Has a cold

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Has a cold
Has a cold
General
Influenced by
Type
Negative

Has a cold is a moodle that indicates that the player has a cold.

Overview

The character has been exposed to cold weather, or stayed wet long enough to contract a cold. The character will occasionally cough and sneeze, attracting nearby zombies. The sound can be dampened with tissues.

Once contracted, a cold will continue to worsen until it reaches maximum strength, whereupon it remains for as long as the character stays cold, hungry, thirsty, wet, tired or outdoors.

To cure a cold faster, the character can either stay indoors, be well-fed, get plenty of rest and avoid wetness or cold temperatures; or can alternatively eat multiple Common Mallows. Each Common Mallow decreases the cold's strength moderately.

Traits

Having the resilient trait helps with recovery by significantly reducing the chance of catching a cold (-55%), cold strength (-20%) and its progression speed (-50%), while prone to illness does the opposite (+70% catch chance, +20% cold strength, +50% progression speed). The outdoorsman trait also greatly reduces the chance of catching a cold in the first place (90% cold catch chance from cold or wet).

Moodle levels

Runny Nose

"Occasional sneezing."

  • Occurs when a cold reaches 20% strength.
  • The character has a small chance of sneezing or coughing.

The Sniffles

"Prone to sneezing."

  • Occurs when a cold reaches 40% strength.
  • The character may sneeze or cough more frequently.

You Have A Cold

"Sneezing and coughing. Speed and healing reduced."

  • Occurs when a cold reaches 60% strength.
  • The character sneezes and coughs often, making avoiding zombies difficult.

You Have A Nasty Cold

"Speed and healing now severely reduced."

  • Occurs when a cold reaches 80% strength.
  • The character sneezes and coughs continuously, likely attracting zombies constantly.

See also