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Base.DenimStripsDirty
Denim strips are a tailoring item made from denim clothing.
Usage
Tailoring
- Main article: Tailoring
Denim strips are used to improve protection on clothing for bites, scratches, and bullets. They provide the second most protection out of all the materials.
Below is a table comparing the defense added for each material used to patch holes for each level of tailoring. The values provide a bonus to defense in the following order: Bite / Scratch / Bullet
Item | Level 0 | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Ripped Sheets |
1% | 1% | 1% | 1% | 2% | 2% | 3% | 3% | 4% | 4% | 5% |
Denim Strips |
1% / 1% / 1% | 1% / 1% / 1% | 1% / 2% / 1% | 2% / 3% / 2% | 2% / 4% / 2% | 2% / 5% / 2% | 3% / 6% / 3% | 3% / 7% / 3% | 4% / 8% / 4% | 4% / 9% / 4% | 5% / 10% / 5% |
Leather Strips |
1% / 2% / 1% | 1% / 2% / 1% | 2% / 4% / 2% | 3% / 6% / 3% | 4% / 8% / 4% | 5% / 10% / 5% | 6% / 12% / 6% | 7% / 14% / 7% | 8% / 16% / 8% | 9% / 18% / 9% | 10% / 20% / 10% |
- See more: Tailoring
First aid
- Main article: First Aid
They can be used to bandage wounds in First Aid, however this is not recommended as ripped sheets are easier to make, more common and can be sterilized.
Crafting
Obtaining
Denim strips are obtained by cutting denim clothing with scissors, which also have a chance of yielding thread. The probability increases with the tailoring skill level.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Denim Strips |
Clothing (Denim) ×1 | Scissors |
none | none | none |
Cleaning
Dirty strips can be cleaned with any clean (not tainted) source of water.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Denim Strips |
Dirty Denim Strips ×1 Water ×1 unit(s) |
none | none | none | none |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
bedroom | crate | 23.67% |
bedroom | crate | 1.13% |
closet | crate | 23.67% |
closet | crate | 1.13% |
garagestorage | crate | 23.67% |
garagestorage | crate | 1.13% |
kitchen | crate | 23.67% |
storageunit | crate | 23.67% |
storageunit | crate | 1.13% |
storageunit | metal_shelves | 23.67% |
storageunit | metal_shelves | 1.13% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | - | DeepForest: 15 Farm: 15 FarmLand: 15 Forest: 15 Nav: 15 TownZone: 15 TrailerPark: 15 Vegitation: 15 |
- | - | - | - | - | - | - |
This item can only be crafted.
Trivia
- Denim strips were added with the IWBUMS Build 41.20, on November 18, 2019, alongside the release of tailoring.
History
Base.DenimStrips
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value Material . |
Build 41.51 | WorldStaticModel added with value DenimStrips . |
Build 41.20 | Released on this version. |
Code
Item
Dirty Denim Strips
Source: ProjectZomboid\media\scripts\newitems.txt
item DenimStrips
{
DisplayCategory = Material,
CanBandage = TRUE,
Weight = 0.05,
AlwaysWelcomeGift = TRUE,
Type = Normal,
DisplayName = Denim Strips,
ReplaceOnUse = DenimStripsDirty,
Icon = DenimStrips,
BandagePower = 2,
Tooltip = Tooltip_RippedSheets,
FabricType = Denim,
WorldStaticModel = DenimStrips,
}
Dirty Denim Strips
Source: ProjectZomboid\media\scripts\newitems.txt
item DenimStripsDirty
{
DisplayCategory = Material,
CanBandage = TRUE,
Weight = 0.05,
AlwaysWelcomeGift = TRUE,
Type = Normal,
DisplayName = Dirty Denim Strips,
Icon = DenimStrips,
BandagePower = 0.5,
CanBandage = TRUE,
WorldStaticModel = DenimStripsDirty,
}
Recipes
Clean Denim Strips
Source: ProjectZomboid\media\scripts\newitems.txt
recipe Clean Denim Strips
{
DenimStripsDirty,
Water,
Result:DenimStrips,
Time:40.0,
Category:Health,
OnTest:Recipe.OnTest.NotTaintedWater,
}
Craft Denim Strips
Source: ProjectZomboid\media\scripts\recipes.txt
recipe Rip Clothing
{
[Recipe.GetItemTypes.RipClothing_Denim],
keep [Recipe.GetItemTypes.Scissors],
Result:DenimStrips,
RemoveResultItem:true,
InSameInventory:true,
Sound:ClothesRipping,
Time:100.0,
AnimNode:RipSheets,
OnCreate:Recipe.OnCreate.RipClothing,
OnTest:Recipe.OnTest.IsNotWorn,
}