Chess Pieces

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Chess Pieces
WhiteChessPieces Model.png
BlackChessPieces Model.png
General
Category
Junk
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Function
None
Technical
Item ID
Base.ChessBlack
Base.ChessWhite

Chess pieces are currently a useless item, and often considered as junk.

Usage

Chess pieces can be found in game as either black chess pieces or white chess pieces. Chess pieces have no use, being added purely for the purpose of clutter, creating more realism for the player when looting.

Distribution

The loot distributions can be found in the table(s) below.

ChessBlack distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
bedroom wardrobe 6.29%
daycare wardrobe 6.29%
ChessWhite distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
bedroom wardrobe 6.29%
daycare wardrobe 6.29%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Black Chess Pieces
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item ChessBlack
    {
        DisplayCategory = Junk,
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	Black Chess Pieces,
        Icon	=	ChessBlack,
        WorldStaticModel = BlackChessPieces,
    }

White Chess Pieces
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item ChessWhite
    {
        DisplayCategory = Junk,
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	White Chess Pieces,
        Icon	=	ChessWhite,
        WorldStaticModel = WhiteChessPieces,
    }

See also