Corndog

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Corndog
Corndog Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Days fresh
3 days
Days until rotten
6 days
Nutrition
HungerUI Hunger.png
-12
CaloriesCalories
180
CarbohydratesCarbohydrates
7
ProteinsProteins
19
FatFat
9
Technical
Item ID
Base.Corndog

Corndog is a perishable food item.

Usage

Consumable properties

Corndog can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Corndog (Fresh) -12 - - -
Stale Corndog (Stale) -9 +10 +10 -
Rotten Corndog (Rotten) -5 +20 +20 100%

Location

The loot distributions can be found in the table(s) below.

Corndog distributionShow / Hide

Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.

Containers
Building/Room Container Effective chance
bandkitchen fridge 10.78%
camping fridge 23.28%
conveniencestore fridge 23.28%
cornerstore fridge 23.28%
fossoil fridge 23.28%
gasstore fridge 23.28%
generalstore fridge 23.28%
generalstorestorage fridge 23.28%
gigamart fridge 23.28%
grocery fridge 23.28%
grocerystorage fridge 23.28%
motelroomoccupied fridge 6.41%
pharmacy fridge 23.28%
zippeestore fridge 23.28%

Corndog can be found inside refrigerators and theater counters.

History

Base.Corndog

Version Description
38.30 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Corndog
	{
		DisplayName = Corndog,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = Corndog,
		DaysFresh = 3,
		DaysTotallyRotten = 6,
		HungerChange = -12,
		Calories = 180,
		Carbohydrates = 7,
		Lipids = 9,
		Proteins = 19,
		StaticModel = Corndog,
		WorldStaticModel = Corndog_Ground,
	}

See also