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Base.WaterPot
A cooking pot is a water container used in cooking.
Usage
Water storage
A cooking pot can be filled with water from a water source, producing a cooking pot with water. To fill a cooking pot: Right-click on a water source and "Refill Cooking Pot". It can hold the equivalent of 25 mugs of water. It is an alternative storage space for water to water bottles, and is automatically drunk by the player to satiate thirst. However, cooking pots are significantly heavier than standard water bottles.
A cooking pot can be used to purify tainted water, which is dirty water found in unsanitary sources, such as a lake or rain.
Cooking
- Main article: Cooking
A cooking pot is one of the most useful cooking implements, as it can be used for multiple recipes, such as: cooking rice and pasta, which can then be used to prepare custom-made meals, along with the preparation of custom-made soup and stew.
First aid
- Main article: First Aid
Water can be heated in a cooking pot, by placing it inside a heat source, which can then be used to sterilize bandages. This is an alternative to using disinfectant or alcohol.
Crafting
Cooking
- Main article: Cooking
First aid
- Main article: First Aid
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Sterilized Bandage |
One of: Bottle of Disinfectant ×3 unit(s) Bourbon ×10 unit(s) Cooking Pot with Water ×1 Saucepan ×1 Each of: Bandage ×1 |
none | none | none | none |
Sterilized Rag |
One of: Bottle of Disinfectant ×3 unit(s) Bourbon ×10 unit(s) Cooking Pot with Water ×1 Saucepan ×1 Each of: Ripped Sheets ×1 |
none | none | none | none |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
bakerykitchen | counter | 23.67% |
burgerkitchen | counter | 23.67% |
cafekitchen | counter | 23.67% |
cafeteria | counter | 23.67% |
cafeteriakitchen | counter | 23.67% |
chinesekitchen | counter | 23.67% |
deepfry_kitchen | counter | 23.67% |
departmentstorage | metal_shelves | 23.67% |
dinerbackroom | counter | 23.67% |
dinerkitchen | counter | 23.67% |
donut_kitchen | counter | 23.67% |
druglab | counter | 41.46% |
druglab | counter | 23.67% |
druglab | overhead | 41.46% |
druglab | overhead | 23.67% |
fishchipskitchen | counter | 23.67% |
generalstore | shelves | 23.67% |
generalstorestorage | shelves | 23.67% |
gigamart | shelves | 23.67% |
gigamartkitchen | counter | 23.67% |
housewarestore | shelves | 23.67% |
icecream | counter | 23.67% |
italiankitchen | counter | 23.67% |
jayschicken_kitchen | counter | 23.67% |
kitchen | counter | 19.68% |
kitchen_crepe | counter | 23.67% |
kitchenwares | shelves | 23.67% |
livingroom | counter | 19.68% |
mexicankitchen | counter | 23.67% |
pizzakitchen | counter | 23.67% |
restaurantkitchen | counter | 23.67% |
seafoodkitchen | counter | 23.67% |
spiffoskitchen | counter | 23.67% |
sushikitchen | counter | 23.67% |
westernkitchen | counter | 23.67% |
Story ID | Link |
---|---|
RZSForestCamp | Zone stories |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 50 Farm: 50 FarmLand: 50 Forest: 50 Nav: 50 TownZone: 50 TrailerPark: 50 Vegitation: 50 |
- | - | - | - | - | - | - |
Cooking pots can be found in kitchen counters of many houses and restaurants.
History
Base.Pot
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value Cooking . |
Build 41.54 | WorldStaticModel added with value CookingPotGround . |
Build 41.12 | EatType added with value Pot .StaticModel added with value CookingPot . |
Build 35.25b | MetalValue added with value 40 .RainFactor added with value 1 .Tooltip added with value Tooltip_item_RainFromGround . |
RC2.9.9.10 | Weight changed from 4 to 1 . |
RC2.9 - Build 0007 | CanStoreWater changed from true to TRUE .Weight changed from 5 to 4 . |
0.2.0a | CanStoreWater added with value true .ReplaceOnUseOn added with value WaterSource-WaterPot . |
0.1.5d | Released on or before this version. |
Base.WaterPot
Version | Description |
---|---|
Build 41.78 | Item tag added with value HasMetal . |
Build 41.66 | FillFromDispenserSound added with value GetWaterFromDispenserMetalBig .FillFromTapSound added with value GetWaterFromTapMetalBig . |
Build 41.65 | DisplayCategory added with value Water .WorldStaticModel changed from CookingPotGround to CookingPotWater_Ground . |
Build 41.54 | WorldStaticModel added with value CookingPotGround . |
Build 41.12 | EatType added with value Pot .StaticModel added with value CookingPot . |
Build 35.25b | RainFactor added with value 1 .Tooltip added with value Tooltip_item_RainFromGround . |
Build 34.23 | DisplayName changed from Pot of Water to Cooking Pot with Water .Icon changed from Pot to Pot_Water . |
Build 31.9 | DisplayName changed from A Pot of Water to Pot of Water .IsCookable added with value TRUE . |
RC2.9.9.10 | Weight changed from 5 to 3 . |
RC2.9 - Build 0008 | UseDelta changed from 0.025 to 0.04 . |
RC2.9 - Build 0007 | CanStoreWater changed from true to TRUE .IsWaterSource changed from true to TRUE .ReplaceOnDeplete changed from WaterBottleEmpty to Pot .UseDelta changed from 0.04 to 0.025 .UseWhileEquipped changed from false to FALSE . |
0.2.0a | Released on this version. |
Code
Pot
Source: ProjectZomboid\media\scripts\items.txt
item Pot
{
DisplayCategory = Cooking,
Weight = 1,
CanStoreWater = TRUE,
Type = Normal,
DisplayName = Cooking Pot,
ReplaceOnUseOn = WaterSource-WaterPot,
Icon = Pot,
MetalValue = 40,
RainFactor = 1,
Tooltip = Tooltip_item_RainFromGround,
StaticModel = CookingPot,
EatType = Pot,
WorldStaticModel = CookingPotGround,
}
Source: ProjectZomboid\media\scripts\items_food.txt
item WaterPot
{
DisplayName = Cooking Pot with Water,
DisplayCategory = Water,
Type = Drainable,
Weight = 3,
Icon = Pot_Water,
CanStoreWater = TRUE,
EatType = Pot,
FillFromDispenserSound = GetWaterFromDispenserMetalBig,
FillFromTapSound = GetWaterFromTapMetalBig,
IsCookable = TRUE,
IsWaterSource = TRUE,
RainFactor = 1,
ReplaceOnDeplete = Pot,
ReplaceOnUseOn = WaterSource-WaterPot,
Tooltip = Tooltip_item_RainFromGround,
UseDelta = 0.04,
UseWhileEquipped = FALSE,
StaticModel = CookingPot,
WorldStaticModel = CookingPotWater_Ground,
Tags = HasMetal,
}