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Canned Fruit Cocktail

From PZwiki
Project ZomboidItemsFoodCanned foodCanned Fruit Cocktail
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Parts of this page may have been automatically updated to the latest build (42.0.2).
For the build 41.78.16 article, please see the old revision.
Canned Fruit Cocktail
CanClosedFruitCocktail Model.png
TinnedFruitCocktailOpen Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.8
Properties
Packaged
True
Days fresh
5 days
Days until rotten
7 days
Nutrition
HungerUI Hunger.png
-15
CaloriesCalories
250
CarbohydratesCarbohydrates
0
ProteinsProteins
10
FatFat
24
Effect
UnhappinessUI Unhappy.png
-10
Technical
Item ID
Base.CannedFruitCocktail
Base.CannedFruitCocktailOpen

Canned fruit cocktail (written as FRUIT COCKTAIL on the model) is a non-perishable food item.

Usage

Canned fruit cocktail can only be opened with a can opener, and once opened become perishable.

LightBulbBlue.png
Recipes are still based on build 41, and are planned to be revamped to build 42 at a later date, depending on the game's crafting system improvement.
Product Ingredients Tools Requirements Workstation XP
Opened Canned Fruit Cocktail
Opened Canned Fruit Cocktail
CannedFruitCocktail.png Canned Fruit Cocktail ×1 CanOpener.png
Can Opener
none none none

Consumable properties

Opened canned fruit cocktail can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Opened Canned Fruit Cocktail (Fresh) -15 - -10 -
Stale Opened Canned Fruit Cocktail (Stale) -11 +10 - -
Rotten Opened Canned Fruit Cocktail (Rotten) -6 +20 +10 100%

Crafting

Main article: Cooking

Evolved recipes

Canned fruit cocktail is a cooking ingredient.

Product Nutrition
FruitSalad.png
Fruit Salad
15
PieWhole.png
Pie (savory)
15
Cake.png
Cake (crafted)
15
Muffintray Batter.png
Muffin Tray with Muffins (crafted)
15
PancakesFruit.png
Pancakes (crafted)
15
SafflesFruit.png
Waffles (crafted)
15
Oatmeal
Oatmeal
5
Ice Cream Cone
Ice Cream Cone
5

Location

The loot distributions can be found in the table(s) below.

CannedFruitCocktail distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all militarycrate 2.1%
armytent cardboardbox 2.1%
armytent crate 2.1%
armytent smallbox 2.1%
derelict other 0.53%
garagestorage cardboardbox 15.52%
generalstore cardboardbox 15.52%
generalstore crate 15.52%
generalstore shelves 15.52%
generalstore smallbox 15.52%
generalstorestorage cardboardbox 15.52%
generalstorestorage crate 15.52%
generalstorestorage smallbox 15.52%
gigamart cardboardbox 23.67%
gigamart cardboardbox 4.44%
gigamart crate 23.67%
gigamart crate 4.44%
gigamart shelves 15.52%
grocery cardboardbox 23.67%
grocery cardboardbox 4.44%
grocery crate 23.67%
grocery crate 4.44%
grocery shelves 15.52%
grocery smallcrate 23.67%
grocery smallcrate 4.44%
grocerystorage cardboardbox 23.67%
grocerystorage cardboardbox 4.44%
grocerystorage crate 23.67%
grocerystorage crate 4.44%
grocerystorage metal_shelves 23.67%
grocerystorage metal_shelves 4.44%
grocerystorage smallcrate 23.67%
grocerystorage smallcrate 4.44%
kitchen cardboardbox 15.52%
kitchen counter 5.77%
kitchen crate 15.52%
kitchen metal_shelves 5.77%
kitchen overhead 5.77%
kitchen shelves 5.77%
livingroom counter 5.77%
livingroom overhead 5.77%
oldarmy counter 2.34%
SafehouseLoot counter 6.74%
SafehouseLoot_Late counter 4.44%
SafehouseLoot_Mid counter 11.21%
SurvivorCache1 counter 5.77%
SurvivorCache2 counter 5.77%
SurvivorCacheBigBuilding counter 5.77%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 - ForagingNav: 1
TownZone: 1
TrailerPark: 1
- - - - - - -

Canned fruit cocktail can often be found in kitchen counters.

History

Base.CannedFruitCocktail

Version Description
Build 42.0.0 Tooltip added with value Tooltip_item_CanOpener.
Build 41.78 Item tag added with value HasMetal.
Build 41.71 Hotfix CantEat added with value TRUE.
Build 41.69 Weight changed from 1 to 0.8.
Build 41.65 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

CannedFruitCocktail.png Base.CannedFruitCocktail
Source: ProjectZomboid\media\scripts\items_food_canned.txt

Retrieved: Build 42.0.2
item CannedFruitCocktail
	{
		DisplayName = Canned Fruit Cocktail,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.8,
		Icon = CannedFruitCocktail,
		CannedFood = TRUE,
		CantEat = TRUE,
		Packaged = TRUE,
		Calories = 250,
		Carbohydrates = 0,
		Lipids = 24,
		Proteins = 10,
		StaticModel = CanClosed,
		WorldStaticModel = CanClosedFruitCocktail_Ground,
		Tags = HasMetal,
		Tooltip = Tooltip_item_CanOpener,
	}

CannedFruitCocktailOpen.png Base.CannedFruitCocktailOpen
Source: ProjectZomboid\media\scripts\items_food_canned.txt

Retrieved: Build 42.0.2
item CannedFruitCocktailOpen
	{
		DisplayName = Opened Canned Fruit Cocktail,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.8,
		Icon = CannedFruitCocktailOpen,
		CannedFood = TRUE,
		EatType = candrink,
		EvolvedRecipe = Cake:15;FruitSalad:15;Pancakes:15;Muffin:15;ConeIcecream:5;PieSweet:15;Oatmeal:5,
		EvolvedRecipeName = Fruit,
		FoodType = Fruits,
		Packaged = TRUE,
		ReplaceOnUse = TinCanEmpty,
		DaysFresh = 5,
		DaysTotallyRotten = 7,
		HungerChange = -15,
		UnhappyChange = -10,
		Calories = 250,
		Carbohydrates = 0,
		Lipids = 24,
		Proteins = 10,
		StaticModel = CanOpenFruitCocktail_Ground,
		WorldStaticModel = CanOpenFruitCocktail_Ground,
		Tags = HasMetal,
	}

See also