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Clothing Shop Shelves
[[File:{{{icon3}}}|Clothing Shop Shelves||class=pixelart}}]]
[[File:{{{icon4}}}|Clothing Shop Shelves||class=pixelart}}]]
[[File:{{{icon5}}}|Clothing Shop Shelves||class=pixelart}}]]
[[File:{{{icon6}}}|Clothing Shop Shelves||class=pixelart}}]]
[[File:{{{icon7}}}|Clothing Shop Shelves||class=pixelart}}]]
[[File:{{{icon8}}}|Clothing Shop Shelves||class=pixelart}}]]
[[File:{{{icon9}}}|Clothing Shop Shelves||class=pixelart}}]]
Move
Technical
Item ID(s)
Moveables.{sprite_id}
Sprite ID(s)
location_shop_generic_01_53
location_shop_generic_01_54
location_shop_generic_01_54
Tile ID(s)
163053
163054
163054
A clothing shop shelves is a movable tile.
Usage
This tile uses the generic movable item when picked up.
Crafting
Breakage occurs when the player fails at picking up an item.
Breakage materials | ||
---|---|---|
Item dropped | Maximum amount | Chance per roll |
Plank | 3 | 20 |
Nails | 1 | 10 |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\newtiledefinitions.tiles
{
"location_shop_generic_01_53": {
"name": "location_shop_generic_01_53",
"id": 163053,
"type": "MAX",
"tileSheetIndex": 53,
"properties": {
"generic": {
"container": "clothingrack",
"CustomName": "Shelves",
"Facing": "E",
"GroupName": "Clothing Shop",
"IsMoveAble": "",
"Material": "Wood",
"PickUpLevel": "1",
"PickUpTool": "Hammer",
"PickUpWeight": 75,
"PlaceTool": "Hammer",
"IsHigh": "",
"MoveType": "WallObject",
"CanBreak": ""
}
}
}
}
Source: ProjectZomboid\media\newtiledefinitions.tiles
{
"location_shop_generic_01_54": {
"name": "location_shop_generic_01_54",
"id": 163054,
"type": "MAX",
"tileSheetIndex": 54,
"properties": {
"generic": {
"container": "clothingrack",
"CustomName": "Shelves",
"Facing": "S",
"GroupName": "Clothing Shop",
"IsMoveAble": "",
"Material": "Wood",
"PickUpLevel": "1",
"PickUpTool": "Hammer",
"PickUpWeight": 75,
"PlaceTool": "Hammer",
"IsHigh": "",
"MoveType": "WallObject",
"CanBreak": ""
}
}
}
}