Canned Sardines

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Project ZomboidItemsFoodCanned foodCanned Sardines
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Canned Sardines
CannedSardines Model.png
CannedSardinesOpen Model.png
CannedSardinesRottenOpen Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.8
Properties
Packaged
Yes
Days fresh
2 days
Days until rotten
4 days
Nutrition
HungerUI Hunger.png
-14
CaloriesCalories
150
CarbohydratesCarbohydrates
0
ProteinsProteins
14
FatFat
11
Technical
Item ID
Base.CannedSardines
Base.CannedSardinesOpen

Canned sardines (written as SARDINES on the model) is a non-perishable food item.

Usage

Canned tuna can be opened without the need of a can opener, however once opened it becomes perishable.

Product Ingredients Tools Requirements Workstation XP
CannedSardinesOpen.png
Opened Canned Sardines
CannedSardines.png Canned Sardines ×1 none none none none

Consumable properties

Opened canned sardines can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten

CannedSardinesOpen.png
Hunger: -14


CannedSardinesOpen.png
Hunger: -10
Boredom: +10
Unhappiness: +10

CannedSardinesOpen.png
Hunger: -6
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Main article: Cooking

Evolved recipes

Canned sardines is a cooking ingredient.

Product Nutrition
Stew
Stew
14
Stir Fry
Stir Fry
14
Sandwich
Sandwich
7
Rice Pot/Saucepan
Rice Pot/Saucepan
14
Omelette
Omelette
7
Pizza
Pizza
14
Toast
Toast
7

Distribution

The loot distributions can be found in the table(s) below.

CannedSardines distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_FoodCanned Duffel Bag 23.28%
Bag_SurvivorBag Large Backpack 23.28%
FoodCache1 FoodBox 62.98%
GroceryBag1 Plastic Bag 1.01%
SafehouseLoot counter 23.28%
SurvivorCache1 SurvivorCrate 23.28%
SurvivorCache1 counter 23.28%
SurvivorCache2 SurvivorCrate 23.28%
SurvivorCache2 counter 23.28%
garagestorage crate 23.28%
generalstore crate 23.28%
generalstore shelves 23.28%
generalstorestorage crate 23.28%
generalstorestorage shelves 23.28%
gigamart crate 23.28%
gigamart shelves 23.28%
grocery crate 23.28%
grocery shelves 23.28%
grocery smallcrate 23.28%
grocerystorage crate 3.98%
grocerystorage metal_shelves 3.98%
grocerystorage smallcrate 3.98%
kitchen counter 23.28%
kitchen crate 23.28%
kitchen overhead 23.28%
kitchen shelves 23.28%
livingroom counter 23.28%
livingroom overhead 23.28%
storageunit crate 23.28%

Canned sardines can often be found in kitchen counters.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

CannedSardines.png Base.CannedSardines
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item CannedSardines
	{
		DisplayName = Canned Sardines,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.8,
		Icon = CannedSardines,
		CannedFood = TRUE,
		CantEat = TRUE,
		Packaged = TRUE,
		Calories = 150,
		Carbohydrates = 0,
		Lipids = 11,
		Proteins = 14,
		StaticModel = CanClosed,
		WorldStaticModel = CannedSardines_Ground,
		Tags = HasMetal,
	}

CannedSardinesOpen.png Base.CannedSardinesOpen
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item CannedSardinesOpen
	{
		DisplayName = Opened Canned Sardines,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.3,
		Icon = CannedSardinesOpen,
		CannedFood = TRUE,
		EatType = can,
		EvolvedRecipe = Pizza:14;Stew:14;Stir fry Griddle Pan:14;Stir fry:14;RicePot:14;RicePan:14;Sandwich:7;Sandwich Baguette:7;Omelette:7;Toast:7,
		/*EvolvedRecipeName = Canned Sardines,*/
		EvolvedRecipeName = Sardine,
		FoodType = Fish,
		Packaged = TRUE,
		ReplaceOnUse = TinCanEmpty,
		DaysFresh = 2,
		DaysTotallyRotten = 4,
		HungerChange = -14,
		Calories = 150,
		Carbohydrates = 0,
		Lipids = 11,
		Proteins = 14,
		StaticModel = CanOpen,
		WorldStaticModel = CannedSardines_Open_Ground,
		Tags = HasMetal,
	}

See also