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Edamame

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Edamame
Edamame Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Days fresh
3 days
Days until rotten
5 days
Nutrition
HungerUI Hunger.png
-5
CaloriesCalories
25
CarbohydratesCarbohydrates
10.45
ProteinsProteins
3.95
FatFat
0.45
Technical
Item ID
Base.Edamame

Edamame is a perishable food item.

Usage

Consumable properties

Edamame can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Edamame (Fresh) -5 - - -
Stale Edamame (Stale) -4 +10 +10 -
Rotten Edamame (Rotten) -2 +20 +20 100%

Crafting

Main article: Cooking

Evolved recipes

Edamame is a cooking ingredient.

Product Nutrition
PotFull.png
Soup
5
PotFull.png
Stew
5
Stir Fry
Stir Fry
5
RoastingpanFull.png
Roasted Vegetables
5
Rice Pot/SaucepanRice Pot/Saucepan
Rice Pot/Saucepan
5

Location

The loot distributions can be found in the table(s) below.

Edamame distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
chinesekitchen fridge 19.68%
sushikitchen fridge 19.68%

History

Base.Edamame

Version Description
Build 41.69 DisplayCategory added with value Food.
Build 41.66 WorldStaticModel added with value Edamame_Ground.
Build 41.65 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Edamame
	{
		DisplayName = Edamame,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = Edamame,
		EvolvedRecipe = Soup:5;Stew:5;Stir fry Griddle Pan:5;Stir fry:5;Roasted Vegetables:5;RicePot:5;RicePan:5,
		FoodType = Vegetables,
		DaysFresh = 3,
		DaysTotallyRotten = 5,
		HungerChange = -5,
		Calories = 25,
		Carbohydrates = 10.45,
		Lipids = 0.45,
		Proteins = 3.95,
		WorldStaticModel = Edamame_Ground,
	}