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Dress

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This page has been revised for the current stable version (41.78.16).
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Dress
DressMediumWhite Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Dress
Properties
Material
Cotton
Insulation
20%
Wind resistance
15%
Technical
Item ID
Base.Dress_Normal

The dress is a common clothing item that covers most of the body.

Usage

Pros and cons

Pros Cons
  • Slows down movement.

Recipes

Dresses can be tied into sheet rope or torn apart to create ripped sheets.

Product Ingredients Tools Requirements Workstation XP
Rag.png
Ripped Sheets
One of:
TshirtGeneric.png Clothing (cotton) ×1
Sheet.png Sheet ×1
none none none 0.25 Tailoring
SheetRope.png
Sheet Rope
One of:
Sheet.png Sheet ×1
Vest White.png Clothing (cotton) ×1
none none none none

Distribution

The loot distributions can be found in the table(s) below.

Dress_Normal distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all clothingrack 23.28%
all locker 3.98%
all wardrobe 3.98%
all wardrobe 6.29%
bedroom wardrobe 3.98%
bedroom wardrobe 6.29%
clothingstore clothingrack 23.28%
laundry clothingdryer 3.51%
laundry clothingdryerbasic 3.51%
laundry clothingwasher 3.51%
laundry counter 3.51%
pawnshop clothingrack 23.28%
pawnshop crate 23.28%
sewingstore clothingrack 23.28%
shoestore clothingrack 23.28%
Vehicles
Type Container Effective chance
Clothing Trunk 3.98%

Buildings

Dresses are frequently found in homes and clothes stores across the map.

NPCs

Zombies will sometimes be found wearing dresses.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_suits.txt

Retrieved: Build 41.78.16
item Dress_Normal
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Dress,
        ClothingItem = Dress_Normal,
        BodyLocation = Dress,
        BloodLocation = Trousers;Shirt,
        Icon = DressMediumWhite,
        RunSpeedModifier = 0.93,
        Insulation = 0.20,
        WindResistance = 0.15,
        FabricType = Cotton,
        WorldStaticModel = Dress_Mid_Ground,
    }

See also