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Cherry is a perishable food item.
Usage
Consumable properties
Cherry can be eaten, providing the player with some positive effects, however these will become more negative the longer it's left to perish.
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh | -3 | - | - | - | |
Stale | -2 | +10 | +10 | - | |
Rotten | -1 | +20 | +20 | 100% |
Crafting
- Main article: Cooking
Evolved recipes
Cherry is a cooking ingredient.
Product | Nutrition |
---|---|
Fruit Salad |
3 |
Pie (savory) |
3 |
Cake (crafted) |
3 |
Muffin (crafted) |
3 |
Pancakes (crafted) |
3 |
Waffles (crafted) |
3 |
Oatmeal |
3 |
Ice Cream Cone |
3 |
Sack of Cherries
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Cherry ×12 |
Sack of Cherry ×1 | none | none | none | none |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | fridge | 6.74% |
all | grocerstand | 19.68% |
bakery | fridge | 19.68% |
bakerykitchen | fridge | 19.68% |
cafe | fridge | 19.68% |
cafekitchen | fridge | 19.68% |
donut_kitchenstorage | fridge | 19.68% |
gigamart | grocerstand | 41.46% |
gigamart | grocerstand | 23.67% |
grocery | grocerstand | 41.46% |
grocery | grocerstand | 23.67% |
icecreamkitchen | fridge | 41.46% |
icecreamkitchen | fridge | 23.67% |
kitchen_crepe | fridge | 19.68% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1-4 | 4 | DeepForest: 5 Farm: 15 FarmLand: 15 Forest: 5 |
-10 | - | - | - | May to September | June to August | May |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
grocerystorage | crate | 23.67% |
grocerystorage | crate | 2.34% |
grocerystorage | metal_shelves | 23.67% |
grocerystorage | metal_shelves | 2.34% |
grocerystorage | smallcrate | 23.67% |
grocerystorage | smallcrate | 2.34% |
producestorage | crate | 76.71% |
producestorage | crate | 41.46% |
producestorage | crate | 23.67% |
Gallery
History
Base.Cherry
Version | Description |
---|---|
Build 41.72 | EvolvedRecipe changed from {'Cake': '3', 'FruitSalad': '3', 'Pancakes': '3', 'Waffles': '3', 'Muffin': '3'} to {'Cake': '3', 'FruitSalad': '3', 'Pancakes': '3', 'Waffles': '3', 'Muffin': '3', 'ConeIcecream': '3', 'PieSweet': '3', 'Oatmeal': '5'} . |
Build 41.65 | DisplayCategory added with value Food .EvolvedRecipe changed from {'Cake': '3', 'FruitSalad': '3'} to {'Cake': '3', 'FruitSalad': '3', 'Pancakes': '3', 'Waffles': '3', 'Muffin': '3'} .WorldStaticModel changed from Cherry to Cherry_Ground . |
Build 41.54 | CustomEatSound added with value EatingFruit . |
Build 41.51 | WorldStaticModel added with value Cherry . |
Build 41.20 | StaticModel added with value RoundFood_Red . |
Build 35.25b | EvolvedRecipe changed from {'Cake': '3'} to {'Cake': '3', 'FruitSalad': '3'} .ThirstChange added with value -1 . |
Build 34.23 | Calories added with value 5 .Nutrition added with value 1.31 .Nutrition added with value 0 .Proteins added with value 0.09 . |
Build 31.9 | Released on this version. |
Code
Base.Cherry
Source: ProjectZomboid\media\scripts\items_food.txt
item Cherry
{
DisplayName = Cherry,
DisplayCategory = Food,
Type = Food,
Weight = 0.3,
Icon = Cherry,
EvolvedRecipe = Cake:3;FruitSalad:3;Pancakes:3;Waffles:3;Muffin:3;ConeIcecream:3;PieSweet:3;Oatmeal:5,
FoodType = Fruits,
DaysFresh = 4,
DaysTotallyRotten = 9,
HungerChange = -3,
ThirstChange = -1,
Calories = 5,
Carbohydrates = 1.31,
Lipids = 0,
Proteins = 0.09,
CustomEatSound = EatingFruit,
StaticModel = RoundFood_Red,
WorldStaticModel = Cherry_Ground,
}
Base.SackProduce_Cherry
Source: ProjectZomboid\media\scripts\items_food.txt
item SackProduce_Cherry
{
DisplayName = Sack of Cherries,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 4,
DaysTotallyRotten = 9,
WorldStaticModel = SandBag,
}