Endurance

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Endurance
Endurance
General
Influenced by
Physical activities
Tiredness
Type
Negative

Endurance is a moodle that represents the character's exertion level.

Overview

The character is exerted from physical activities such as running, sprinting, vaulting fences or swinging their weapon. They will walk, run, sprint, and swing weapons slower, and have a higher chance of tripping. At very high exertion levels, sprinting and then running will be disabled.

Endurance recovers slowly when the character is idle and suffering no further negative effects. Recovery can be sped up by sitting on the ground or in a vehicle, resting on furniture, eating ginseng or having high fitness skills. Conversely, walking or sneaking sharply decreases, or even nullifies recovery.

Fatigue is linked to Endurance. On one hand, tiredness greatly slows down endurance recovery, up to the point of halting it; on the other hand, exertion causes accelerated drowsiness, potentially cutting the time until full fatigue by ~70%.

Swinging heavier melee weapons, like the lead pipe, will exert the character more than lighter weapons. Players should consider their weapons carefully, until or unless an occupation, trait or higher weapon skill is used or attained.

Exertion can be considered a death sentence in certain circumstances, as it hinders the player from being able to do many things to defend themselves. If the player is being chased by the zombies while exhausted, for example, their options for achieving safety can be very limited. Therefore, it is advised that players be very careful to not reach exertion when not in a safe environment.

Moderate Exertion

"Take a break."

  • Occurs when 25% of total endurance has been used.
  • 50% decreased melee damage.
  • 7% decreased attack speed.
  • 10% increased chance to trip when run/sprint vaulting a low fence.
  • 5% less chance to climb tall fences.
  • 19% slower walking/running/sprinting speed.
  • The chance of blocking zombie frontal attack is reduced by 2%.

High Exertion

"Can barely jog."

  • Occurs when 50% of total endurance has been used.
  • 80% decreased melee damage.
  • 14% decreased attack speed.
  • 20% increased chance to trip when run/sprint vaulting a low fence.
  • 10% less chance to climb tall fences.
  • 37% slower walking/running speed.
  • Sprinting disabled.

The chance of blocking zombie frontal attack is reduced by 4%.

Excessive Exertion

"Can barely walk."

  • Occurs when 75% of total endurance has been used.
  • 90% decreased damage.
  • 21% decreased attack speed.
  • 30% increased chance to trip when run/sprint vaulting a low fence.
  • 15% less chance to climb tall fences.
  • 56% slower walking speed.
  • Running and "power-walking" disabled.
  • Exercise disabled, and will be ceased upon reaching this level of exertion.
  • The chance of blocking zombie frontal attack is reduced by 6%.

Exhausted

"Can barely move."

  • Occurs when 90% of total endurance has been used.
  • 95% decreased damage.
  • 28% decreased attack speed.
  • 40% increased chance to trip when run/sprint vaulting a low fence.
  • 20% less chance to climb tall fences.
  • 75% slower walking speed.
  • The character will no longer be able to swing the sledgehammer.
  • The chance of blocking zombie frontal attack is reduced by 8%.

See also