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Coveralls

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This page has been revised for the current stable version (41.78.16).
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Coveralls
BoiletSuitGrey Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
FullSuit
Properties
Material
Cotton
Scratch defence
10%
Insulation
65%
Wind resistance
45%
Technical
Item ID
Base.Boilersuit

Coveralls are an item of clothing covering the whole body.

Usage

Provides decent insulation to the body, resulting in possible heat gain under many layers with the coveralls.

Pros Cons
  • Perfect for winter, due to its good insulation and wind resistance.
  • Able to layer t-shirts, hoodies and vests on top of the coveralls.
  • Easy to find.
  • Minor running-speed reduction.
  • Can cause rapid heat gain under more layers of clothing.
  • Does not provide protection to areas above the groin, despite being a full-body costume.

Crafting

Clothing can be torn into ripped sheets, which is a makeshift bandage, an essential first aid tool. Clothing can also be turned into sheet ropes, which can be used to rappel down from (and also up, as long as the player doesn't have the weak trait) a window.

Product Ingredients Tools Requirements Workstation XP
Rag.png
Ripped Sheets
One of:
Clothing (cotton) Clothing (cotton) ×1
Sheet.png Sheet ×1
none none none 0.25 Tailoring
SheetRope.png
Sheet Rope
One of:
Sheet.png Sheet ×1
Clothing (cotton) Clothing (cotton) ×1
none none none none

Body location

Protection BodyCostume.png
  • Upper Torso
  • Lower Torso
  • Upper Arms
  • Forearms
  • Groin
  • Thighs
  • Shins

Location

The loot distributions can be found in the table(s) below.

Boilersuit distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
bathroom locker 41.46%
bathroom locker 23.67%
changeroom locker 41.46%
changeroom locker 23.67%
druglab counter 41.46%
druglab counter 23.67%
druglab overhead 41.46%
druglab overhead 23.67%
factorystorage locker 41.46%
factorystorage locker 23.67%
laundry locker 41.46%
laundry locker 23.67%
toolstore clothingrack 11.21%
toolstore shelves 11.21%
Outfit
Outfit Probability GUID
1 R J Test (female) 100% eb46c308-fae2-4b41-a5cc-7211d5e99ef5
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 Nav: 3
TownZone: 3
TrailerPark: 3
Vegitation: 3
- - - - - - -

Likely to be found within car auto garages, warehouses, and garages.

History

Base.Boilersuit

Version Description
Build 41.73 BodyLocation changed from FullSuit to Boilersuit.
Build 41.65 DisplayCategory added with value Clothing.
Build 41.54 WorldStaticModel added with value BoilerSuit_Ground.
Build 41.40 FabricType added with value Cotton.
Build 41.20 Insulation added with value 0.65.
WindResistance added with value 0.45.
Build 41.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_suits.txt

Retrieved: Build 41.78.16
item Boilersuit
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Coveralls,
        ClothingItem = Boilersuit,
        BodyLocation = Boilersuit,
        Icon = BoilerSuitWhite,
        ColorRed = 161,
        ColorGreen = 161,
        ColorBlue = 161,
        BloodLocation = Trousers;Jumper,
        RunSpeedModifier = 0.9,
        ScratchDefense = 10,
        Insulation = 0.65,
        WindResistance = 0.45,
        FabricType = Cotton,
        WorldStaticModel = BoilerSuit_Ground,
    }

See also