Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Doorknob

From PZwiki
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Doorknob
DoorKnob Model.png
General
Category
Material
Encumbrance
Moodle Icon HeavyLoad.png
0.5
Properties
Metal quantity
10
Technical
Item ID
Base.Doorknob

A doorknob is an item used in carpentry.

Usage

The only purpose of the doorknob is to craft doors and drawers.

If the player uses the doorknob from a door they have the key to, crafting a new door can also be locked/unlocked with the same key.

Crafting

Product Ingredients Tools Requirements Workstation XP
Drawer.png
Drawer
Plank.png Plank ×1
DoorKnob.png Doorknob ×1
Nails.png Nails ×1
Ball-peen HammerHammerStone Hammer
Hammer (tag)
none none 0.25 Carpentry
WoodenDoor Carpentry.gif
Door
Plank.png Plank ×4
Nails.png Nails ×4
Doorhinge.png Door Hinge ×2
DoorKnob.png Doorknob ×1
Ball-peen HammerHammerStone Hammer
Hammer (tag)
Carpentry 3 none 0.75 Carpentry
DoubleWoodenDoor Carpentry.png
Double Wooden Door
Plank.png Plank ×12
Nails.png Nails ×12
Doorhinge.png Door Hinge ×4
DoorKnob.png Doorknob ×2
Ball-peen HammerHammerStone Hammer
Hammer (tag)
Carpentry 6 none 6 Carpentry

Location

A destroyed door will always yield a doorknob, along with some planks and some door hinges.

History

Base.Doorknob

Version Description
Build 41.65 DisplayCategory added with value Material.
Build 41.51 WorldStaticModel added with value DoorKnob.
Build 35.25b MetalValue added with value 10.
RC2.9 - Build 0007 Weight changed from 2 to 0.5.
0.2.0a Weight changed from 5 to 2.
0.1.5d Released on or before this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item Doorknob
	{
	    DisplayCategory = Material,
		Weight	=	0.5,
		Type	=	Normal,
		DisplayName	=	Doorknob,
		Icon	=	DoorKnob,
		MetalValue = 10,
		WorldStaticModel = DoorKnob,
	}

See also