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- This article is about vehicle windows. For building windows, see Window. For the business, see Window (business).
A window or windshield is an item forming part of a vehicle. It can be found in four different variants, windshield, rear windshield, front window and rear window. They secure the vehicle against zombies and players. If they take too much damage, they will break.
Usage
Installing/Uninstalling
Windows can be installed and removed with a screwdriver. Each level of mechanics will decrease the chance of causing damage and increase the chance of success. The recommended level will result in no damage, and 100% chance of success, which is level 3 for side windows, and 5 for front and rear windshields. They can be smashed to remove them quicker, however the part will not be recovered.
It is not possible to mix types of vehicle parts. For example, a standard class window or windshield cannot be fitted onto a sport vehicle.
A door must be installed before a side window can be installed to a vehicle, and a window must be removed before a door can be installed.
Securing vehicle
Having car windows fitted in a multiplayer game prevents other players from accessing the vehicle and potentially hot-wiring it. However, players can still smash the window and gain access. Therefore, it is highly recommended to store vehicles in a secure safehouse if possible.
As long as the window is up, zombies will not be able to attack the occupants. However, zombie attacks can break windows given enough time, so it is not recommended to let zombies near the windows when parked.
Vehicular combat
Windows can also be manually opened and closed, at the risk of allowing zombies to attack the occupants. However, opening the window allows the player to shoot from inside the vehicle whilst driving or when stationary. You will need either a handgun, shotgun or a rifle equipped to be able to do this. Press and hold down the right mouse button to aim your weapon, and press the left mouse button to fire.
Temperature control
Opening the windows can also cool down the vehicle. However, it may be more effective to use the vehicle's heater to do this.
Condition
A window's condition will decrease if the vehicle crashes into something, or if a zombie or player attacks the window. Windows can be instantly smashed by players, even without a weapon.
Car windows cannot be repaired, meaning the only way to acquire stronger windows is to salvage them from other vehicles.
Item IDs
Item | Class name | Vehicle type |
---|---|---|
Windshield | Standard | Base.Windshield1 |
Heavy-Duty | Base.Windshield2 | |
Sport | Base.Windshield3 | |
Rear Windshield | Standard | Base.RearWindshield1 |
Heavy-Duty | Base.RearWindshield2 | |
Sport | Base.RearWindshield3 | |
Front Window | Standard | Base.FrontWindow1 |
Heavy-Duty | Base.FrontWindow2 | |
Sport | Base.FrontWindow3 | |
Rear Window | Standard | Base.RearWindow1 |
Heavy-Duty | Base.RearWindow2 | |
Sport | Base.RearWindow3 |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
mechanic | crate | 23.28% |
mechanic | crate | 41.14% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
mechanic | crate | 23.28% |
mechanic | crate | 41.14% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
mechanic | crate | 23.28% |
mechanic | crate | 41.14% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
mechanic | crate | 23.28% |
mechanic | crate | 41.14% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
mechanic | crate | 23.28% |
mechanic | crate | 41.14% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
mechanic | crate | 23.28% |
mechanic | crate | 41.14% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
mechanic | crate | 23.28% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
mechanic | crate | 23.28% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
mechanic | crate | 23.28% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
mechanic | crate | 23.28% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
mechanic | crate | 23.28% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
mechanic | crate | 23.28% |
Trivia
It was briefly possible to use melee weapons to attack from inside the vehicle, but it was disabled in build Hotfix 41.78.12[1].