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Dumbbell

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Dumbbell
DumbBell Model.png
General
Category
Tool
Encumbrance
Moodle Icon HeavyLoad.png
5
Equipped
One-handed
Skill
Properties
metal quantity
25
Max condition
10
Condition lower chance
25
Performance
Damage
0.5–1
Door damage
9
Tree damage
0
Range
0.61–1
Attack speed
0.90
Knockback
0.5
Crit chance
25%
Technical
Item ID
Base.DumbBell

The dumbbell is a one-handed short blunt weapon and piece of exercise equipment.

Usage

Pros and cons

Pros Cons
  • Decent durability.
  • Can be used for exercise.
  • Doubles as a weapon.
  • Extremely heavy

Fitness

For main article, see Exercise

While the player has a dumbbell in their inventory, they can perform two new exercises, the dumbbell press and the bicep curl. Both of these focus on the arms and are 80% more efficient as an arm exercise than their weightless counterpart, pushups.

Condition

The dumbbell has a maximum condition of 10. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing condition can be simplified to the following formula: 1 in (25 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Condition
Maintenance skill Short blunt level Condition lower chance Average condition
0 0 1/25 (4%) 250
0 4 1/27 (4%) 270
0 8 1/29 (3%) 290
4 0 1/29 (3%) 290
8 0 1/33 (3%) 330
4 4 1/31 (3%) 310
4 8 1/33 (3%) 330
8 8 1/37 (3%) 370
10 10 1/39 (3%) 390

Location

The loot distributions can be found in the table(s) below.

DumbBell distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
bedroom crate 1.13%
closet crate 41.46%
closet crate 23.67%
closet crate 1.13%
garagestorage crate 41.46%
garagestorage crate 23.67%
garagestorage crate 1.13%
gym metal_shelves 41.46%
gym metal_shelves 23.67%
storageunit crate 41.46%
storageunit crate 23.67%
storageunit crate 1.13%
storageunit metal_shelves 1.13%

History

Base.DumbBell

Version Description
Build 41.65 DisplayCategory added with value Sports.
Build 41.54 BreakSound changed from BreakMetalItem to DumbBellBreak.
DoorHitSound added with value DumbBellHit.
HitFloorSound added with value DumbBellHit.
HitSound added with value DumbBellHit.
SwingSound added with value DumbBellSwing.
Build 41.32 MinAngle changed from 0 to 0.65.
Build 41.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item DumbBell
    {
        DisplayCategory = Sports,
        MaxRange	=	1,
        WeaponSprite	=	DumbBell,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	25,
        Weight	=	5,
        SplatNumber	=	1,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	1,
        DoorDamage	=	9,
        CanBarricade	=	TRUE,
        SwingAnim	=	Bat,
        DisplayName	=	DumbBell,
        MinRange	=	0.61,
        SwingTime	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Dumbbell,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   DumbBellBreak,
        DoorHitSound = DumbBellHit,
		HitSound = DumbBellHit,
		HitFloorSound = DumbBellHit,
		SwingSound = DumbBellSwing,
        TreeDamage  =   0,
        MetalValue = 25,
        CriticalChance	=	25,
        CritDmgMultiplier = 3,
        MinDamage	=	0.5,
        MaxDamage	=	1,
        BaseSpeed = 0.90,
        WeaponLength = 0.2,
     }

See also