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Canned Carrots

From PZwiki
Project ZomboidItemsFoodCanned foodCanned Carrots
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Canned Carrots
CanClosedCarrots Model.png
TinnedCarrotsOpen Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.8
Properties
Packaged
Yes
Days fresh
2 days
Days until rotten
4 days
Nutrition
HungerUI Hunger.png
-12
ThirstUI Thristy.png
-4
CaloriesCalories
10.5
CarbohydratesCarbohydrates
28
ProteinsProteins
0
FatFat
0
Technical
Item ID
Base.CannedCarrots2
Base.CannedCarrotsOpen

Canned carrots (written as SLICED CARROTS on the model) is a non-perishable food item.

Usage

Canned carrots can only be opened with a can opener, and once opened become perishable.

Product Ingredients Tools Requirements Workstation XP
Opened Canned Carrots
Opened Canned Carrots
CannedCarrots.png Canned Carrots ×1 CanOpener.png
Can Opener
none none none

Consumable properties

Opened canned carrots can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Opened Canned Carrots (Fresh) -12 - - -
Stale Opened Canned Carrots (Stale) -9 +10 +10 -
Rotten Opened Canned Carrots (Rotten) -5 +20 +20 100%

Crafting

Main article: Cooking

Evolved recipes

Canned carrots are a cooking ingredient.

Product Nutrition
PotFull.png
Soup
12
PotFull.png
Stew
12
TZ CraftSalat.png
Salad
6
Stir Fry
Stir Fry
12
RoastingpanFull.png
Roasted Vegetables
12
SandwichSandwich
Sandwich
6
PieWhole.png
Pie (savory)
12
Rice Pot/SaucepanRice Pot/Saucepan
Rice Pot/Saucepan
12
Rice Pot/SaucepanRice Pot/Saucepan
Pasta Pot/Saucepan
12
PanFull.png
Omelette (crafted)
6

Location

The loot distributions can be found in the table(s) below.

CannedCarrots2 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
FoodCache1 FoodBox 56.03%
garagestorage crate 19.68%
generalstore crate 23.67%
generalstore shelves 23.67%
generalstorestorage crate 23.67%
generalstorestorage shelves 23.67%
gigamart crate 23.67%
gigamart shelves 23.67%
grocery crate 23.67%
grocery shelves 23.67%
grocery smallcrate 23.67%
grocerystorage crate 41.46%
grocerystorage crate 23.67%
grocerystorage crate 3.98%
grocerystorage metal_shelves 41.46%
grocerystorage metal_shelves 23.67%
grocerystorage metal_shelves 3.98%
grocerystorage smallcrate 41.46%
grocerystorage smallcrate 23.67%
grocerystorage smallcrate 3.98%
kitchen counter 19.68%
kitchen crate 19.68%
kitchen overhead 19.68%
kitchen shelves 19.68%
livingroom counter 19.68%
livingroom overhead 19.68%
SafehouseLoot counter 19.68%
storageunit crate 19.68%
SurvivorCache1 counter 19.68%
SurvivorCache1 SurvivorCrate 19.68%
SurvivorCache2 counter 19.68%
SurvivorCache2 SurvivorCrate 19.68%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 - Nav: 1
TownZone: 1
TrailerPark: 1
- - - - - - -

Canned carrots can often be found in kitchen counters.

History

Base.CannedCarrots2

Version Description
Build 41.78 Item tag added with value HasMetal.
Build 41.71 Hotfix CantEat added with value TRUE.
Build 41.69 Weight changed from 0.7 to 0.8.
Build 41.65 DisplayCategory added with value Food.
Build 41.54 WorldStaticModel added with value CanClosedCarrots.
Build 41.23 CannedFood added with value TRUE.
Build 41.12 StaticModel added with value CanClosed.
Build 34.23 Calories added with value 10.5.
Nutrition added with value 28.
Nutrition added with value 0.
Packaged added with value TRUE.
Proteins added with value 0.
Build 33.13 Type changed from Normal to Food.
Build 31.9 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

CannedCarrots.png Base.CannedCarrots2
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item CannedCarrots2
	{
		DisplayName = Canned Carrots,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.8,
		Icon = CannedCarrots,
		CannedFood = TRUE,
		CantEat = TRUE,
		Packaged = TRUE,
		Calories = 10.5,
		Carbohydrates = 28,
		Lipids = 0,
		Proteins = 0,
		StaticModel = CanClosed,
		WorldStaticModel = CanClosedCarrots,
		Tags = HasMetal,
	}

CannedCarrotsOpen.png Base.CannedCarrotsOpen
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item CannedCarrotsOpen
	{
		DisplayName = Opened Canned Carrots,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.8,
		Icon = CannedCarrotsOpen,
		CannedFood = TRUE,
		EatType = can,
		EvolvedRecipe = Omelette:6;Soup:12;Stew:12;Pie:12;Stir fry Griddle Pan:12;Stir fry:12;Sandwich:6;Sandwich Baguette:6;Salad:6;Roasted Vegetables:12;RicePot:12;RicePan:12;PastaPot:12;PastaPan:12,
		/*EvolvedRecipeName = Canned Carrots,*/
		EvolvedRecipeName = Carrot,
		FoodType = Vegetables,
		Packaged = TRUE,
		ReplaceOnUse = TinCanEmpty,
		DaysFresh = 2,
		DaysTotallyRotten = 4,
		HungerChange = -12,
		ThirstChange = -4,
		Calories = 10.5,
		Carbohydrates = 28,
		Lipids = 0,
		Proteins = 0,
		StaticModel = CanOpen,
		WorldStaticModel = CanOpenCarrots,
		Tags = HasMetal,
	}

See also