Corn
Corn
Properties
Days fresh
5 days
Days until rotten
8 days
Technical
Item ID
Base.Corn
Corn is a perishable food item.
Usage
Consumable properties
Corn can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten | |||||||||||||||
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Crafting
- Main article: Cooking
Evolved recipes
Corn is a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
14 |
Stew |
14 |
Salad |
7 |
Stir Fry |
14 |
Roasted Vegetables |
14 |
Burger |
14 |
Rice Pot/Saucepan |
14 |
Pasta Pot/Saucepan |
14 |
Taco |
7 |
Burrito |
7 |
Sack of Corn
Product | XP gained | Skill(s) | Recipe | Ingredient 1 |
---|---|---|---|---|
Corn x12 |
0 XP | none | Sack of Corn (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | fridge | 4 | 2 |
fridge | 4 | 2 | |
fridge | 4 | 2 | |
chinesekitchen | fridge | 4 | 8 |
dinerkitchen | fridge | 4 | 4 |
gigamart | grocerstand | 4 | 1 |
grocerstand | 4 | 2 | |
restaurantkitchen | fridge | 4 | 4 |
Corn is often found in refrigerators, grocery displays and wild corn crops.
Sacks of corn can be found in grocery stores and warehouses.
Gallery
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Base.Corn
Source: ProjectZomboid\media\scripts\items_food.txt
item Corn
{
DisplayName = Corn,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Corn,
EvolvedRecipe = Soup:14;Stew:14;Stir fry Griddle Pan:14;Stir fry:14;Burger:7;Salad:7;Roasted Vegetables:14;RicePot:14;RicePan:14;PastaPot:14;PastaPan:14;Burrito:7;Taco:7,
FoodType = Vegetables,
DaysFresh = 5,
DaysTotallyRotten = 8,
HungerChange = -14,
ThirstChange = -4,
Calories = 88,
Carbohydrates = 26.74,
Lipids = 1.93,
Proteins = 4.68,
StaticModel = CylinderFood_Yellow,
WorldStaticModel = Corn_Ground,
}
Base.SackProduce_Corn
Source: ProjectZomboid\media\scripts\items_food.txt
item SackProduce_Corn
{
DisplayName = Sack of Corn,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 5,
DaysTotallyRotten = 8,
WorldStaticModel = SandBag,
}