Chicken

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Chicken
Chicken Model.png
ChickenRotten Model.png
ChickenCooked Model.png
ChickenBurnt Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Properties
Days fresh
2 days
Days until rotten
4 days
Nutrition
HungerMoodle Icon Hungry.png
-36
CaloriesCalories
150
CarbohydratesCarbohydrates
0
ProteinsProteins
18
FatFat
9
Cooking
Time until cooked
30 minutes
Time until burned
30 minutes
Dangerous uncooked
True
Bad microwaved
True
Good hot
True
Technical
Item ID
Base.Chicken

Chicken is a perishable food item used in cooking.

Usage

Consumable properties

Chicken can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten
Uncooked

Chicken.png
Hunger: -36


Dangerous uncooked, may cause sickness.

Chicken.png
Hunger: -27
Boredom: +10
Unhappiness: +10
Dangerous uncooked, may cause sickness.

ChickenRotten.png

Hunger: -16
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Cooked

ChickenCooked.png
Hunger: -46

ChickenCooked.png
Hunger: -27
Boredom: +10
Unhappiness: +10

ChickenCooked.png
Hunger: -16
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Burned

ChickenOverdone.png
Hunger: -12
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
ChickenCooked.png
Chicken (Cooked)
Chicken.png Chicken (Uncooked) ×1 none none Heat source.gif
Heat source
2.5 Cooking

Evolved recipes

Chicken is a cooking ingredient.

Product Nutrition
Soup
Soup
18
Stew
Stew
18
Salad
Salad
6
Stir Fry
Stir Fry
18
Roasted Vegetables
Roasted Vegetables
18
Sandwich
Sandwich
6
Burger
Burger
12
Pie (savory)
Pie (savory)
12
Rice Pot/Saucepan
Rice Pot/Saucepan
18
Pasta Pot/Saucepan
Pasta Pot/Saucepan
18
Taco
Taco
6
Burrito
Burrito
12
Pizza
Pizza
12

Distribution

The loot distributions can be found in the table(s) below.

Chicken distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
GroceryBag1 Plastic Bag 0.89%
all fridge 2.81%
all fridge 3.51%
butcher displaycasebutcher 23.28%
butcher displaycasebutcher 41.14%
butcher freezer 19.27%
butcher fridge 19.27%
cafeteriakitchen counter 19.27%
chinesekitchen counter 15.1%
chinesekitchen freezer 23.28%
chinesekitchen freezer 41.14%
chinesekitchen fridge 15.1%
deepfry_kitchen counter 23.28%
deepfry_kitchen counter 41.14%
deepfry_kitchen freezer 23.28%
deepfry_kitchen fridge 23.28%
dinerkitchen counter 19.27%
dinerkitchen freezer 15.1%
dinerkitchen fridge 15.1%
gigamart displaycasebutcher 23.28%
gigamart displaycasebutcher 41.14%
gigamartkitchen counter 19.27%
gigamartkitchen displaycasebutcher 23.28%
gigamartkitchen displaycasebutcher 41.14%
grocery displaycasebutcher 23.28%
grocery displaycasebutcher 41.14%
italiankitchen freezer 23.28%
italiankitchen fridge 23.28%
jayschicken_kitchen counter 23.28%
jayschicken_kitchen counter 41.14%
jayschicken_kitchen freezer 23.28%
jayschicken_kitchen freezer 41.14%
jayschicken_kitchen freezer 76.55%
jayschicken_kitchen fridge 23.28%
jayschicken_kitchen fridge 41.14%
jayschicken_kitchen fridge 76.55%
kitchen freezer 15.1%
livingroom freezer 15.1%
mexicankitchen counter 15.1%
mexicankitchen freezer 23.28%
mexicankitchen fridge 23.28%
restaurantkitchen counter 19.27%
restaurantkitchen freezer 15.1%
restaurantkitchen fridge 15.1%
westernkitchen counter 19.27%
westernkitchen freezer 19.27%
westernkitchen fridge 19.27%

Chicken can be found inside refrigerators.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Chicken
	{
		DisplayName = Chicken,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.3,
		Icon = Chicken,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		EvolvedRecipe = Pizza:12;Soup:18;Stew:18;Pie:12;Stir fry Griddle Pan:18;Stir fry:18;Sandwich:6

See also