Eggplant

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Eggplant
EggPlant Model.png
EggPlantRotten Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Days fresh
5 days
Days until rotten
8 days
Nutrition
HungerMoodle Icon Hungry.png
-16
ThirstMoodle Icon Thirsty.png
-9
CaloriesCalories
114
CarbohydratesCarbohydrates
26.93
ProteinsProteins
4.49
FatFat
0.82
Technical
Item ID
Base.Eggplant

An eggplant is a perishable food item.

Usage

Consumable properties

Eggplant can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten

Eggplant.png
Hunger: -16


Eggplant.png
Hunger: -11
Boredom: +10
Unhappiness: +10

EggplantRotten.png
Hunger: -6
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Eggplant can be preserved to extend their lifespan by using a jar.

Product Ingredients Tools Requirements Workstation XP
JamPurple.png
Jar of Eggplants
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Jar ×1
JarLid.png Jar Lid ×1
Eggplant.png Eggplant ×5
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking

Evolved recipes

Eggplant is a cooking ingredient.

Product Nutrition
Soup
Soup
16
Stew
Stew
16
Salad
Salad
8
Stir Fry
Stir Fry
16
Roasted Vegetables
Roasted Vegetables
16
Sandwich
Sandwich
4
Burger
Burger
8
Pie (savory)
Pie (savory)
16
Rice Pot/Saucepan
Rice Pot/Saucepan
16
Pasta Pot/Saucepan
Pasta Pot/Saucepan
16
Omelette
Omelette
8
Pizza
Pizza
8

Sack of Eggplant

Product Ingredients Tools Requirements Workstation XP
Eggplant.png
Eggplant ×12
Sandbag.png Sack of Eggplant ×1 none none none none

Distribution

The loot distributions can be found in the table(s) below.

Eggplant distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
GroceryBag1 Plastic Bag 1.61%
GroceryBag2 Plastic Bag 2.81%
all fridge 6.29%
chinesekitchen fridge 19.27%
dinerkitchen fridge 6.29%
italiankitchen fridge 19.27%
restaurantkitchen fridge 6.29%
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
--- 8 FarmLand 3
Farm 3
-50 - - - - May
June
July
March
April
SackProduce_Eggplant distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
grocerystorage crate 1.87%
grocerystorage crate 10.78%
grocerystorage metal_shelves 1.87%
grocerystorage metal_shelves 10.78%
grocerystorage smallcrate 1.87%
grocerystorage smallcrate 10.78%
producestorage crate 23.28%
producestorage crate 41.14%
producestorage crate 76.55%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Eggplant.png Base.Eggplant
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Eggplant
	{
		DisplayName = Eggplant,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = Eggplant,
		EvolvedRecipe = Pizza:8;Omelette:8;Soup:16;Stew:16;Pie:16;Stir fry Griddle Pan:16;Stir fry:16;Burger:8;Sandwich:4;Sandwich Baguette:4;Salad:8;Roasted Vegetables:16;RicePot:16;RicePan:16;PastaPot:16;PastaPan:16,
		FoodType = Vegetables,
		DaysFresh = 5,
		DaysTotallyRotten = 8,
		HungerChange = -16,
		ThirstChange = -9,
		Calories = 114,
		Carbohydrates = 26.93,
		Lipids = 0.82,
		Proteins = 4.49,
		StaticModel = CylinderFood_Purple,
		WorldStaticModel = EggPlant_Ground,
	}

Sandbag.png Base.SackProduce_Eggplant
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item SackProduce_Eggplant
	{
		DisplayName = Sack of Eggplants,
		DisplayCategory = Food,
		Type = Food,
		Weight = 2,
		Icon = Sandbag,
		CantEat = TRUE,
		DaysFresh = 5,
		DaysTotallyRotten = 8,
		WorldStaticModel = SandBag,
	}