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For the build 41.78.16 article, please see the old revision.
A dead squirrel is a perishable food item used in cooking.
Usage
Consumable properties
A dead squirrel can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh Uncooked | -32 | - | +20 | 75% | |
Fresh Cooked | -42 | - | +20 | - | |
Stale Uncooked | -24 | +10 | +30 | 75% | |
Stale Cooked | -24 | +10 | +30 | - | |
Rotten | -14 | +20 | +40 | 100% | |
Burned | -10 | +20 | +40 | 100% |
Crafting
Dead squirrel can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Rodent Meat |
One of: Kitchen Knife ×1 Hunting Knife ×1 Meat Cleaver ×1 Stone Knife ×1 Machete ×1 |
none | none | none | 2.5 Cooking |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
SafehouseLoot_Late | freezer | 19.68% |
SafehouseLoot_Late | fridge | 19.68% |
Story ID | Link |
---|---|
RBTSButcher | Table stories |
RZSHermitCamp | Zone stories |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 8 | DeepForest: 2 Farm: 1 FarmLand: 1 ForagingNav: 1 Forest: 2 TownZone: 2 TrailerPark: 2 Vegitation: 2 |
-10 | -10 | - | - | January to September | - | January to February |
Trapping
- Main article: Trapping
Squirrels can usually be found in the forests and rarely in urban settings. They are a nocturnal creature that can often be caught between 19:00 and 5:00.
They can be caught in a trap box, trap crate, snare trap or cage trap, and using a cereal, peanuts, peanut butter, popcorn, peach, apple, orange, corn, bell pepper or lettuce as bait.
History
Base.DeadSquirrel
Version | Description |
---|---|
Build 42.0.0 | BadCold changed from true to TRUE .BadInMicrowave changed from true to TRUE .CookingSound added with value FryingFood .DisplayName changed from Dead Squirrel to Squirrel (Dead) .GoodHot changed from true to TRUE .RemoveUnhappinessWhenCooked changed from true to TRUE .StaticModel added with value DeadSquirrel . |
Build 41.65 | DisplayCategory added with value Food . |
Build 41.54 | CustomEatSound added with value EatingDeadAnimal . |
Build 41.51 | RemoveUnhappinessWhenCooked added with value true .UnhappyChange added with value 20 .WorldStaticModel added with value DeadSquirrel . |
Build 41.38 | Calories changed from 161 to 480 .HungerChange changed from -30 to -32 .Nutrition changed from 3.25 to 15 .Proteins changed from 30 to 84.8 .Weight changed from 0.2 to 0.4 . |
Build 37.2 | BadCold added with value true .BadInMicrowave added with value true .GoodHot added with value true . |
Build 34.23 | Calories added with value 161 .Nutrition added with value 0 .Nutrition added with value 3.25 .Proteins added with value 30 . |
Build 31.9 | UnhappyChange removed. |
Build 27 | DaysFresh changed from 3 to 8 .DaysTotallyRotten changed from 5 to 12 .HungerChange changed from -18 to -30 .UnhappyChange changed from 30 to -10 . |
Build 26 | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\items_food_meat.txt
item DeadSquirrel
{
DisplayName = Squirrel (Dead),
DisplayCategory = Food,
Type = Food,
Weight = 0.4,
Icon = SquirrelDead,
BadCold = TRUE,
BadInMicrowave = TRUE,
CustomEatSound = EatingDeadAnimal,
DangerousUncooked = TRUE,
GoodHot = TRUE,
RemoveUnhappinessWhenCooked = TRUE,
IsCookable = TRUE,
CookingSound = FryingFood,
MinutesToCook = 25,
MinutesToBurn = 60,
DaysFresh = 8,
DaysTotallyRotten = 12,
HungerChange = -32,
UnhappyChange = 20,
Calories = 480,
Carbohydrates = 0,
Lipids = 15,
Proteins = 84.8,
StaticModel = DeadSquirrel,
WorldStaticModel = DeadSquirrel,
}