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Corn Flour

From PZwiki
Project ZomboidItemsFoodGrainsCorn Flour
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Corn Flour
Cornflour Model.png
General
Category
Cooking
Encumbrance
Moodle Icon HeavyLoad.png
1
Properties
Capacity
10 units
Technical
Item ID
Base.Cornflour

A corn flour is a non-perishable food item used in cooking.

Usage

Corn flour can be used in various cooking recipes.

Crafting

Main article: Cooking

What it can make

Product Ingredients Tools Requirements Workstation XP
Bread
Bread
One of:
Fork.png Fork ×1
Spatula.png Spatula ×1
Spoon.png Spoon ×1
Each of:
RollingPin.png Rolling Pin ×1
Empty Bowl Empty Bowl ×1
WaterDrop.png Water ×1 unit(s)
Salt.png Salt ×1 unit(s)
Yeast.png Yeast ×1 unit(s)
none
Profession chef2.png
Chef
(or)
Trait cook.png
Cook
(or)
MagazineFood2.png
Good Cooking Magazine Vol. 2
none 2.5 Cooking
CakeBatter.png
Cake Batter
One of:
Fork.png Fork ×1
Spatula.png Spatula ×1
Spoon.png Spoon ×1
Each of:
Empty Bowl Empty Bowl ×1
Butter.png Butter ×15 unit(s)
Yeast.png Yeast ×1
Milk.png Milk ×1
none
Profession chef2.png
Chef
(or)
Trait cook.png
Cook
(or)
MagazineFood.png
Good Cooking Magazine Vol. 1
none 2.5 Cooking
Dough.png
Pie Dough
One of:
Fork.png Fork ×1
Spatula.png Spatula ×1
Spoon.png Spoon ×1
One of:
Cornflour.png Corn Flour ×1
Flour.png Flour ×1
One of:
Butter.png Butter ×1
Lard.png Lard ×1
Margerine.png Margarine ×1
Each of:
Empty Bowl Empty Bowl ×1
WaterDrop.png Water ×2 unit(s)
Salt.png Salt ×2 unit(s)
none
Profession chef2.png
Chef
(or)
Trait cook.png
Cook
(or)
MagazineFood.png
Good Cooking Magazine Vol. 1
none 2.5 Cooking
Fried Shrimp (Uncooked)
Fried Shrimp (Uncooked)
One of:
Cornflour.png Corn Flour ×1
Flour.png Flour ×1
Each of:
Shrimp.png Shrimp ×1
BakingSoda.png Baking Soda ×1 unit(s)
none none none 0.75 Cooking
Fried Onion Rings (Uncooked)
Fried Onion Rings (Uncooked)
One of:
Cornflour.png Corn Flour ×1
Flour.png Flour ×1
Each of:
Rings.png Onion Slices ×1
BakingSoda.png Baking Soda ×1 unit(s)
none none none 0.75 Cooking
Muffin Baking Tray (Uncooked)
Muffin Baking Tray (Uncooked)
One of:
Fork.png Fork ×1
Spatula.png Spatula ×1
Spoon.png Spoon ×1
One of:
OilOlive.png Olive Oil ×1
OilVegetable.png Vegetable Oil ×1
Lard.png Lard ×1
Butter.png Butter ×1
Margerine.png Margarine ×1
One of:
Cornflour.png Corn Flour ×1
Flour.png Flour ×1
Each of:
Muffintray.png Muffin Tray ×1
Empty Bowl Empty Bowl ×1
Egg (tag) Egg (tag) ×2
Sugar (tag) Sugar (tag) ×1
none none none 0.75 Cooking
PizzaWhole.png
Pizza
One of:
Fork.png Fork ×1
Spatula.png Spatula ×1
Spoon.png Spoon ×1
One of:
Cornflour.png Corn Flour ×1
Flour.png Flour ×1
One of:
OilOlive.png Olive Oil ×1
OilVegetable.png Vegetable Oil ×1
Each of:
Empty Bowl Empty Bowl ×1
RollingPin.png Rolling Pin ×1
TomatoPaste.png Tomato Paste ×15 unit(s)
WaterDrop.png Water ×3 unit(s)
Salt.png Salt ×2 unit(s)
Yeast.png Yeast ×1 unit(s)
Cheese.png Cheese ×15 unit(s)
none
Profession chef2.png
Chef
(or)
Trait cook.png
Cook
(or)
MagazineFood2.png
Good Cooking Magazine Vol. 2
none 10 Cooking

Location

The loot distributions can be found in the table(s) below.

Cornflour distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
Chef crate 76.71%
Chef crate 41.46%
Chef crate 23.67%
Chef metal_shelves 76.71%
Chef metal_shelves 41.46%
Chef metal_shelves 23.67%
deepfry_kitchen counter 41.46%
deepfry_kitchen counter 23.67%
deepfry_kitchen crate 76.71%
deepfry_kitchen crate 41.46%
deepfry_kitchen crate 23.67%
deepfry_kitchen metal_shelves 76.71%
deepfry_kitchen metal_shelves 41.46%
deepfry_kitchen metal_shelves 23.67%
fishchipskitchen counter 41.46%
fishchipskitchen counter 23.67%
fishchipskitchen crate 76.71%
fishchipskitchen crate 41.46%
fishchipskitchen crate 23.67%
fishchipskitchen metal_shelves 76.71%
fishchipskitchen metal_shelves 41.46%
fishchipskitchen metal_shelves 23.67%
jayschicken_kitchen counter 41.46%
jayschicken_kitchen counter 23.67%
jayschicken_kitchen metal_shelves 76.71%
jayschicken_kitchen metal_shelves 41.46%
jayschicken_kitchen metal_shelves 23.67%
kitchen counter 6.74%
kitchen overhead 6.74%
mexicankitchen counter 41.46%
mexicankitchen counter 23.67%
seafoodkitchen counter 41.46%
seafoodkitchen counter 23.67%
westernkitchen counter 41.46%
westernkitchen counter 23.67%
westernkitchen crate 76.71%
westernkitchen crate 41.46%
westernkitchen crate 23.67%
westernkitchen metal_shelves 76.71%
westernkitchen metal_shelves 41.46%
westernkitchen metal_shelves 23.67%

Corn flour can be found in kitchen counters.

Trivia

  • This item used to have a unique icon at one point: Cornflour-old.png, but for some reason (mistakenly?) it was changed to be the same as cornmeal. The model still corresponds to the old icon.
  • The name "corn starch" might be better known in the US. For differences in naming, see Wikipedia.

History

Base.Cornflour

Version Description
Build 41.72 Item tag added with value Flour.
Build 41.69 DisplayCategory changed from Cooking to Food.
Build 41.65 DisplayCategory added with value Cooking.
Type changed from Normal to Drainable.
UseDelta added with value 0.1.
UseWhileEquipped added with value FALSE.
Weight changed from 0.3 to 1.
WorldStaticModel changed from Cornflour to Cornflour_Ground.
Build 41.51 WorldStaticModel added with value Cornflour.
Build 34.23 DisplayName changed from Corn flour to Corn Flour.
Build 26 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Cornflour
	{
	    DisplayCategory = Food,
		Weight	=	1,
		Type	=	Drainable,
		UseWhileEquipped	=	FALSE,
		UseDelta	=	0.1,
		DisplayName	=	Corn Flour,
		Icon	=	Cornflour,
		WorldStaticModel = Cornflour_Ground,
		Tags = Flour,
	}

See also