Dead Mouse

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Dead Mouse
DeadMouse Model.png
Mouse
Rodent Meat
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.05
Properties
Days fresh
6 days
Days until rotten
10 days
Nutrition
HungerMoodle Icon Hungry.png
-10
CaloriesCalories
220
CarbohydratesCarbohydrates
0.7
ProteinsProteins
9.5
FatFat
3.15
Effect
UnhappinessMoodle Icon Unhappy.png
30
Cooking
Time until cooked
15 minutes
Time until burned
50 minutes
Dangerous uncooked
True
Bad microwaved
True
Technical
Item ID
Base.DeadMouse

A dead mouse is a perishable food item used in cooking.

Usage

Consumable properties

A dead mouse can be eaten raw, which will make the player sick. Consuming after being cooked will not make the player sick and provide the player with some positive effects. However, these will become negative the longer it's left to perish.

Fresh Stale Rotten
Uncooked

MouseDead.png
Hunger: -10

Unhappiness: +30
Dangerous uncooked, may cause sickness.

MouseDead.png
Hunger: -7
Boredom: +10
Unhappiness: +40
Dangerous uncooked, may cause sickness.

MouseDead.png

Hunger: -4
Boredom: +20
Unhappiness: +50
Dangerous, will cause sickness.

Cooked

MouseDead.png
Hunger: -13

Unhappiness: +30

MouseDead.png
Hunger: -7
Boredom: +10
Unhappiness: +40

MouseDead.png
Hunger: -4
Boredom: +20
Unhappiness: +50
Dangerous, will cause sickness.

Burned

MouseDead.png
Hunger: -3
Boredom: +20
Unhappiness: +50
Dangerous, will cause sickness.

Crafting

A dead mouse can be used in various cooking recipes.

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
Smallanimalmeat.png
Rodent Meat
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
none none none 2.5 Cooking

Distribution

The loot distributions can be found in the table(s) below.

DeadMouse distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
SafehouseLoot counter 1.01%
SurvivorCache1 counter 1.01%
SurvivorCache2 counter 1.01%
all junk 1.61%
bar bin 1.01%
barkitchen bin 1.01%
barstorage bin 1.01%
bathroom counter 1.61%
beergarden bin 1.01%
garagestorage crate 6.29%
kitchen counter 1.01%
kitchen overhead 1.01%
kitchen shelves 1.01%
livingroom counter 1.01%
livingroom overhead 1.01%
motelroomoccupied bin 1.61%
storageunit crate 6.29%

Trapping

Main article: Trapping

Mice can usually be caught around farms, trailer parks and urban settings and rarely in forests. They are active all day.

They can only be caught using a mouse trap, and using cheese, processed cheese, peanut butter, chocolate, bacon bits, an apple, orange or tomato as bait.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item DeadMouse
	{
		DisplayName = Dead Mouse,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.05,
		Icon = MouseDead,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		IsCookable = TRUE,
		MinutesToCook = 15,
		MinutesToBurn = 50,
		DaysFresh = 6,
		DaysTotallyRotten = 10,
		HungerChange = -10,
		UnhappyChange = 30,
		Calories = 220,
		Carbohydrates = 0.7,
		Lipids = 3.15,
		Proteins = 9.5,
		CustomEatSound = EatingDeadAnimal,
		StaticModel = DeadMouse,
		WorldStaticModel = DeadMouseWorld,
	}

See also