More actions
Exit Sign
[[File:{{{icon3}}}|Exit Sign||class=pixelart}}]]
[[File:{{{icon4}}}|Exit Sign||class=pixelart}}]]
[[File:{{{icon5}}}|Exit Sign||class=pixelart}}]]
[[File:{{{icon6}}}|Exit Sign||class=pixelart}}]]
[[File:{{{icon7}}}|Exit Sign||class=pixelart}}]]
[[File:{{{icon8}}}|Exit Sign||class=pixelart}}]]
[[File:{{{icon9}}}|Exit Sign||class=pixelart}}]]
Properties
Type
Movable
Move
Technical
Item ID(s)
Moveables.{sprite_id}
Sprite ID(s)
lighting_indoor_01_24
lighting_indoor_01_25
lighting_indoor_01_25
Tile ID(s)
145024
145025
145025
An exit sign is a movable tile.
Usage
This tile uses the generic movable item when picked up.
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\newtiledefinitions.tiles
{
"lighting_indoor_01_24": {
"name": "lighting_indoor_01_24",
"id": 145024,
"type": "lightswitch",
"tileSheetIndex": 24,
"properties": {
"generic": {
"CustomName": "Sign",
"Facing": "E",
"GroupName": "Exit",
"IsMoveAble": "",
"PickUpLevel": "1",
"PickUpTool": "Hammer",
"PickUpWeight": 20,
"PlaceTool": "Hammer",
"IsHigh": "",
"MoveType": "WallObject",
"WallObjectAllowDoorframe": "",
"lightB": "35",
"lightG": "35",
"lightR": "55",
"HasLightOnSprite": ""
}
}
}
}
Source: ProjectZomboid\media\newtiledefinitions.tiles
{
"lighting_indoor_01_25": {
"name": "lighting_indoor_01_25",
"id": 145025,
"type": "lightswitch",
"tileSheetIndex": 25,
"properties": {
"generic": {
"CustomName": "Sign",
"Facing": "S",
"GroupName": "Exit",
"IsMoveAble": "",
"PickUpLevel": "1",
"PickUpTool": "Hammer",
"PickUpWeight": 20,
"PlaceTool": "Hammer",
"IsHigh": "",
"MoveType": "WallObject",
"WallObjectAllowDoorframe": "",
"lightB": "35",
"lightG": "35",
"lightR": "55",
"HasLightOnSprite": ""
}
}
}
}