Empty Bottle (Red Wine)

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Project ZomboidItemsFoodDrinksWater containersEmpty Bottle (Red Wine)
Spiffo controlyourself.png
This page was last updated for an older version (41.68).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
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Empty Bottle
Empty Bottle
Red Wine
General
Category
Water Container
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Function
Molotov Cocktail
Smashed Bottle
• Water storage
Properties
Capacity
0.08 units
Technical
Item ID
Base.WineEmpty2

An empty bottle is the resulting produce after empty a bottle of red wine.

Usage

Like other empty bottles, the empty red wine bottle can be filled with water, however it will turn into a white wine bottle with water, this is presumed to be a bug. Furthermore, since build 41, the empty red wine bottle uses the empty white wine bottle icon (WineEmpty.png), instead of the existing icon texture for an empty red wine bottle (Wine2Empty.png), also assumed to be a bug.

Crafting

The empty bottle can be used as a component in crafting.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
Molotov.png
Molotov Cocktail
0 XP none
(consumed)
Petrol.png
Gas Can
(1 unit)

(consumed)

(consumed)
BrokenBottle.png
Smashed Bottle
0 XP none
(consumed)


Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
bar bin 4 4
garagestorage crate 4 1
crate 4 1
crate 4 2
motelroomoccupied bin 4 1

Empty bottles can be found on a zombie corpse or in garbage bins.

Code

There is currently no water bottle variant of the red wine bottle within the game's code.

From items.txt (Project Zomboid directory/media/scripts/)

Empty Bottle WineEmpty.png Retrieved: Build 41.68

	item WineEmpty2
	{
		DisplayCategory 	= WaterContainer,
		Weight			= 0.3,
		CanStoreWater		= TRUE,
		Type			= Normal,
		DisplayName		= Empty Bottle,
		ReplaceOnUseOn		= WaterSource-WineWaterFull,
		Icon			= WineEmpty,
		StaticModel 		= RedWineBottle,
		WorldStaticModel 	= WineRedGround,
	}

See also