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Dead Rabbit

From PZwiki
Project ZomboidItemsFoodProteinGame meatDead Rabbit
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Dead Rabbit
DeadRabbit Model.png
Rabbit
Rabbit Meat
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Properties
Can boil water
True
Days fresh
8 days
Days until rotten
12 days
Nutrition
HungerUI Hunger.png
-45
CaloriesCalories
1730
CarbohydratesCarbohydrates
0
ProteinsProteins
330
FatFat
35
Effect
UnhappinessUI Unhappy.png
20
Cooking
Time until cooked
25 minutes
Time until burned
60 minutes
Dangerous uncooked
True
Bad microwaved
True
Good hot
True
Bad cold
True
Technical
Item ID
Base.DeadRabbit

A dead rabbit is a perishable food item used in cooking.

Usage

Consumable properties

A dead rabbit can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Uncooked Dead Rabbit (Fresh Uncooked) -45 - +20 75%
Fresh Cooked Dead Rabbit (Fresh Cooked) -59 - +20 -
Stale Uncooked Dead Rabbit (Stale Uncooked) -34 +10 +30 75%
Stale Cooked Dead Rabbit (Stale Cooked) -34 +10 +30 -
Rotten Dead Rabbit (Rotten) -19 +20 +40 100%
Burned Dead Rabbit (Burned) -15 +20 +40 100%

Crafting

Dead rabbit can be used in various cooking recipes.

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
Rabbitmeat.png
Rabbit Meat
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
RabbitDead.png Dead Rabbit ×1
none none none 2.5 Cooking

Location

The loot distributions can be found in the table(s) below.

DeadRabbit distributionShow / Hide

Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.

Vehicle
Type Container Effective chance
Hunter Trunk 19.27%
Ranger Trunk 10.78%
Foraging
Amount Skill Level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
-- - Forest 1
DeepForest 1
Vegitation 2
FarmLand 2
Farm 2
TrailerPark 0
TownZone 0
Nav 1
-10 - - - - - March
April

Trapping

Main article: Trapping

Rabbits can usually be found in the forests and rarely in urban settings. They are a nocturnal creature that can often be caught between 19:00 and 5:00.

They can be caught in a trap box, trap crate, snare trap or cage trap, and using a carrot, cabbage, potato, tomato, corn, bell pepper, lettuce, apple, banana, or peach as bait.

Gallery

History

Base.DeadRabbit

Version Description
38.30 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item DeadRabbit
	{
		DisplayName = Dead Rabbit,
		DisplayCategory = Food,
		Type = Food,
		Weight = 1.0,
		Icon = RabbitDead,
		BadCold = true,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		GoodHot = true,
		IsCookable = TRUE,
		RemoveUnhappinessWhenCooked = true,
		MinutesToCook = 25,
		MinutesToBurn = 60,
		DaysFresh = 8,
		DaysTotallyRotten = 12,
		HungerChange = -45,
		UnhappyChange = 20,
		Calories = 1730,
		Carbohydrates = 0,
		Lipids = 35,
		Proteins = 330,
		CustomEatSound = EatingDeadAnimal,
		WorldStaticModel = DeadRabbit,
	}

See also