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Egg

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Egg
Egg Model.png
EggBoiled Model.png
EggCarton Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.1
1 (carton)
Properties
Days fresh
14 days
3 (boiled egg) days
Days until rotten
7 days
3 (boiled egg) days
Nutrition
HungerMoodle Icon Hungry.png
-7
CaloriesCalories
63
CarbohydratesCarbohydrates
0.32
ProteinsProteins
5.55
FatFat
4.18
Cooking
Time until cooked
4 minutes
Time until burned
16 minutes
Dangerous uncooked
True
Technical
Item ID

An egg is a perishable food item used in cooking.

Usage

Consumable properties

Egg can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten
Uncooked

Egg.png
Hunger: -7


Dangerous uncooked, may cause sickness.

Egg.png
Hunger: -5
Boredom: +10
Unhappiness: +10
Dangerous uncooked, may cause sickness.

Egg.png

Hunger: -3
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Cooked

EggBoiled.png
Hunger: -10

EggBoiled.png
Hunger: -7
Boredom: +10
Unhappiness: +10

EggBoiled.png
Hunger: -4
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Burned

EggBoiled.png
Hunger: -3
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
EggBoiled.png
Boiled Egg (Cooked)
One of:
Egg.png Egg ×1
WildEggs.png Wild Eggs ×1
none none Heat source.gif
Heat source
2.5 Cooking

What it makes

  • Egg can be added to or removed from an egg carton.
Product Ingredients Tools Requirements Workstation XP
Egg.png
Egg
EggCarton.png Egg Carton ×1 none none none none
EggCarton.png
Egg Carton
Egg.png Egg ×12 none none none none
  • Egg can be used in several cooking recipes.
Product Ingredients Tools Requirements Workstation XP
CakeBatter.png
Cake Batter
One of:
Fork.png Fork ×1
Spatula.png Spatula ×1
Spoon.png Spoon ×1
Each of:
Bowl.png Bowl ×1
Butter.png Butter ×15 unit(s)
Yeast.png Yeast ×1
Milk.png Milk ×1
none
Profession chef2.png
Chef occupation
(or)
Trait cook.png
Cook trait
(or)
MagazineFood.png
Good Cooking Magazine Vol.1
none 2.5 Cooking
PanFull.png
Omelette (Uncooked)
One of:
Fork.png Fork ×1
Spatula.png Spatula ×1
Spoon.png Spoon ×1
One of:
Egg.png Egg ×2
WildEggs.png Wild Eggs ×2
Each of:
Pan.png Frying Pan ×1
none none none 0.75 Cooking
Muffintray Batter.png
Muffin Baking Tray (Uncooked)
One of:
Fork.png Fork ×1
Spatula.png Spatula ×1
Spoon.png Spoon ×1
One of:
OilOlive.png Olive Oil ×1
OilVegetable.png Vegetable Oil ×1
Lard.png Lard ×1
Butter.png Butter ×1
Margarine.png Margarine ×1
One of:
Cornflour.png Corn Flour ×1
Flour.png Flour ×1
Each of:
Muffintray.png Muffin Tray ×1
Bowl.png Empty Bowl ×1
Egg.png Egg (tag) ×2
SugarBrown.png Sugar (tag) ×1
none none none 0.75 Cooking

Evolved recipes

Egg and boiled egg is a cooking ingredient.
Egg Egg.png

Product Nutrition
Stir Fry
Stir Fry
7
Roasted Vegetables
Roasted Vegetables
7
Rice Pot/Saucepan
Rice Pot/Saucepan
7
Pasta Pot/Saucepan
Pasta Pot/Saucepan
7

Boiled Egg EggBoiled.png

Product Nutrition
Soup
Soup
10
Stew
Stew
10
Salad
Salad
10
Sandwich
Sandwich
10
Burger
Burger
10
Taco
Taco
5
Burrito
Burrito
10

Item IDs

Name Icon Item ID
Egg Egg.png Base.Egg
Boiled Egg EggBoiled.png Base.EggBoiled
Egg Carton EggCarton.png Base.EggCarton

Distribution

The loot distributions can be found in the table(s) below.

EggCarton distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
GroceryBag1 Plastic Bag 0.89%
all fridge 3.51%
bakery fridge 23.28%
bakerykitchen fridge 23.28%
cafe fridge 23.28%
cafekitchen fridge 23.28%
chinesekitchen fridge 23.28%
conveniencestore fridge 23.28%
conveniencestore fridge 41.14%
cornerstore fridge 23.28%
cornerstore fridge 41.14%
deepfry_kitchen fridge 23.28%
dinerkitchen fridge 23.28%
donut_kitchenstorage fridge 23.28%
fossoil fridge 23.28%
fossoil fridge 41.14%
gasstore fridge 23.28%
gasstore fridge 41.14%
generalstore fridge 23.28%
generalstore fridge 41.14%
generalstorestorage fridge 23.28%
generalstorestorage fridge 41.14%
gigamart fridge 23.28%
gigamart fridge 41.14%
grocery fridge 23.28%
grocery fridge 41.14%
italiankitchen fridge 23.28%
jayschicken_kitchen fridge 23.28%
jayschicken_kitchen fridge 41.14%
kitchen_crepe fridge 23.28%
pharmacy fridge 23.28%
pharmacy fridge 41.14%
restaurantkitchen fridge 23.28%
zippeestore fridge 23.28%
zippeestore fridge 41.14%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Egg.png Base.Egg
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Egg
	{
		DisplayName = Egg,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = Egg,
		DangerousUncooked = TRUE,
		EvolvedRecipe = Stir fry Griddle Pan:7;Stir fry:7;Roasted Vegetables:7;RicePot:7;RicePan:7;PastaPot:7;PastaPan:7;Sandwich:7

EggBoiled.png Base.EggBoiled
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item EggBoiled
	{
		DisplayName = Boiled Egg,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = EggBoiled,
		EvolvedRecipe = Sandwich:10;Sandwich Baguette:10;Burger:10;Salad:10;Burrito:10;Taco:5;Soup:10;Stew:10,
		FoodType = Egg,
		DaysFresh = 3,
		DaysTotallyRotten = 6,
		HungerChange = -10,
		Calories = 63,
		Carbohydrates = 0.32,
		Lipids = 4.18,
		Proteins = 5.55,
		WorldStaticModel = EggBoiled_Ground,
		EvolvedRecipeName = Egg,
	}

EggCarton.png Base.EggCarton
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item EggCarton
	{
		DisplayName = Egg Carton,
		DisplayCategory = Food,
		Type = Food,
		Weight = 1,
		Icon = EggCarton,
		DaysFresh = 14,
		DaysTotallyRotten = 21,
		WorldStaticModel = EggCarton,
	}

See also