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Base.CannedCarrotsOpen
Canned carrots (written as SLICED CARROTS on the model) is a non-perishable food item.
Usage
Canned carrots can only be opened with a can opener, and once opened become perishable.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Opened Canned Carrots |
Canned Carrots ×1 | Can Opener |
none | none | none |
Consumable properties
Opened canned carrots can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh | -12 | - | - | - | |
Stale | -9 | +10 | +10 | - | |
Rotten | -5 | +20 | +20 | 100% |
Crafting
- Main article: Cooking
Evolved recipes
Canned carrots are a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
12 |
Stew |
12 |
Salad |
6 |
Stir Fry |
12 |
Roasted Vegetables |
12 |
Sandwich |
6 |
Pie (savory) |
12 |
Rice Pot/Saucepan |
12 |
Pasta Pot/Saucepan |
12 |
Omelette (crafted) |
6 |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
FoodCache1 | FoodBox | 56.03% |
garagestorage | crate | 19.68% |
generalstore | crate | 23.67% |
generalstore | shelves | 23.67% |
generalstorestorage | crate | 23.67% |
generalstorestorage | shelves | 23.67% |
gigamart | crate | 23.67% |
gigamart | shelves | 23.67% |
grocery | crate | 23.67% |
grocery | shelves | 23.67% |
grocery | smallcrate | 23.67% |
grocerystorage | crate | 41.46% |
grocerystorage | crate | 23.67% |
grocerystorage | crate | 3.98% |
grocerystorage | metal_shelves | 41.46% |
grocerystorage | metal_shelves | 23.67% |
grocerystorage | metal_shelves | 3.98% |
grocerystorage | smallcrate | 41.46% |
grocerystorage | smallcrate | 23.67% |
grocerystorage | smallcrate | 3.98% |
kitchen | counter | 19.68% |
kitchen | crate | 19.68% |
kitchen | overhead | 19.68% |
kitchen | shelves | 19.68% |
livingroom | counter | 19.68% |
livingroom | overhead | 19.68% |
SafehouseLoot | counter | 19.68% |
storageunit | crate | 19.68% |
SurvivorCache1 | counter | 19.68% |
SurvivorCache1 | SurvivorCrate | 19.68% |
SurvivorCache2 | counter | 19.68% |
SurvivorCache2 | SurvivorCrate | 19.68% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | - | Nav: 1 TownZone: 1 TrailerPark: 1 |
- | - | - | - | - | - | - |
Canned carrots can often be found in kitchen counters.
History
Base.CannedCarrots2
Version | Description |
---|---|
Build 41.78 | Item tag added with value HasMetal . |
Build 41.71 Hotfix | CantEat added with value TRUE . |
Build 41.69 | Weight changed from 0.7 to 0.8 . |
Build 41.65 | DisplayCategory added with value Food . |
Build 41.54 | WorldStaticModel added with value CanClosedCarrots . |
Build 41.23 | CannedFood added with value TRUE . |
Build 41.12 | StaticModel added with value CanClosed . |
Build 34.23 | Calories added with value 10.5 .Nutrition added with value 28 .Nutrition added with value 0 .Packaged added with value TRUE .Proteins added with value 0 . |
Build 33.13 | Type changed from Normal to Food . |
Build 31.9 | Released on this version. |
Code
Base.CannedCarrots2
Source: ProjectZomboid\media\scripts\items_food.txt
item CannedCarrots2
{
DisplayName = Canned Carrots,
DisplayCategory = Food,
Type = Food,
Weight = 0.8,
Icon = CannedCarrots,
CannedFood = TRUE,
CantEat = TRUE,
Packaged = TRUE,
Calories = 10.5,
Carbohydrates = 28,
Lipids = 0,
Proteins = 0,
StaticModel = CanClosed,
WorldStaticModel = CanClosedCarrots,
Tags = HasMetal,
}
Base.CannedCarrotsOpen
Source: ProjectZomboid\media\scripts\items_food.txt
item CannedCarrotsOpen
{
DisplayName = Opened Canned Carrots,
DisplayCategory = Food,
Type = Food,
Weight = 0.8,
Icon = CannedCarrotsOpen,
CannedFood = TRUE,
EatType = can,
EvolvedRecipe = Omelette:6;Soup:12;Stew:12;Pie:12;Stir fry Griddle Pan:12;Stir fry:12;Sandwich:6;Sandwich Baguette:6;Salad:6;Roasted Vegetables:12;RicePot:12;RicePan:12;PastaPot:12;PastaPan:12,
/*EvolvedRecipeName = Canned Carrots,*/
EvolvedRecipeName = Carrot,
FoodType = Vegetables,
Packaged = TRUE,
ReplaceOnUse = TinCanEmpty,
DaysFresh = 2,
DaysTotallyRotten = 4,
HungerChange = -12,
ThirstChange = -4,
Calories = 10.5,
Carbohydrates = 28,
Lipids = 0,
Proteins = 0,
StaticModel = CanOpen,
WorldStaticModel = CanOpenCarrots,
Tags = HasMetal,
}