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Dead Squirrel

From PZwiki
Project ZomboidItemsFoodProteinGame meatDead Squirrel
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Dead Squirrel
DeadSquirrel Model.png
Squirrel
Rodent Meat Rodent Meat
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.4
Properties
Days fresh
8 days
Days until rotten
12 days
Nutrition
HungerMoodle Icon Hungry.png
-32
CaloriesCalories
480
CarbohydratesCarbohydrates
0
ProteinsProteins
84.8
FatFat
15
Effect
UnhappinessMoodle Icon Unhappy.png
20
Cooking
Time until cooked
25 minutes
Time until burned
60 minutes
Dangerous uncooked
True
Bad microwaved
True
Technical
Item ID
Base.DeadSquirrel

A dead squirrel is a perishable food item used in cooking.

Usage

Consumable properties

A dead squirrel can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten
Uncooked

SquirrelDead.png
Hunger: -30

Unhappiness: +20
Dangerous uncooked, may cause sickness.

SquirrelDead.png
Hunger: -23
Boredom: +10
Unhappiness: +30
Dangerous uncooked, may cause sickness.

SquirrelDead.png

Hunger: -14
Boredom: +20
Unhappiness: +40
Dangerous, will cause sickness.

Cooked

SquirrelDead.png
Hunger: -39

SquirrelDead.png
Hunger: -23
Boredom: +10
Unhappiness: +30

SquirrelDead.png
Hunger: -14
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Burned

SquirrelDead.png
Hunger: -10
Boredom: +20
Unhappiness: +40
Dangerous, will cause sickness.

Crafting

Dead squirrel can be used in various cooking recipes.

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
Smallanimalmeat.png
Rodent Meat
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
none none none 2.5 Cooking

Distribution

The loot distributions can be found in the table(s) below.

DeadSquirrel distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Vehicles
Type Container Effective chance
Hunter Trunk 19.27%
Ranger Trunk 10.78%
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
--- 8 Forest 2
DeepForest 2
Vegitation 2
FarmLand 1
Farm 1
TrailerPark 2
TownZone 2
Nav 1
-10 - - - - - March
April

Trapping

Main article: Trapping

Squirrels can usually be found in the forests and rarely in urban settings. They are a nocturnal creature that can often be caught between 19:00 and 5:00.

They can be caught in a trap box, trap crate, snare trap or cage trap, and using a cereal, peanuts, peanut butter, popcorn, peach, apple, orange, corn, bell pepper or lettuce as bait.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item DeadSquirrel
	{
		DisplayName = Dead Squirrel,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.4,
		Icon = SquirrelDead,
		BadCold = true,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		GoodHot = true,
		IsCookable = TRUE,
		RemoveUnhappinessWhenCooked = true,
		MinutesToCook = 25,
		MinutesToBurn = 60,
		DaysFresh = 8,
		DaysTotallyRotten = 12,
		HungerChange = -32,
		UnhappyChange = 20,
		Calories = 480,
		Carbohydrates = 0,
		Lipids = 15,
		Proteins = 84.8,
		CustomEatSound = EatingDeadAnimal,
		WorldStaticModel = DeadSquirrel,
	}

See also