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Car Window

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
PlushSpiffo.pngThis article is about vehicle windows. For building windows, see Window. For the business, see Window (business).
Window/Windshield
CarWindshield Model.png
CarWindshield Model.png
CarWindshield Model.png
CarWindshield Model.png
General
Category
Vehicle Maintenance
Encumbrance
Moodle Icon HeavyLoad.png
3 (window)
8 (windshield)
Properties
Chance damaged
20%
Install/Uninstall
Tool(s)
Recommended level
Technical
Item ID
Base.Windshield1
Base.RearWindshield1
Base.FrontWindow1
Base.RearWindow1

[See all]

A window or windshield is an item forming part of a vehicle. It can be found in four different variants, windshield, rear windshield, front window and rear window. They secure the vehicle against zombies and players. If they take too much damage, they will break.

Usage

Installing/Uninstalling

Windows can be installed and removed with a screwdriver. Each level of mechanics will decrease the chance of causing damage and increase the chance of success. The recommended level will result in no damage, and 100% chance of success, which is level 3 for side windows, and 5 for front and rear windshields. They can be smashed to remove them quicker, however the part will not be recovered.

It is not possible to mix types of vehicle parts. For example, a standard class window or windshield cannot be fitted onto a sport vehicle.

A door must be installed before a side window can be installed to a vehicle, and a window must be removed before a door can be installed.

Securing vehicle

Having car windows fitted in a multiplayer game prevents other players from accessing the vehicle and potentially hot-wiring it. However, players can still smash the window and gain access. Therefore, it is highly recommended to store vehicles in a secure safehouse if possible.

As long as the window is up, zombies will not be able to attack the occupants. However, zombie attacks can break windows given enough time, so it is not recommended to let zombies near the windows when parked.

Vehicular combat

Windows can also be manually opened and closed, at the risk of allowing zombies to attack the occupants. However, opening the window allows the player to shoot from inside the vehicle whilst driving or when stationary. You will need either a handgun, shotgun or a rifle equipped to be able to do this. Press and hold down the right mouse button to aim your weapon, and press the left mouse button to fire.

Temperature control

Opening the windows can also cool down the vehicle. However, it may be more effective to use the vehicle's heater to do this.

Condition

A window's condition will decrease if the vehicle crashes into something, or if a zombie or player attacks the window. Windows can be instantly smashed by players, even without a weapon.

Car windows cannot be repaired, meaning the only way to acquire stronger windows is to salvage them from other vehicles.

Item IDs

Item Class name Vehicle type
Windshield Standard Base.Windshield1
Heavy-Duty Base.Windshield2
Sport Base.Windshield3
Rear Windshield Standard Base.RearWindshield1
Heavy-Duty Base.RearWindshield2
Sport Base.RearWindshield3
Front Window Standard Base.FrontWindow1
Heavy-Duty Base.FrontWindow2
Sport Base.FrontWindow3
Rear Window Standard Base.RearWindow1
Heavy-Duty Base.RearWindow2
Sport Base.RearWindow3

Location

The loot distributions can be found in the table(s) below.

Windshield1 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
mechanic crate 23.28%
mechanic crate 41.14%
Windshield2 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
mechanic crate 23.28%
mechanic crate 41.14%
Windshield3 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
mechanic crate 23.28%
mechanic crate 41.14%
RearWindshield1 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
mechanic crate 23.28%
mechanic crate 41.14%
RearWindshield2 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
mechanic crate 23.28%
mechanic crate 41.14%
RearWindshield3 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
mechanic crate 23.28%
mechanic crate 41.14%
FrontWindow1 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
mechanic crate 23.28%
FrontWindow2 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
mechanic crate 23.28%
FrontWindow3 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
mechanic crate 23.28%
RearWindow1 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
mechanic crate 23.28%
RearWindow2 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
mechanic crate 23.28%
RearWindow3 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
mechanic crate 23.28%

Trivia

It was briefly possible to use melee weapons to attack from inside the vehicle, but it was disabled in build Hotfix 41.78.12[1].

See also

References