Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Be crafty.png

Build 42 unstable is out now!

The wiki has already begun updating. Please be patient during the transition.
Help us by contributing to the build 42 update project.
The Project Zomboid Map Project will not be updated until at least January, in the meantime use B42 Map.

404SpiffoMascotMap.png

Dead Squirrel

From PZwiki
Project ZomboidItemsFoodProteinGame meatDead Squirrel
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Parts of this page may have been automatically updated to the latest build (42.0.2).
For the build 41.78.16 article, please see the old revision.
Dead Squirrel
DeadSquirrel Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.4
Properties
Can boil water
True
Days fresh
8 days
Days until rotten
12 days
Nutrition
HungerUI Hunger.png
-32
CaloriesCalories
480
CarbohydratesCarbohydrates
0
ProteinsProteins
84.8
FatFat
15
Effect
UnhappinessUI Unhappy.png
20
Cooking
Time until cooked
25 minutes
Time until burned
60 minutes
Dangerous uncooked
True
Bad microwaved
True
Good hot
True
Bad cold
True
Technical
Item ID
Base.DeadSquirrel

A dead squirrel is a perishable food item used in cooking.

Usage

Consumable properties

A dead squirrel can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Uncooked Dead Squirrel (Fresh Uncooked) -32 - +20 75%
Fresh Cooked Dead Squirrel (Fresh Cooked) -42 - +20 -
Stale Uncooked Dead Squirrel (Stale Uncooked) -24 +10 +30 75%
Stale Cooked Dead Squirrel (Stale Cooked) -24 +10 +30 -
Rotten Dead Squirrel (Rotten) -14 +20 +40 100%
Burned Dead Squirrel (Burned) -10 +20 +40 100%

Crafting

Dead squirrel can be used in various cooking recipes.

Cooking

Main article: Cooking
LightBulbBlue.png
Recipes are still based on build 41, and are planned to be revamped to build 42 at a later date, depending on the game's crafting system improvement.
Product Ingredients Tools Requirements Workstation XP
Smallanimalmeat.png
Rodent Meat
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
none none none 2.5 Cooking

Location

The loot distributions can be found in the table(s) below.

DeadSquirrel distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
SafehouseLoot_Late freezer 19.68%
SafehouseLoot_Late fridge 19.68%
Vehicle
Type Container Effective chance
Hunter Trunk 19.68%
Ranger Trunk 11.21%
Stories
Story ID Link
RBTSButcher Table stories
RZSHermitCamp Zone stories
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 8 DeepForest: 2
Farm: 1
FarmLand: 1
ForagingNav: 1
Forest: 2
TownZone: 2
TrailerPark: 2
Vegitation: 2
-10 -10 - - January to September - January to February

Trapping

Main article: Trapping

Squirrels can usually be found in the forests and rarely in urban settings. They are a nocturnal creature that can often be caught between 19:00 and 5:00.

They can be caught in a trap box, trap crate, snare trap or cage trap, and using a cereal, peanuts, peanut butter, popcorn, peach, apple, orange, corn, bell pepper or lettuce as bait.

History

Base.DeadSquirrel

Version Description
Build 42.0.0 BadCold changed from true to TRUE.
BadInMicrowave changed from true to TRUE.
CookingSound added with value FryingFood.
DisplayName changed from Dead Squirrel to Squirrel (Dead).
GoodHot changed from true to TRUE.
RemoveUnhappinessWhenCooked changed from true to TRUE.
StaticModel added with value DeadSquirrel.
Build 41.65 DisplayCategory added with value Food.
Build 41.54 CustomEatSound added with value EatingDeadAnimal.
Build 41.51 RemoveUnhappinessWhenCooked added with value true.
UnhappyChange added with value 20.
WorldStaticModel added with value DeadSquirrel.
Build 41.38 Calories changed from 161 to 480.
HungerChange changed from -30 to -32.
Nutrition changed from 3.25 to 15.
Proteins changed from 30 to 84.8.
Weight changed from 0.2 to 0.4.
Build 37.2 BadCold added with value true.
BadInMicrowave added with value true.
GoodHot added with value true.
Build 34.23 Calories added with value 161.
Nutrition added with value 0.
Nutrition added with value 3.25.
Proteins added with value 30.
Build 31.9 UnhappyChange removed.
Build 27 DaysFresh changed from 3 to 8.
DaysTotallyRotten changed from 5 to 12.
HungerChange changed from -18 to -30.
UnhappyChange changed from 30 to -10.
Build 26 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food_meat.txt

Retrieved: Build 42.0.2
item DeadSquirrel
	{
		DisplayName = Squirrel (Dead),
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.4,
		Icon = SquirrelDead,
		BadCold = TRUE,
		BadInMicrowave = TRUE,
		CustomEatSound = EatingDeadAnimal,
		DangerousUncooked = TRUE,
		GoodHot = TRUE,
		RemoveUnhappinessWhenCooked = TRUE,
		IsCookable = TRUE,
		CookingSound = FryingFood,
		MinutesToCook = 25,
		MinutesToBurn = 60,
		DaysFresh = 8,
		DaysTotallyRotten = 12,
		HungerChange = -32,
		UnhappyChange = 20,
		Calories = 480,
		Carbohydrates = 0,
		Lipids = 15,
		Proteins = 84.8,
		StaticModel = DeadSquirrel,
		WorldStaticModel = DeadSquirrel,
	}

See also