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Crop Top Arms

From PZwiki
Project ZomboidItemsClothingTopsShirtsCrop Top Arms
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Crop Top Arms
CropTop Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
Tshirt
Properties
Material
Cotton
Technical
Item ID
Base.Shirt_CropTopTINT

Crop top arms is a clothing item that comes in a variety of colors.

Usage

A crop top provides no protection from zombies or the elements and is primarily used as a cosmetic item.

Recipes

Crop tops can be used to make ripped sheets or sheet ropes.

Product Ingredients Tools Requirements Workstation XP
Rag.png
Ripped Sheets
One of:
Clothing (cotton) Clothing (cotton) ×1
Sheet.png Sheet ×1
none none none 0.25 Tailoring
SheetRope.png
Sheet Rope
One of:
Sheet.png Sheet ×1
Clothing (cotton) Clothing (cotton) ×1
none none none none

Body location

Protection Tshirt.png
  • Upper Torso
  • Lower Torso
  • Upper Arms

Location

The loot distributions can be found in the table(s) below.

Shirt_CropTopNoArmTINT distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all dresser 3.28%
all wardrobe 3.28%
bedroom crate 13.39%
bedroom crate 1.13%
bedroom wardrobe 3.28%
closet crate 13.39%
closet crate 1.13%
daycare wardrobe 3.28%
garagestorage crate 13.39%
garagestorage crate 1.13%
storageunit crate 13.39%
storageunit crate 1.13%
storageunit metal_shelves 13.39%
storageunit metal_shelves 1.13%
stripclub dresser 3.28%
Outfit
Outfit Probability GUID
Generic Skirt (female) 20% 51f90c8a-5465-4a8e-81ac-14f947ceaf44
Generic01 (female) 40% 5a39681b-f64b-4305-b36b-89c6961303db
Student (female) 70% 4f469f0f-d2fb-4005-a607-acc66fe4d64e
Young (female) 100% 0122cf99-8213-4fff-b72d-c595c01c4506
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 Nav: 3
TownZone: 3
TrailerPark: 3
Vegitation: 3
- - - - - - -
Shirt_CropTopTINT distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all dresser 3.28%
all wardrobe 3.28%
bedroom crate 13.39%
bedroom crate 1.13%
bedroom wardrobe 3.28%
closet crate 13.39%
closet crate 1.13%
daycare wardrobe 3.28%
garagestorage crate 13.39%
garagestorage crate 1.13%
storageunit crate 13.39%
storageunit crate 1.13%
storageunit metal_shelves 13.39%
storageunit metal_shelves 1.13%
stripclub dresser 3.28%
Outfit
Outfit Probability GUID
Generic Skirt (female) 20% 51f90c8a-5465-4a8e-81ac-14f947ceaf44
Generic01 (female) 40% 5a39681b-f64b-4305-b36b-89c6961303db
Young (female) 100% 0122cf99-8213-4fff-b72d-c595c01c4506
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 Nav: 3
TownZone: 3
TrailerPark: 3
Vegitation: 3
- - - - - - -

History

Base.Shirt_CropTopTINT

Version Description
Build 41.69 DisplayCategory added with value Clothing.
Build 41.65 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_shirts.txt

Retrieved: Build 41.78.16
item Shirt_CropTopTINT
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Crop Top Arms,
        ClothingItem = Shirt_CropTopTINT,
        BodyLocation = Tshirt,
        Icon	=	TubeTopSleevedGeneric,
        BloodLocation = Shirt,
        FabricType = Cotton,
        WorldStaticModel = CropTop_Ground,
    }

See also