Carpentry Vol. 4

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Project ZomboidItemsLiteratureSkill booksCarpentry Vol. 4
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Carpentry Vol. 4
Carpentry Vol. 4
General
Category
Literature
Encumbrance
Moodle Icon HeavyLoad.png
0.8
Properties
Consumed
False
Recipes learned
Carpentry
Skill XP
Carpentry
Total pages
340 pages
Technical
Item ID
Base.BookCarpentry4

The Carpentry Vol. 4, titled and previously known as Expert Carpentry is a skill book that increases the experience gains for the player's carpentry skill for levels 7-8.

Usage

By reading the book, the player will receive a 12x multiplier to the carpentry XP gains, as long as they are level 7-8. It is not possible to read the book after that level and gain anything out of it.

To read the book:

  1. Right-click the skill book and click "Read".
  2. Wait for the progress bar to finish. Without traits, each page will take 5 seconds of real-time to read, or 2 minutes of in-game time.
  3. Check the character's skills page to verify a boost to the appropriate skill is obtained. (There will be sequential arrows running from the skill name to the skill boxes, and hovering over the skill box that is currently being worked on will show the multiplier that is being given.)

Note: If at any point the player is interrupted during reading, they do not lose the pages they have read; they will continue where they left off. Therefore, other matters can be attended to, such as killing a zombie or tending to a garden, before returning to the book. The total number of pages read so far will show up in the book's tooltip when hovered over. Depending on the situation, it may be best to spend a few hours a day (usually at night) over several days working through a skill book rather than attempting to read one straight through in one sitting (boredom, hunger, thirst, and unhappiness will all accrue while reading).

Note: If the character says, "I don't get it" or other similar lines above their head, they are reading a book too complicated for their level. No progress will be made or multiplier applied, when reading a book too complicated. Make sure they are reading the book that corresponds to the level they are currently working on (Vol. 1 = Level 1 and 2, Vol. 2 = Level 3 and 4, Vol. 3 = Level 5 and 6, Vol. 4 = Level 7 and 8, Vol. 5 = Level 9 and 10). Books cannot be read early.

The book can also used as a fuel, providing 15 minutes of burn time per book.

Location

The distribution for this item can be found in the following table(s):

BookCarpentry4 distributionShow / Hide

Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.

Containers
Building/Room Container Effective chance
all shelves 1.87%
bedroom crate 3.98%
bookstore crate 10.78%
bookstore shelves 10.78%
classroom counter 1.87%
classroom metal_shelves 1.87%
classroom shelves 1.87%
closet crate 3.98%
garagestorage crate 3.98%
kitchen crate 3.98%
library shelves 6.29%
livingroom crate 3.98%
livingroom shelves 1.87%
office shelves 1.87%
pawnshop crate 10.78%
pawnshop shelves 10.78%
pawnshopoffice shelves 10.78%
poststorage crate 3.98%
poststorage metal_shelves 3.98%
schoolstorage metal_shelves 1.87%
storageunit crate 3.98%
toolstore counter 10.78%
toolstore shelves 10.78%
Vehicles
Type Container Effective chance
Carpenter Trunk 10.78%
Postal Trunk 3.98%

Variants

History

Base.BookCarpentry4

Version Description
38.30 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item BookCarpentry4
	{
	    DisplayCategory = SkillBook,
		NumberOfPages	=	340,
		Weight	=	0.8,
		Type	=	Literature,
		DisplayName = Carpentry Vol. 4,
		Icon	=	Book8,
        SkillTrained = Carpentry,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
        WorldStaticModel = BookClosedBrown_Ground,
	}

See also