A classic wrist watch is a wearable item that tells the player the time.
Usage
Having a classic wrist watch in the player's main inventory, or wearing one, enables the in-game clock display on the HUD. Unlike a digital watch, the classic wrist watch does not tell the player the date or temperature, therefore the info tab doesn't display the time survived for.
Variants
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
clothingstore | displaycase | 15.1% |
departmentstore | displaycase | 15.1% |
electronicsstore | displaycase | 15.1% |
giftstore | displaycase | 15.1% |
jewelrystore | displaycase | 15.1% |
leatherclothesstore | displaycase | 15.1% |
pawnshop | displaycase | 15.1% |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
closet | crate | 19.27% |
clothingstore | displaycase | 19.27% |
departmentstore | displaycase | 23.28% |
electronicsstore | displaycase | 19.27% |
garagestorage | crate | 19.27% |
giftstore | displaycase | 19.27% |
jewelrystore | displaycase | 23.28% |
leatherclothesstore | displaycase | 19.27% |
livingroom | wardrobe | 19.27% |
pawnshop | displaycase | 19.27% |
storageunit | crate | 19.27% |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
closet | crate | 19.27% |
clothingstore | displaycase | 19.27% |
departmentstore | displaycase | 23.28% |
electronicsstore | displaycase | 19.27% |
garagestorage | crate | 19.27% |
giftstore | displaycase | 19.27% |
jewelrystore | displaycase | 23.28% |
leatherclothesstore | displaycase | 19.27% |
livingroom | wardrobe | 19.27% |
pawnshop | displaycase | 19.27% |
storageunit | crate | 19.27% |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | plankstash | 19.27% |
closet | crate | 10.78% |
clothingstore | displaycase | 10.78% |
departmentstore | displaycase | 19.27% |
electronicsstore | displaycase | 10.78% |
garagestorage | crate | 10.78% |
giftstore | displaycase | 10.78% |
jewelrystore | displaycase | 19.27% |
leatherclothesstore | displaycase | 10.78% |
livingroom | wardrobe | 10.78% |
pawnshop | displaycase | 10.78% |
storageunit | crate | 10.78% |
Code
Classic Wrist Watch with Black Strap (Right)
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item WristWatch_Right_ClassicBlack
{
DisplayCategory = Accessory,
Type = AlarmClockClothing,
DisplayName = Classic Wrist Watch with Black Strap,
ClothingItem = WristWatch_Right_ClassicBlack,
BodyLocation = RightWrist,
Icon = Watch_Black,
Weight = 0.1,
ClothingItemExtra = WristWatch_Left_ClassicBlack,
ClothingItemExtraOption = LeftWrist,
clothingExtraSubmenu = RightWrist,
Cosmetic = TRUE,
AlarmSound = WatchAlarmLoop,
SoundRadius = 7,
MetalValue = 3,
WorldStaticModel = WatchClassicBlack,
}
Classic Wrist Watch with Black Strap (Left)
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item WristWatch_Left_ClassicBlack
{
DisplayCategory = Accessory,
Type = AlarmClockClothing,
DisplayName = Classic Wrist Watch with Black Strap,
ClothingItem = WristWatch_Left_ClassicBlack,
BodyLocation = LeftWrist,
Icon = Watch_Black,
Weight = 0.1,
ClothingItemExtra = WristWatch_Right_ClassicBlack,
ClothingItemExtraOption = RightWrist,
clothingExtraSubmenu = LeftWrist,
Cosmetic = TRUE,
AlarmSound = WatchAlarmLoop,
SoundRadius = 7,
MetalValue = 3,
WorldStaticModel = WatchClassicBlack,
}
Classic Wrist Watch with Brown Strap (Right)
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item WristWatch_Right_ClassicBrown
{
DisplayCategory = Accessory,
Type = AlarmClockClothing,
DisplayName = Classic Wrist Watch with Brown Strap,
ClothingItem = WristWatch_Right_ClassicBrown,
BodyLocation = RightWrist,
Icon = Watch_Brown,
Weight = 0.1,
ClothingItemExtra = WristWatch_Left_ClassicBrown,
ClothingItemExtraOption = LeftWrist,
clothingExtraSubmenu = RightWrist,
Cosmetic = TRUE,
AlarmSound = WatchAlarmLoop,
SoundRadius = 7,
MetalValue = 3,
WorldStaticModel = WatchClassicBrown,
}
Classic Wrist Watch with Brown Strap (Left)
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item WristWatch_Left_ClassicBrown
{
DisplayCategory = Accessory,
Type = AlarmClockClothing,
DisplayName = Classic Wrist Watch with Brown Strap,
ClothingItem = WristWatch_Left_ClassicBrown,
BodyLocation = LeftWrist,
Icon = Watch_Brown,
Weight = 0.1,
ClothingItemExtra = WristWatch_Right_ClassicBrown,
ClothingItemExtraOption = RightWrist,
clothingExtraSubmenu = LeftWrist,
Cosmetic = TRUE,
AlarmSound = WatchAlarmLoop,
SoundRadius = 7,
MetalValue = 3,
WorldStaticModel = WatchClassicBrown,
}
Standard Military Issue Wrist Watch (Right)
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item WristWatch_Right_ClassicMilitary
{
DisplayCategory = Accessory,
Type = AlarmClockClothing,
DisplayName = Standard Military Issue Wrist Watch,
ClothingItem = WristWatch_Right_ClassicMilitary,
BodyLocation = RightWrist,
Icon = Watch_Military,
Weight = 0.1,
ClothingItemExtra = WristWatch_Left_ClassicMilitary,
ClothingItemExtraOption = LeftWrist,
clothingExtraSubmenu = RightWrist,
Cosmetic = TRUE,
AlarmSound = WatchAlarmLoop,
SoundRadius = 7,
MetalValue = 3,
WorldStaticModel = WatchClassicMilitary,
}
Standard Military Issue Wrist Watch (Left)
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item WristWatch_Left_ClassicMilitary
{
DisplayCategory = Accessory,
Type = AlarmClockClothing,
DisplayName = Standard Military Issue Wrist Watch,
ClothingItem = WristWatch_Left_ClassicMilitary,
BodyLocation = LeftWrist,
Icon = Watch_Military,
Weight = 0.1,
ClothingItemExtra = WristWatch_Right_ClassicMilitary,
ClothingItemExtraOption = RightWrist,
clothingExtraSubmenu = LeftWrist,
Cosmetic = TRUE,
AlarmSound = WatchAlarmLoop,
SoundRadius = 7,
MetalValue = 3,
WorldStaticModel = WatchClassicMilitary,
}
Gold Wrist Watch (Right)
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item WristWatch_Right_ClassicGold
{
DisplayCategory = Accessory,
Type = AlarmClockClothing,
DisplayName = Gold Wrist Watch,
ClothingItem = WristWatch_Right_ClassicGold,
BodyLocation = RightWrist,
Icon = Watch_Gold,
Weight = 0.1,
ClothingItemExtra = WristWatch_Left_ClassicGold,
ClothingItemExtraOption = LeftWrist,
clothingExtraSubmenu = RightWrist,
Cosmetic = TRUE,
AlarmSound = WatchAlarmLoop,
SoundRadius = 7,
MetalValue = 3,
WorldStaticModel = WatchClassicGold,
}
Gold Wrist Watch (Left)
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item WristWatch_Left_ClassicGold
{
DisplayCategory = Accessory,
Type = AlarmClockClothing,
DisplayName = Gold Wrist Watch,
ClothingItem = WristWatch_Left_ClassicGold,
BodyLocation = LeftWrist,
Icon = Watch_Gold,
Weight = 0.1,
ClothingItemExtra = WristWatch_Right_ClassicGold,
ClothingItemExtraOption = RightWrist,
clothingExtraSubmenu = LeftWrist,
Cosmetic = TRUE,
AlarmSound = WatchAlarmLoop,
SoundRadius = 7,
MetalValue = 3,
WorldStaticModel = WatchClassicGold,
}