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Catfish

From PZwiki
Project ZomboidItemsFoodProteinFishCatfish
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This page has been revised for the current stable version (41.78.16).
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Reason: Missing rotten variant
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Catfish
Catfish Model.png
Catfishcooked model.png
Catfish (Rotten Uncooked)
Catfish (Rotten Cooked)
Catfishburnt model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.4
Properties
Can boil water
True
Days fresh
4 days
Days until rotten
8 days
Nutrition
HungerUI Hunger.png
-15
CaloriesCalories
215
CarbohydratesCarbohydrates
1
ProteinsProteins
28
FatFat
4
Effect
UnhappinessUI Unhappy.png
20
Cooking
Time until cooked
20 minutes
Time until burned
60 minutes
Dangerous uncooked
True
Bad microwaved
True
Good hot
True
Bad cold
True
Technical
Item ID
Base.Catfish

A catfish is a perishable food item used in cooking.

Usage

Consumable properties

A catfish can be eaten raw, which will provide the player with some positive effects, or improved by cooking. However, these will become negative the longer it's left to perish.

Crafting

A catfish can be used in various cooking recipes.

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
FishFillet.png
Fish Fillet ×2
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
FishPanfish.png Sunfish ×1
FishTrout.png Trout ×1
none none none 10 Cooking
Catfish (Cooked)
Catfish (Cooked)
Catfish (Uncooked) Catfish (Uncooked) ×1 none none Heat source.gif
Heat source
2.5 Cooking

Location

The loot distributions can be found in the table(s) below.

Catfish distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
butcher displaycasebutcher 23.67%
gigamart displaycasebutcher 23.67%
gigamartkitchen displaycasebutcher 23.67%
grocery displaycasebutcher 23.67%
Stories
Story ID Link
RBTSButcher Table stories
RZSFishingTrip Zone stories

Fishing

Main article: Fishing

Catfish can be caught using a fishing rod. When caught, they can be small (15cm-25cm), medium (25cm-35cm), or large (35cm-55cm). Catfish are fairly easy to catch. In fact, small ones can be caught at low fishing skills with a fishing spear, making it an easily acquired early game food source if the player is near a large body of water.

Vehicles

Catfish can be found in the bed of a fisherman's truck.

Trivia

  • The Rotten Uncooked and Cooked models have no texture. When placed in-game, they are shown as a checkered red-white model instead.

History

Base.Catfish

Version Description
Build 41.66 DangerousUncooked added with value TRUE.
OnCreate added with value Fishing.OnCreateFish.
Build 41.65 DisplayCategory added with value Food.
Build 41.54 StaticModel added with value Catfish.
Build 41.51 RemoveUnhappinessWhenCooked added with value true.
UnhappyChange added with value 20.
WorldStaticModel added with value Catfish.
Build 41.32 Calories changed from 181 to 215.
Nutrition changed from 5 to 1.
Nutrition changed from 5.7 to 4.
Build 38.2 Calories changed from 171 to 181.
Nutrition changed from 0 to 5.
Nutrition changed from 4.48 to 5.7.
Proteins changed from 26.4 to 28.
Build 37.2 BadCold added with value true.
BadInMicrowave added with value true.
GoodHot added with value true.
Build 34.23 Calories added with value 171.
Nutrition added with value 0.
Nutrition added with value 4.48.
Proteins added with value 26.4.
Build 26 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Catfish
	{
		DisplayName = Catfish,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.4,
		Icon = FishCatfish,
		BadCold = true,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		GoodHot = true,
		IsCookable = true,
		OnCreate = Fishing.OnCreateFish,
		RemoveUnhappinessWhenCooked = true,
		MinutesToCook = 20,
		MinutesToBurn = 60,
		DaysFresh = 4,
		DaysTotallyRotten = 8,
		HungerChange = -15,
		UnhappyChange = 20,
		Calories = 215,
		Carbohydrates = 1,
		Lipids = 4,
		Proteins = 28,
		StaticModel = Catfish,
		WorldStaticModel = Catfish,
	}

See also