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Spiffo 2.0 Plushie

A limited edition of Spiffo 2.0 plushie is live to order until July 30, 2024 on Makeship now, as a part of TimeWarp 2024 event – a recreation of the original Spiffo plushie with a 2nd ed stamp and bonus stickers!

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Dog Food

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Dog Food
TinnedDogFood Model.png
TinnedDogFoodOpen Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.8
Properties
Packaged
Yes
Days fresh
5 days
Days until rotten
7 days
Nutrition
HungerUI Hunger.png
-30
CaloriesCalories
498
CarbohydratesCarbohydrates
77.56
ProteinsProteins
16.04
FatFat
12.58
Effect
UnhappinessUI Unhappy.png
+50
Technical
Item ID
Base.Dogfood
Base.DogfoodOpen

Dog food (written as DOG FOOD on the model) is a non-perishable food item.

Usage

Dog food can only be opened with a can opener, and once opened becomes perishable.

Product Ingredients Tools Requirements Workstation XP
DogfoodOpen.png
Opened Dog Food
Dogfood.png Dog Food ×1 CanOpener.png
Can Opener
none none none

Consumable properties

Opened dog food can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten

DogfoodOpen.png
Hunger: -30

Unhappiness: +50

DogfoodOpen.png
Hunger: -23
Boredom: +10
Unhappiness: +60

DogfoodOpen.png
Hunger: -13
Boredom: +20
Unhappiness: +70
Dangerous, will cause sickness.

Location

Dog food can often be found in kitchen counters. The distributions can be found in the following table(s):

Dogfood distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
FoodCache1 FoodBox 62.98%
SafehouseLoot counter 23.28%
SurvivorCache1 counter 23.28%
SurvivorCache2 counter 23.28%
closet crate 23.28%
closet crate 41.14%
dogfoodfactory crate 23.28%
dogfoodfactory crate 41.14%
dogfoodfactory crate 76.55%
dogfoodfactory metal_shelves 23.28%
dogfoodfactory metal_shelves 41.14%
dogfoodfactory metal_shelves 76.55%
dogfoodshipping crate 23.28%
dogfoodshipping crate 41.14%
dogfoodshipping crate 76.55%
dogfoodshipping metal_shelves 23.28%
dogfoodshipping metal_shelves 41.14%
dogfoodshipping metal_shelves 76.55%
dogfoodstorage crate 23.28%
dogfoodstorage crate 41.14%
dogfoodstorage crate 76.55%
garagestorage crate 23.28%
garagestorage crate 41.14%
kennels counter 23.28%
kennels counter 41.14%
kitchen counter 23.28%
kitchen overhead 23.28%
kitchen shelves 23.28%
livingroom counter 23.28%
livingroom overhead 23.28%
storageunit crate 23.28%
storageunit crate 41.14%
storageunit metal_shelves 23.28%
storageunit metal_shelves 41.14%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Dogfood.png Base.Dogfood
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Dogfood
	{
		DisplayName = Dog Food,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.8,
		Icon = Dogfood,
		CannedFood = TRUE,
		CantEat = TRUE,
		Packaged = TRUE,
		Calories = 498,
		Carbohydrates = 77.56,
		Lipids = 12.58,
		Proteins = 16.04,
		WorldStaticModel = CanClosedDogFood,
		Tags = HasMetal,
	}

DogfoodOpen.png Base.DogfoodOpen
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item DogfoodOpen
	{
		DisplayName = Opened Dog Food,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.8,
		Icon = DogfoodOpen,
		FoodType = Meat,
		CannedFood = TRUE,
		EatType = can,
		Packaged = TRUE,
		ReplaceOnUse = TinCanEmpty,
		DaysFresh = 5,
		DaysTotallyRotten = 7,
		HungerChange = -30,
		UnhappyChange = 50,
		Calories = 498,
		Carbohydrates = 77.56,
		Lipids = 12.58,
		Proteins = 16.04,
		StaticModel = CanOpen,
		WorldStaticModel = CanOpenDogFood,
		EvolvedRecipeName = Dog Food,
		Tags = HasMetal,
	}

See also