Cleaning Liquid

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Cleaning Liquid
CleaningLiquid Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Function
Clean clothing
Technical
Item ID
Base.CleaningLiquid
Base.CleaningLiquid2

Cleaning liquid is a miscellaneous item.

Usage

Cleaning liquid, along with water, can be used to clean dirty or bloody clothing. Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependant on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of infection will increase.

Crafting

Product Ingredients Tools Requirements Workstation XP
Vest White.png
Clothing (clean)
One of:
Soap.png Soap ×1 unit(s)
CleaningLiquid.png Cleaning Liquid ×1
Each of:
Vest White.png Clothing ×1
WaterDrop.png Water ×3 unit(s)
none none none none

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
armysurplus counter 4 4
closet crate 4 4
gasstorage counter 4 1
counter 4 2
counter 4 1
kitchen counter 4 4
laundry counter 4 4
mechanic wardrobe 4 4

Trivia

  • The item with the ID Base.CleaningLiquid cannot be found in the game and is obsolete. The only item that can be found in game is now Base.CleaningLiquid2.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Base.CleaningLiquid
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item CleaningLiquid
    {
        DisplayCategory = Household,
        Weight	=	0.3,
        Type	=	Normal,
        DisplayName	=	Cleaning Liquid,
        Icon	=	CleaningLiquid,
        OBSOLETE = TRUE,
    }

Base.CleaningLiquid2
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item CleaningLiquid2
    {
        DisplayCategory = Household,
        Type	            =	        Drainable,
        UseDelta	        =	        0.02,
        UseWhileEquipped	=           FALSE,
        DisplayName			=		    Cleaning Liquid,
        Icon				=			CleaningLiquid,
        Weight				=			1.0,
        WeightEmpty         =           0.3,
        WorldStaticModel = CleaningLiquid,
    }


See also