[[File:{{{icon9}}}|Cage Trap||class=pixelart}}]]
General
Category
Trapping
EncumbranceMoodle Icon HeavyLoad.png
1.0
Size
1 tile
Function
Catch animals
Properties
Health
50
Strength
20
Animals
Rabbit.png Squirrel.png
Crafting
Ingredients
Wire (5 units)
Destroy
Products
Technical
Item ID(s)
Base.TrapCage
Tile ID(s)
constructedobjects_01_8

A cage trap is a medium-sized trap used by journeyman trappers.

Usage

A cage trap is one of several traps used in trapping to catch a variety of wildlife.

Trapping

Main article: Trapping

Cage traps can be used to catch rabbits and squirrels.

Catch chance:
Rabbit 40%
Squirrel 40%

Crafting

To craft a cage trap, the player must have picked either the "Park Ranger" occupation or "Hunter" trait during character creation. Otherwise, it will be learned after reading The Hunter Magazine Vol.3 and craftable after reaching trapping level 3.

Trapping

Main article: Trapping
Product Ingredients Tools Requirements Workstation XP
TrapCage.png
Cage Trap
Wire.png Wire ×5 unit(s) none Trapping 3
(and)
MagazineHunting3.png
The Hunter Magazine Vol. 3
none none

Location

The loot distributions can be found in the table(s) below.

TrapCage distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
closet crate 23.28%
garagestorage crate 23.28%
storageunit crate 23.28%
Vehicle
Type Container Effective chance
Hunter Trunk 10.78%
Ranger Trunk 10.78%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
-- - DeepForest 1 - - - - - - -

History

Base.TrapCage

Version Description
Build 41.65 DisplayCategory added with value Trapping.
Build 35.25b MetalValue added with value 10.
Build 26 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item TrapCage
    {
        DisplayCategory = Trapping,
        Weight	=	1,
        Type	=	Normal,
        DisplayName	=	Cage Trap,
        Icon	=	TrapCage,
        Trap    =   true,
        MetalValue = 10,
    }

Tile

Source: ProjectZomboid\media\lua\server\Traps\TrapDefinition.lua

Retrieved: Build 41.78.16
local cageTrap = {};
cageTrap.type = "Base.TrapCage";
cageTrap.sprite = "constructedobjects_01_8";
cageTrap.northSprite = "constructedobjects_01_11";
cageTrap.closedSprite = "constructedobjects_01_9";
cageTrap.northClosedSprite = "constructedobjects_01_10";
cageTrap.trapStrength = 20;
cageTrap.destroyItem = "Base.Wire";
table.insert(Traps, cageTrap);

See also