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Cherry

From PZwiki
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Cherry
Cherry Model.png
Cherry (Rotten)
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Properties
Days fresh
4 days
Days until rotten
9 days
Nutrition
HungerUI Hunger.png
-3
ThirstUI Thristy.png
-1
CaloriesCalories
5
CarbohydratesCarbohydrates
1.31
ProteinsProteins
0.09
FatFat
0
Technical
Item ID
Base.Cherry

Cherry is a perishable food item.

Usage

Consumable properties

Cherry can be eaten, providing the player with some positive effects, however these will become more negative the longer it's left to perish.

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Cherry (Fresh) -3 - - -
Stale Cherry (Stale) -2 +10 +10 -
Rotten Cherry (Rotten) -1 +20 +20 100%

Crafting

Main article: Cooking

Evolved recipes

Cherry is a cooking ingredient.

Product Nutrition
FruitSalad.png
Fruit Salad
3
PieWhole.png
Pie (savory)
3
Cake.png
Cake (crafted)
3
Muffintray Batter.png
Muffin (crafted)
3
PancakesFruit.png
Pancakes (crafted)
3
SafflesFruit.png
Waffles (crafted)
3
Oatmeal
Oatmeal
3
Ice Cream Cone
Ice Cream Cone
3

Sack of Cherries

Product Ingredients Tools Requirements Workstation XP
Cherry.png
Cherry ×12
Sack of Cherry Sack of Cherry ×1 none none none none

Location

The loot distributions can be found in the table(s) below.

Cherry distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all fridge 6.74%
all grocerstand 19.68%
bakery fridge 19.68%
bakerykitchen fridge 19.68%
cafe fridge 19.68%
cafekitchen fridge 19.68%
donut_kitchenstorage fridge 19.68%
gigamart grocerstand 41.46%
gigamart grocerstand 23.67%
grocery grocerstand 41.46%
grocery grocerstand 23.67%
icecreamkitchen fridge 41.46%
icecreamkitchen fridge 23.67%
kitchen_crepe fridge 19.68%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1-4 4 DeepForest: 5
Farm: 15
FarmLand: 15
Forest: 5
-10 - - - May to September June to August May
SackProduce_Cherry distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
grocerystorage crate 23.67%
grocerystorage crate 2.34%
grocerystorage metal_shelves 23.67%
grocerystorage metal_shelves 2.34%
grocerystorage smallcrate 23.67%
grocerystorage smallcrate 2.34%
producestorage crate 76.71%
producestorage crate 41.46%
producestorage crate 23.67%

Gallery

History

Base.Cherry

Version Description
Build 41.72 EvolvedRecipe changed from {'Cake': '3', 'FruitSalad': '3', 'Pancakes': '3', 'Waffles': '3', 'Muffin': '3'} to {'Cake': '3', 'FruitSalad': '3', 'Pancakes': '3', 'Waffles': '3', 'Muffin': '3', 'ConeIcecream': '3', 'PieSweet': '3', 'Oatmeal': '5'}.
Build 41.65 DisplayCategory added with value Food.
EvolvedRecipe changed from {'Cake': '3', 'FruitSalad': '3'} to {'Cake': '3', 'FruitSalad': '3', 'Pancakes': '3', 'Waffles': '3', 'Muffin': '3'}.
WorldStaticModel changed from Cherry to Cherry_Ground.
Build 41.54 CustomEatSound added with value EatingFruit.
Build 41.51 WorldStaticModel added with value Cherry.
Build 41.20 StaticModel added with value RoundFood_Red.
Build 35.25b EvolvedRecipe changed from {'Cake': '3'} to {'Cake': '3', 'FruitSalad': '3'}.
ThirstChange added with value -1.
Build 34.23 Calories added with value 5.
Nutrition added with value 1.31.
Nutrition added with value 0.
Proteins added with value 0.09.
Build 31.9 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Cherry.png Base.Cherry
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Cherry
	{
		DisplayName = Cherry,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.3,
		Icon = Cherry,
		EvolvedRecipe = Cake:3;FruitSalad:3;Pancakes:3;Waffles:3;Muffin:3;ConeIcecream:3;PieSweet:3;Oatmeal:5,
		FoodType = Fruits,
		DaysFresh = 4,
		DaysTotallyRotten = 9,
		HungerChange = -3,
		ThirstChange = -1,
		Calories = 5,
		Carbohydrates = 1.31,
		Lipids = 0,
		Proteins = 0.09,
		CustomEatSound = EatingFruit,
		StaticModel = RoundFood_Red,
		WorldStaticModel = Cherry_Ground,
	}

Sandbag.png Base.SackProduce_Cherry
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item SackProduce_Cherry
	{
		DisplayName = Sack of Cherries,
		DisplayCategory = Food,
		Type = Food,
		Weight = 2,
		Icon = Sandbag,
		CantEat = TRUE,
		DaysFresh = 4,
		DaysTotallyRotten = 9,
		WorldStaticModel = SandBag,
	}

See also