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For the build 41.78.16 article, please see the old revision.
Base.CannedFruitCocktailOpen
Canned fruit cocktail (written as FRUIT COCKTAIL on the model) is a non-perishable food item.
Usage
Canned fruit cocktail can only be opened with a can opener, and once opened become perishable.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Opened Canned Fruit Cocktail |
Canned Fruit Cocktail ×1 | Can Opener |
none | none | none |
Consumable properties
Opened canned fruit cocktail can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh | -15 | - | -10 | - | |
Stale | -11 | +10 | - | - | |
Rotten | -6 | +20 | +10 | 100% |
Crafting
- Main article: Cooking
Evolved recipes
Canned fruit cocktail is a cooking ingredient.
Product | Nutrition |
---|---|
Fruit Salad |
15 |
Pie (savory) |
15 |
Cake (crafted) |
15 |
Muffin Tray with Muffins (crafted) |
15 |
Pancakes (crafted) |
15 |
Waffles (crafted) |
15 |
Oatmeal |
5 |
Ice Cream Cone |
5 |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | militarycrate | 2.1% |
armytent | cardboardbox | 2.1% |
armytent | crate | 2.1% |
armytent | smallbox | 2.1% |
derelict | other | 0.53% |
garagestorage | cardboardbox | 15.52% |
generalstore | cardboardbox | 15.52% |
generalstore | crate | 15.52% |
generalstore | shelves | 15.52% |
generalstore | smallbox | 15.52% |
generalstorestorage | cardboardbox | 15.52% |
generalstorestorage | crate | 15.52% |
generalstorestorage | smallbox | 15.52% |
gigamart | cardboardbox | 23.67% |
gigamart | cardboardbox | 4.44% |
gigamart | crate | 23.67% |
gigamart | crate | 4.44% |
gigamart | shelves | 15.52% |
grocery | cardboardbox | 23.67% |
grocery | cardboardbox | 4.44% |
grocery | crate | 23.67% |
grocery | crate | 4.44% |
grocery | shelves | 15.52% |
grocery | smallcrate | 23.67% |
grocery | smallcrate | 4.44% |
grocerystorage | cardboardbox | 23.67% |
grocerystorage | cardboardbox | 4.44% |
grocerystorage | crate | 23.67% |
grocerystorage | crate | 4.44% |
grocerystorage | metal_shelves | 23.67% |
grocerystorage | metal_shelves | 4.44% |
grocerystorage | smallcrate | 23.67% |
grocerystorage | smallcrate | 4.44% |
kitchen | cardboardbox | 15.52% |
kitchen | counter | 5.77% |
kitchen | crate | 15.52% |
kitchen | metal_shelves | 5.77% |
kitchen | overhead | 5.77% |
kitchen | shelves | 5.77% |
livingroom | counter | 5.77% |
livingroom | overhead | 5.77% |
oldarmy | counter | 2.34% |
SafehouseLoot | counter | 6.74% |
SafehouseLoot_Late | counter | 4.44% |
SafehouseLoot_Mid | counter | 11.21% |
SurvivorCache1 | counter | 5.77% |
SurvivorCache2 | counter | 5.77% |
SurvivorCacheBigBuilding | counter | 5.77% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | - | ForagingNav: 1 TownZone: 1 TrailerPark: 1 |
- | - | - | - | - | - | - |
Canned fruit cocktail can often be found in kitchen counters.
History
Base.CannedFruitCocktail
Version | Description |
---|---|
Build 42.0.0 | Tooltip added with value Tooltip_item_CanOpener . |
Build 41.78 | Item tag added with value HasMetal . |
Build 41.71 Hotfix | CantEat added with value TRUE . |
Build 41.69 | Weight changed from 1 to 0.8 . |
Build 41.65 | Released on this version. |
Code
Base.CannedFruitCocktail
Source: ProjectZomboid\media\scripts\items_food_canned.txt
item CannedFruitCocktail
{
DisplayName = Canned Fruit Cocktail,
DisplayCategory = Food,
Type = Food,
Weight = 0.8,
Icon = CannedFruitCocktail,
CannedFood = TRUE,
CantEat = TRUE,
Packaged = TRUE,
Calories = 250,
Carbohydrates = 0,
Lipids = 24,
Proteins = 10,
StaticModel = CanClosed,
WorldStaticModel = CanClosedFruitCocktail_Ground,
Tags = HasMetal,
Tooltip = Tooltip_item_CanOpener,
}
Base.CannedFruitCocktailOpen
Source: ProjectZomboid\media\scripts\items_food_canned.txt
item CannedFruitCocktailOpen
{
DisplayName = Opened Canned Fruit Cocktail,
DisplayCategory = Food,
Type = Food,
Weight = 0.8,
Icon = CannedFruitCocktailOpen,
CannedFood = TRUE,
EatType = candrink,
EvolvedRecipe = Cake:15;FruitSalad:15;Pancakes:15;Muffin:15;ConeIcecream:5;PieSweet:15;Oatmeal:5,
EvolvedRecipeName = Fruit,
FoodType = Fruits,
Packaged = TRUE,
ReplaceOnUse = TinCanEmpty,
DaysFresh = 5,
DaysTotallyRotten = 7,
HungerChange = -15,
UnhappyChange = -10,
Calories = 250,
Carbohydrates = 0,
Lipids = 24,
Proteins = 10,
StaticModel = CanOpenFruitCocktail_Ground,
WorldStaticModel = CanOpenFruitCocktail_Ground,
Tags = HasMetal,
}