Edamame

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Edamame
Edamame Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Days fresh
6 days
Days until rotten
14 days
Nutrition
HungerUI Hunger.png
-5
CaloriesCalories
25
CarbohydratesCarbohydrates
10.45
ProteinsProteins
3.95
FatFat
0.45
Technical
Item ID
Base.Avocado

Edamame is a perishable food item.

Usage

Consumable properties

Edamame can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten

Edamame.png
Hunger: -5


Edamame.png
Hunger: -3
Boredom: +10
Unhappiness: +10

Edamame.png
Hunger: -2
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Main article: Cooking

Evolved recipes

Edamame is a cooking ingredient.

Product Nutrition
Soup
Soup
5
Stew
Stew
5
Stir Fry
Stir Fry
5
Roasted Vegetables
Roasted Vegetables
5
Rice Pot/Saucepan
Rice Pot/Saucepan
5

Distribution

The loot distributions can be found in the table(s) below.

Edamame distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
chinesekitchen fridge 19.27%
sushikitchen fridge 19.27%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Edamame
	{
		DisplayName = Edamame,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = Edamame,
		EvolvedRecipe = Soup:5;Stew:5;Stir fry Griddle Pan:5;Stir fry:5;Roasted Vegetables:5;RicePot:5;RicePan:5,
		FoodType = Vegetables,
		DaysFresh = 3,
		DaysTotallyRotten = 5,
		HungerChange = -5,
		Calories = 25,
		Carbohydrates = 10.45,
		Lipids = 0.45,
		Proteins = 3.95,
		WorldStaticModel = Edamame_Ground,
	}