A duffel bag is a bag item.
Variants
There are several different variants of duffel bag that can be found throughout Knox Country, each with contents pertaining to a specific theme.
- Weapon Bag
- JS-2000 Shotgun
- Double Barrel Shotgun
- Box of Shotgun Shells
- Machete
- M9 Pistol
- M1911 Pistol
- D-E Pistol
- M36 Revolver
- M625 Revolver
- Magnum
- 9mm Round
- .38 Special Round
- .44 Magnum Round
- .45 Auto Round
- Baseball Bat
- Crowbar
- Inmate Escaped Bag
- Money Bag
- Worker Bag
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
SurvivorCache1 | SurvivorCrate | 3.98% |
SurvivorCache2 | SurvivorCrate | 3.98% |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | locker | 1.87% |
all | militarycrate | 3.98% |
all | militarylocker | 3.98% |
armystorage | locker | 3.98% |
armysurplus | metal_shelves | 3.98% |
armysurplus | shelves | 3.98% |
bedroom | locker | 1.87% |
pawnshop | counter | 3.98% |
pawnshop | metal_shelves | 3.98% |
pawnshop | shelves | 3.98% |
pawnshopoffice | crate | 3.98% |
pawnshopoffice | locker | 3.98% |
pawnshopoffice | metal_shelves | 3.98% |
pawnshopstorage | crate | 3.98% |
pawnshopstorage | locker | 3.98% |
pawnshopstorage | metal_shelves | 3.98% |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | locker | 2.81% |
all | wardrobe | 2.81% |
bathroom | locker | 2.81% |
bedroom | locker | 2.81% |
bedroom | wardrobe | 2.81% |
changeroom | locker | 2.81% |
closet | crate | 2.81% |
closet | metal_shelves | 2.81% |
druglab | counter | 2.81% |
druglab | metal_shelves | 2.81% |
druglab | overhead | 2.81% |
drugshack | counter | 2.81% |
drugshack | crate | 2.81% |
factorystorage | locker | 2.81% |
garagestorage | crate | 2.81% |
garagestorage | locker | 2.81% |
laundry | locker | 2.81% |
livingroom | wardrobe | 2.81% |
motelroomoccupied | dresser | 0.71% |
storageunit | crate | 2.81% |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
SurvivorCache1 | SurvivorCrate | 3.98% |
SurvivorCache2 | SurvivorCrate | 3.98% |
bar | counter | 1.65% |
barkitchen | counter | 1.65% |
barstorage | counter | 1.65% |
beergarden | counter | 1.65% |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
armysurplus | metal_shelves | 15.1% |
armysurplus | shelves | 15.1% |
camping | counter | 15.1% |
camping | shelves | 15.1% |
campingstorage | crate | 15.1% |
fishingstorage | counter | 15.1% |
hunting | counter | 15.1% |
pawnshop | counter | 15.1% |
pawnshop | metal_shelves | 15.1% |
pawnshop | shelves | 15.1% |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
SurvivorCache1 | SurvivorCrate | 3.98% |
SurvivorCache2 | SurvivorCrate | 3.98% |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
SurvivorCache1 | SurvivorCrate | 3.98% |
SurvivorCache2 | SurvivorCrate | 3.98% |
dinerbackroom | counter | 1.65% |
History
Base.Bag_ShotgunBag
Version | Description |
---|---|
41.51 | Released on or before this version. |
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Base.Bag_ShotgunSawnoffBag
Version | Description |
---|---|
41.51 | Released on or before this version. |
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Base.Bag_ShotgunDblBag
Version | Description |
---|---|
41.51 | Released on or before this version. |
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Base.Bag_ShotgunDblSawnoffBag
Version | Description |
---|---|
41.51 | Released on or before this version. |
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Base.Bag_WeaponBag
Version | Description |
---|---|
41.78.16 | Released on or before this version. |
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Base.Bag_InmateEscapedBag
Version | Description |
---|---|
41.78.16 | Released on or before this version. |
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Base.Bag_MoneyBag
Version | Description |
---|---|
41.78.16 | Released on or before this version. |
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Base.Bag_WorkerBag
Version | Description |
---|---|
41.78.16 | Released on or before this version. |
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Base.Bag_DuffelBag
Version | Description |
---|---|
41.78.16 | Released on or before this version. |
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Base.Bag_DuffelBagTINT
Version | Description |
---|---|
41.78.16 | Released on or before this version. |
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Base.Bag_FoodCanned
Version | Description |
---|---|
41.78.16 | Released on or before this version. |
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Base.Bag_FoodSnacks
Version | Description |
---|---|
41.78.16 | Released on or before this version. |
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Base.Bag_ToolBag
Version | Description |
---|---|
41.78.16 | Released on or before this version. |
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Code
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt
item Bag_DuffelBag
{
DisplayCategory = Bag,
Type = Container,
DisplayName = Duffel Bag,
ClothingItem = Bag_DuffelBag,
CanBeEquipped = Back,
WeightReduction = 65,
Weight = 1,
Capacity = 18,
Icon = Duffelbag,
OpenSound = OpenBag,
CloseSound = CloseBag,
PutInSound = PutItemInBag,
RunSpeedModifier = 0.95,
CanHaveHoles = false,
ReplaceInSecondHand = Bag_DuffelBag_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_DuffelBag_RHand holdingbagright,
WorldStaticModel = DuffelBag_Ground,
SoundParameter = EquippedBaggageContainer DuffleBag,
}