Carrot Seeds

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Project ZomboidItemsFarmingSeedsCarrot Seeds

Carrot Seeds
Seeds Model.png
SeedPacketCarrot Model.png
General
Category
Gardening
Encumbrance
Moodle Icon HeavyLoad.png
0.009 (single)
0.1 (bag)
Function
Properties
Capacity
50 (bag)
Technical
Item ID
Base.CarrotSeed
Base.CarrotBagSeed
Carrot seeds are used to grow a crop of carrots on plowed land.

Usage

Farming

Main article: Farming

Carrot seeds are used with farming to grow a crop of carrots on plowed land in an attempt to create a renewable food resource. It takes time to grow and requires being watered and watched over as plants are susceptible to various diseases.

A quantity of 50 can be repackaged back into a carrot seeds packet, being much lighter than the individual seeds.

Crafting

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
TZ CarrotSeeds.png
Carrot Seeds x50
0 XP none Carrot Seeds Packet
Carrot Seeds Packet
(consumed)


Carrot Seeds Packet
Carrot Seeds Packet
0 XP none TZ CarrotSeeds.png
Carrot Seeds x50
(consumed)


Carrot CropB.png
Carrot Crop
0 XP none Plowed land.png
Plowed Land
(consumed)
TZ CarrotSeeds.png
Carrot Seeds x12
(consumed)
WaterDrop.png
Water
(65+ units)

(consumed)

Distribution

Carrot seeds packets can be found in the drawers and closets of many houses, but can also be found in crates, storage shelves, and in warehouse type buildings. They may also be found in farming vehicles.

Gallery

Code

From farming.txt (Project Zomboid directory/media/scripts/)

Carrot Seed TZ CarrotSeeds.png Retrieved: Build 41.78.16

    item CarrotSeed
	{
	    DisplayCategory = Gardening,
		Type				=		Normal,
		DisplayName			=		Carrot Seeds,
		Icon				=		TZ_CarrotSeeds,
		Weight				=		0.009,
		SurvivalGear = TRUE,
		WorldStaticModel = Seeds_Ground,
	}
     

Carrot Seeds Packet TZ SeedpackCarrots.png Retrieved: Build 41.78.16

    item CarrotBagSeed
	{
	    DisplayCategory = Gardening,
		Type				=		Normal,
		DisplayName			=		Carrot Seeds Packet,
		Icon				=		TZ_SeedpackCarrots,
		Weight				=		0.1,
		SurvivalGear = TRUE,
		WorldStaticModel = CarrotSeedBag_Ground,
	}
 

See also